Neo-noir thriller Detroit: Become Human from Quantic Dream is launching May 25th has announced Sony. Jump inside for new screenshots depicting the three playable characters (Kara, Conor and Markus) among others.
Melmoth @Sdarts: I vaguely remember that game from back then. Never played it. (1 Week ago)
Sdarts I loved this game, you can play with different characters, each with their own abilities. You had a dash, that was basically like flying - Really cool mechanic. Squaresoft at its best. (1 Week ago)
Sdarts But got to a place where I couldn't progress further, because I didn't understand Japanese - before 2000, I wanna say. Really liked it and still remember it randomly sometimes. (1 Week ago)
Sdarts And then later their American versions. There was this Japanese game only released in Japan, I think it was from Squaresoft, the game was quite cool and I went very far in it. (1 Week ago)
Sdarts @nostradamus: Yes, PSX, N64 & Sega Saturn as well. Those days, I played a lot of imported games. I believe I played Final Fantasy 8 around 6 months before the US release. Tenchu 1 & 2 in Japanese. (1 Week ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
All comments (30)
https://www.youtube.com/watch?v=fZR0SNAthIU
As for the box art i like it, it‘s simple and gets the idea of the game across but i wish they had all the 3 characters on the box
also, seem there's some relatively big talent involved in this. because that's clearly Clancy Brown
https://www.youtube.com/watch?v=Oi_tKiEBBZo
trailer
https://www.youtube.com/watch?v=fZR0SNAthIU
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
Hating the cover though. We are on the month of the KARA demo's 6th anniversary. She should be the face on the cover. :(
@2040 Nah that was silly in Tomb Raider with it looking like Medusa hair at times lol. Even when she is indoors and no wind around it had a life of its own ignoring that thing called gravity.
https://cdn3.dualshockers.com/wp-content/uploads/2...
Horizon is deferred rendering for sure. Same technique as Detroit but higher resolution hair textures.
Detroit sample -
http://images.gamersyde.com/image_detroit_become_h...
actually a lot of major game engines this gen have switched to deferred rendering. (CryEngine, UE4, Unity, and Fox Engine) to name a few. UE4 actually supports both deferred and Forward rendering.
https://docs.unrealengine.com/latest/INT/Engine/Pe...
Forward rendering is great with hair transparencies but can be ineffective with material rendering and lighting. deferred is more less the opposite, has issues with transparencies.
Ni-Oh is Forward rendering (same with Ninja Gaiden 1-3 and DOA)
http://i.picpar.com/JsHc.jpg
DISSIDIA FINAL FANTASY is forward rendering as well.
https://c1.staticflickr.com/1/704/31268073343_5ca2...
I think ROTR is deferred rendering as well. looks a little deceiving. TR's solution for hair seemed to be more hair strands and follicles with lesser texture quality.
there's multiple ways to render hair - either higher resolution hair texture or more hair strands with lower texture quality.
https://vignette.wikia.nocookie.net/uncharted/imag...