Trailer PC PS4 Xbox One

The DOOM Slayer’s Saga comes to an end tomorrow with the release of The Ancient Gods - Part Two, the second expansion for DOOM Eternal that features new locations and new challenges. Trailer and screens after the jump.

The Ancient Gods Part Two screens

  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens
  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two screens

The Ancient Gods Part Two Key Art

  • DOOM Eternal's conclusion coming tomorrow - The Ancient Gods Part Two Key Art
nostradamus
nostradamus
Commented on 2021-03-18 09:19:41
wicked. #ByeBethesda.
In reply to
martan
martan
Commented on 2021-03-18 18:43:22
Daisy present on the key art. #satisfied 
In reply to
nostradamus
nostradamus
Commented on 2021-03-21 00:25:09
Really sad that Mick Gordon won't be returning, but if the dude can't make a more comprehensive and tight ship schedule, then he shouldn't sign contratcs or try to make videogames that aren't studio records. Either come down from the pedestal and join us in a team contributing, or keep letting his solo creative output dictate the whole thing into the ground like it did with Eternal. The letter of the Doom Producer was infurianting to read the more and more it went with the meager ouput and missed deadlines, the insane pressure put on the team was palpable. 
People tal shit with the execs on "Crunch" enforced on the team, but reverse could be true also in some cases. ID really shouldn't be making contracts with THIS TYPE of people, no mather how good they are, and they did the right thing leting Mick and his team go. there are always As Good artists out there, just start searching.  
In reply to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Bethesda Softworks
Developed by
id Software
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What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (5 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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