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Here is a gameplay video of The Crew 2 filmed at Ubisoft's booth, showing three types of vehicles : car, boat and plane.

KORNdog
KORNdog
Commented on 2017-06-15 00:05:17
Is the crazy inception city folding stuff in the game or was it just an announcement feature? I really want to race with that stuff going on!
In reply to
bloodforge
bloodforge
Commented on 2017-06-15 06:02:55
Did you guys get to play it? Is the car handling better than the first one?
In reply to
Miguel - Kimi Räikkönen
Miguel
Commented on 2017-06-15 06:34:51 In reply to bloodforge
Not yet, I have an appointment tomorrow at Ubisoft's booth, so I may get to play it :)

But I did not play the first one since a long time (as I did not like the handling).
In reply to
bloodforge
bloodforge
Commented on 2017-06-15 07:57:22 In reply to Miguel
Yeah I hated the handling in the first on too, made the game unplayable to me, that's why I'm wondering if they made it better.

I'm liking the inclusion of boat racing(there's not enough boat racing games) but the car handling will make or break this game for me as it'll probably still be the main focus.
In reply to
Sdarts
Sdarts
Commented on 2017-06-15 13:44:19
I'm not sure about the vehicles' handling, but the lack of impact when a car or the boat falls from a height and hits the ground or water is distracting. Might seem like something stupid, but after the first time my brain immediately went "there's something wrong".

And as it kept happening over and over, it doesn't give a feeling that you're controlling a car or boat. Feels like toy cars and boats. That's just the impression I got. Also, not sure if it's just that plane model, but I felt the plane wasn't as fast as it should be, there wasn't a sense of speed.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2017-06-15 13:47:31 In reply to Sdarts
Posted by Sdarts
Also, not sure if it's just that plane model, but I felt the plane wasn't as fast as it should be, there wasn't a sense of speed.
Inferring a sense of speed in the air is difficult. You can achieve some perception of speed by blowing out the field of view, but even in real life there's much less of a sense of speed in the air because you're very far away from the things you're moving faster than. I think the planes looked fine.

If they just nail good "arcade" handling that'd be enough for me. There are shades of Midnight Club in those street races.
In reply to
KORNdog
KORNdog
Commented on 2017-06-15 13:49:50 In reply to GriftGFX
Posted by GriftGFX
Inferring a sense of speed in the air is difficult. You can achieve some perception of speed by blowing out the field of view, but even in real life there's much less of a sense of speed in the air because you're very far away from the things you're moving faster than. I think the planes looked fine.
this. they looked plenty fast in the few shots of them flying low to the ground. even jets in ace combat can feel like you're not even moving if you're high up.
In reply to
Sdarts
Sdarts
Commented on 2017-06-15 14:35:40 In reply to GriftGFX
You raise a good point. I guess I'm just used to flying airjets in games Which tend to be very fast. I still liked the game, ever since the reveal. But those two points were the things that most stood out for me.

I also forgot to mention that I hope those transitions aren't a core feature. If I'm piloting a car, boat or plane, I want to it to stay that way till I finish the race. Specially since sometimes you might not be in the mood for playing the other vehicles and if you're forced to, it most likely will take you out of it. Hopefully they're just for the E3 demo or a few select racing events, like a triathlon of racing.
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    toelessfoot lol truly (17 Hours ago)

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    MrWhite That's some Star Trek shit. (19 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (19 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (19 Hours ago)

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    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (19 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (19 Hours ago)

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    toelessfoot Too bad the Index doesn't have eye tracking (19 Hours ago)

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