Trailer PS5 Xbox Series X PC PS4 Xbox One

During the second episode of Night City Wire, CD Projekt RED gave an in-depth look at the backstories of the Street Kid, Nomad and Corpo lifepaths as well as a better look at the various weapons from melee to smart guns to cyberwear. Jump inside for the high quality videos and new screenshots. Another episode of Night City Wire is planned before Cyberpunk 2077 releases on November 19th.
Update: Third video added. A behind-the-scenes featurette about Swedish band Refused bringing to life the in-game chrome rock legends SAMURAI.

Lifepaths screenshots

  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Lifepaths screenshots

Tools of Destruction screenshots

  • Cyberpunk 2077 details lifepaths and weaponry - Tools of Destruction screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Tools of Destruction screenshots
  • Cyberpunk 2077 details lifepaths and weaponry - Tools of Destruction screenshots

Weapons Blueprints Posters

  • Cyberpunk 2077 details lifepaths and weaponry - Weapons Blueprints Posters
  • Cyberpunk 2077 details lifepaths and weaponry - Weapons Blueprints Posters
  • Cyberpunk 2077 details lifepaths and weaponry - Weapons Blueprints Posters
  • Cyberpunk 2077 details lifepaths and weaponry - Weapons Blueprints Posters
  • Cyberpunk 2077 details lifepaths and weaponry - Weapons Blueprints Posters
b0vril
b0vril
Commented on 2020-08-11 01:36:48
I hope this game is good.
In reply to
capnkimo
capnkimo
Commented on 2020-08-11 04:40:43
all the lifepaths look intriguing, not sure which one to pick
In reply to
agni_rzm
agni_rzm
Commented on 2020-08-11 09:03:54 In reply to capnkimo
Posted by capnkimo
all the lifepaths look intriguing, not sure which one to pick
Nomad and street kid seem like your usual choice for any given RPG so I'm interested to see what Corporate has to offer
In reply to
Boogie7910
Boogie7910
Commented on 2020-08-12 14:12:29
This game looks ridiculously amazing 
In reply to
HR2
HR2
Commented on 2020-08-12 17:07:17
for some reason, the visuals which were rather underwhelming to begin with do not impress me anymore
In reply to
b0vril
b0vril
Commented on 2020-08-12 20:22:46 In reply to HR2
Posted by HR2
for some reason, the visuals which were rather underwhelming to begin with do not impress me anymore
I mean it doesn't look mind blowing, but I think it looks better here than it has done. Or do you mean in terms of art design?
In reply to
stopper10
stopper10
Commented on 2020-08-12 22:45:05 In reply to capnkimo
I'll go for Corporate, with a character based on hacking. Can't wait
In reply to
HR2
HR2
Commented on 2020-08-13 09:34:57 In reply to b0vril
they look like bullshots to me
particularly the facial expressions 
In reply to
Prower
Prower
Commented on 2020-08-13 23:35:16
Posted by agni_rzm
Posted by capnkimo
all the lifepaths look intriguing, not sure which one to pick
Nomad and street kid seem like your usual choice for any given RPG so I'm interested to see what Corporate has to offer
I didn't think about that, you could be right actually.
In reply to
Loneck
Loneck
Commented on 2020-08-15 23:49:26
Strange they put question for dialogues below answers. It is hard to read.
In reply to
DurzoBlint
DurzoBlint
Commented on 2020-08-17 13:47:51
Like most things, visuals are subjective, primarily concerning art style. With that said, whether you're looking forward to this or not It's tough to comprehend how anyone could think this game looks bad or unimpressive. I can respect games that I'm not a fan of, pointing out what they do well.

This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.

3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.

I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
In reply to
DurzoBlint
DurzoBlint
Commented on 2020-08-17 14:19:51 In reply to Loneck
Posted by Loneck
Strange they put question for dialogues below answers. It is hard to read.
I think this might be designed so the player isn't looking down as often while making decisions. Take for example where they have timed choices,  when talking to multiple NPC, and one of the better examples of this is the encounter with the Maelstrom gang talking with Royce, you can pull your gun along with a few other choices.
In reply to
HR2
HR2
Commented on 2020-08-19 20:01:12 In reply to DurzoBlint
Posted by DurzoBlint
Like most things, visuals are subjective, primarily concerning art style. With that said, whether you're looking forward to this or not It's tough to comprehend how anyone could think this game looks bad or unimpressive. I can respect games that I'm not a fan of, pointing out what they do well.

This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.

3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.

I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
there are open-world games with far better graphics e.g. RDR2

although Cyberpunk is denser, it's smaller in scale and with wall-running discarded it's unlikely that we'll get much verticality. 

in all honesty I hate their engine, the specs the game asked for TW3 and now this are totally unjustified 
In reply to
About the game
Platform
PC PS4 XBOXONE XBSX PS5
Published by
CD Projekt RED
Developed by
CD Projekt RED
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