Neo-noir thriller Detroit: Become Human from Quantic Dream is launching May 25th has announced Sony. Jump inside for new screenshots depicting the three playable characters (Kara, Conor and Markus) among others.
Its a good date, a month after god of war. I was hoping we would get a new trailer or something more with the announcement of the release date though. But the screenshots do looks gorgeous as the game does in general.
As for the box art i like it, it‘s simple and gets the idea of the game across but i wish they had all the 3 characters on the box
looks really good, i can't wait, good release date too... i'm so glad they went back to the multi-choice consequence based gameplay of heavy rain. beyond was too linear so it just felt like a visually competent telltale game.
also, seem there's some relatively big talent involved in this. because that's clearly Clancy Brown
Commented on 2018-03-02 16:28:24 In reply to KORNdog
The difference between QD games and Walking dead games is that WD games cant have meaningful choices mainly because they keep making sequels and they don't want to have to choose an ending to be canon. Beyond while still having decent amount of choices its biggest failure was that unlike heavy rain and detroit you were playing just one protagonist so she couldn't die which made action scenes loose weight.
Commented on 2018-03-02 16:34:00 In reply to KORNdog
Have they matched graphically that original in engine reveal trailer from PGW 2015? It's insane but i think they kinda did, i just hope the ps4 pro won't sound like a jet engine while playing this game.
Awesome, another stunning PS4 game dated. Can't wait. Actual meaningful and impactful decisions in a game like this is what makes it so appealing. :)
Hating the cover though. We are on the month of the KARA demo's 6th anniversary. She should be the face on the cover. :(
@2040 Nah that was silly in Tomb Raider with it looking like Medusa hair at times lol. Even when she is indoors and no wind around it had a life of its own ignoring that thing called gravity.
Now that I think about it, Aloy in Horizon Zero Dawn. Now there is some great hair tech with weight to it and on a game that is already stunning on every account except its water effects. https://www.techspot.com/news/69220-amazing-hair-h...
Commented on 2018-03-03 22:10:16 In reply to andrewsqual
Posted by andrewsqual
Now that I think about it, Aloy in Horizon Zero Dawn. Now there is some great hair tech with weight to it and on a game that is already stunning on every account except its water effects. https://www.techspot.com/news/69220-amazing-hair-h...
Agreed ... Almost forgot about dear Aloy.... HZD is god damn amazing
Commented on 2018-03-04 02:04:06 In reply to AndreasZ94
Posted by AndreasZ94
You are joking but i am actually wondering if there even are gonna be scenes like that in the game because you are playing androids.
Joking? Nah, I was totally serious. You do know in the tech demo Kara said, she was built to be "totally at your disposal as a sexual partner." Kara was the tech demo that became Detroit Become Human. In fact, Kara's in the game. Will we see human on robot action? By the Gods, I hope so! lol https://youtu.be/1EvqiGm0wz8
Commented on 2018-03-04 09:23:12 In reply to andrewsqual
Posted by andrewsqual
Now that I think about it, Aloy in Horizon Zero Dawn. Now there is some great hair tech with weight to it and on a game that is already stunning on every account except its water effects. https://www.techspot.com/news/69220-amazing-hair-h...
actually a lot of major game engines this gen have switched to deferred rendering. (CryEngine, UE4, Unity, and Fox Engine) to name a few. UE4 actually supports both deferred and Forward rendering. https://docs.unrealengine.com/latest/INT/Engine/Pe...
Forward rendering is great with hair transparencies but can be ineffective with material rendering and lighting. deferred is more less the opposite, has issues with transparencies.
I think ROTR is deferred rendering as well. looks a little deceiving. TR's solution for hair seemed to be more hair strands and follicles with lesser texture quality.
there's multiple ways to render hair - either higher resolution hair texture or more hair strands with lower texture quality.
I think Lara's hair in Rise of the tomb raider was kinda decent ... Devs just gotta spend more time with tressFX
They definitely gotta spend more time finessing it, but that’s the general vibe I get with the tomb raider reboot games. animations (both facial and body) the neuanced environment interactions, the lack of weight of he character etc, it all needs a lot of work. But the hair in particular behaves like she’s underwater. It’s too strand-like and too weightless. Whatever solution the witcher had suffered similar problems, but the short hair made it less distracting. No-ones got it right yet, but horizon difinately had some of the nicer looking but that was predominantly because it was more matted, stylised hair to begin with.
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All comments (30)
https://www.youtube.com/watch?v=fZR0SNAthIU
As for the box art i like it, it‘s simple and gets the idea of the game across but i wish they had all the 3 characters on the box
also, seem there's some relatively big talent involved in this. because that's clearly Clancy Brown
https://www.youtube.com/watch?v=Oi_tKiEBBZo
trailer
https://www.youtube.com/watch?v=fZR0SNAthIU
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
http://images.gamersyde.com/image_detroit_become_h...
looking at the hair I'm guessing they're using a deferred rendering engine. I wonder if anyone will ever find a solution to natural hair this gen...
Hating the cover though. We are on the month of the KARA demo's 6th anniversary. She should be the face on the cover. :(
@2040 Nah that was silly in Tomb Raider with it looking like Medusa hair at times lol. Even when she is indoors and no wind around it had a life of its own ignoring that thing called gravity.
https://cdn3.dualshockers.com/wp-content/uploads/2...
Horizon is deferred rendering for sure. Same technique as Detroit but higher resolution hair textures.
Detroit sample -
http://images.gamersyde.com/image_detroit_become_h...
actually a lot of major game engines this gen have switched to deferred rendering. (CryEngine, UE4, Unity, and Fox Engine) to name a few. UE4 actually supports both deferred and Forward rendering.
https://docs.unrealengine.com/latest/INT/Engine/Pe...
Forward rendering is great with hair transparencies but can be ineffective with material rendering and lighting. deferred is more less the opposite, has issues with transparencies.
Ni-Oh is Forward rendering (same with Ninja Gaiden 1-3 and DOA)
http://i.picpar.com/JsHc.jpg
DISSIDIA FINAL FANTASY is forward rendering as well.
https://c1.staticflickr.com/1/704/31268073343_5ca2...
I think ROTR is deferred rendering as well. looks a little deceiving. TR's solution for hair seemed to be more hair strands and follicles with lesser texture quality.
there's multiple ways to render hair - either higher resolution hair texture or more hair strands with lower texture quality.
https://vignette.wikia.nocookie.net/uncharted/imag...