Trailer PS4 Xbox One PC

Surprise announcement at Gamescom with the new game from Supermassive Games, the developer of Until Dawn. Bandai Namco revealed The Dark Pictures - Man of Medan, a non-linear adventure game and the first of a horror anthology series planned by the publisher. The common point between this title and the others planned for the The Dark Pictures series is that every playable character can live and die throughout the story. The game will be out in 2019. Get the details, screens and trailer inside.



EXPERIENCE TERROR LIKE NEVER BEFORE IN THE DARK PICTURES - MAN OF MEDAN

New Survival-Horror Anthology Title from Developer Supermassive Games Offers a Chilling Non-Linear, Branching Narrative


SANTA CLARA, Calif., (August 21, 2018) - Leading interactive entertainment developer and publisher BANDAI NAMCO Entertainment America Inc. today announces The Dark Pictures - Man of Medan, the first installment in a brand-new, narrative-horror anthology series. The Dark Pictures - Man of Medan is slated to release in 2019 for the PlayStation®4 computer entertainment system, Xbox One and STEAM® for PC.

Developed by Supermassive Games, the critically-acclaimed studio behind the cult-classic thriller Until Dawn, The Dark Pictures is a series of standalone cinematic horror games linked by one common element: that every playable character can live and every playable character can die throughout the story, yielding numerous possible endings and near-limitless replayability. The series, which is the first in Supermassive’s horror catalog to be released on Xbox One and PC, challenges players to face their fears and uncover the secrets of The Dark Pictures universe, where every choice has potentially irreversible consequences.

“We are incredibly excited to announce the Dark Pictures Anthology and the first game in the series – Man of Medan,” said Pete Samuels, CEO for Supermassive Games and Executive Producer for The Dark Pictures. “With each title being a standalone game, we have the opportunity to create a unique horror experience every time, with new stories, settings, characters and cast. As a studio we have a passion to deliver powerful cinematic horror, and we can’t wait for players to experience these new games across PS4, XBOX and PC. We have a great partner in BANDAI NAMCO Entertainment and we look forward to working with them to help bring these terrifying tales to gamers everywhere.”

The Dark Pictures - Man of Medan chronicles the adventures of a group of friends in search of a mysterious World War II shipwreck, whose holiday diving trip turns sinister as a storm slowly envelops them. With survival their only concern, the player must take control of the five protagonists and traverse the terrors of the sea, both to uncover its mysteries, and to live to tell their tale.

“Horror anthologies have become incredibly popular in recent years, but this format has mostly been limited to the medium of TV — until now,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “With The Dark Pictures, we’re bringing this compelling method of storytelling into the world of video games, and letting gamers take control of their terror with an unprecedented level of interactivity. Man of Medan is our maiden voyage into the genre, and it’s a journey that players definitely won’t want to miss.”

The Dark Pictures - Man of Medan will be available in 2019 for the PlayStation®4 system, Xbox One, and STEAM for PC. The Dark Pictures - Man of Medan is currently pending a final rating with the ESRB. For more information regarding The Dark Pictures - Man of Medan and other titles from BANDAI NAMCO Entertainment America Inc. please visit <8f6a>https://www.bandainamcoent.com, <8f6a>https://www.facebook.com/BandaiNamcoUS, or join the conversation at <8f6a>https://www.twitter.com/BandaiNamcoUS.

GC: 5 screenshots

  • GC: Horror anthology The Dark Pictures announced - GC: 5 screenshots
  • GC: Horror anthology The Dark Pictures announced - GC: 5 screenshots
  • GC: Horror anthology The Dark Pictures announced - GC: 5 screenshots
  • GC: Horror anthology The Dark Pictures announced - GC: 5 screenshots
  • GC: Horror anthology The Dark Pictures announced - GC: 5 screenshots

Key Art

  • GC: Horror anthology The Dark Pictures announced - Key Art
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AndreasZ94
AndreasZ94
Commented on 2018-08-21 20:12:47
This looks awesome. I like the new anthology format.
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-08-21 20:15:16
Are they still using the Decima engine since the game is multiplatform now?
In reply to
KORNdog
KORNdog
Commented on 2018-08-21 20:32:26 In reply to AndreasZ94
Posted by AndreasZ94
Are they still using the Decima engine since the game is multiplatform now?
Doesn’t look quite as nice as until dawn, plus I imagine that’s an impossibility anyway considering who owns the engine, so i’d say no.
In reply to
thedrunkenchild
thedrunkenchild
Commented on 2018-08-21 21:27:36 In reply to AndreasZ94
Posted by AndreasZ94
Are they still using the Decima engine since the game is multiplatform now?
supermassive games apparently has abandoned the decima engine a long time ago, since the prequel game The Impatient that came out after until dawn already used unreal engine 4 instead of decima even tho it was a still a playstation exclusive.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-21 22:11:07 In reply to KORNdog
Posted by KORNdog
Doesn’t look quite as nice as until dawn, plus I imagine that’s an impossibility anyway considering who owns the engine, so i’d say no.
UD
http://supermassivegames-website-prod.azureedge.ne...

TDP
http://images.gamersyde.com/image_the_dark_picture...

they're dealing with higher quality assets. that's not the case though with this title, the atmosphere seems good but the art design is a bit generic i'd say.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-21 22:26:11
the horror aspects seem interesting though so i may keep an eye out for this title.
In reply to
KORNdog
KORNdog
Commented on 2018-08-21 22:35:56
Facial animations and skin shaders look worse, lighting too. Both seem to be utilising similar assets regarding character meshes though. Eh, until dawn looks nicer. I’m in for this though...but only once it’s all out and complete. The inpatient and that game you controlled with your phone were pretty shit, so i’m a bit weary. Hoping it’s as good as until dawn story wise at least.
In reply to
Loakum
Loakum
Commented on 2018-08-21 23:21:49
Yeah these facial graphics are noticeable worse than Until Dawn. However, they still have time to polish up these graphics.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-21 23:34:46
Supermassive Games used out sourced facial tech from 3lateral and cubicmotion. (including skin shader pip-line)
https://www.cubicmotion.com/animation
https://www.cubicmotion.com/until-dawn

same as Ryse, the order, hell blade, tomb raider, Squadron 42, Horizon, and spider man. Demicia engine is not the result of the facial tech or skin shaders, the engine is just optimized for the ps4 platform.

cubicmotion supports cryengine, UE4, Demicia, Frostbite, and Unity.

As for The Dark Pictures, it's using the same out sourced facial tech.
In reply to
KORNdog
KORNdog
Commented on 2018-08-22 01:27:57 In reply to GunsnSwords
Posted by GunsnSwords
Supermassive Games used out sourced facial tech from 3lateral and cubicmotion. (including skin shader pip-line)
https://www.cubicmotion.com/animation
https://www.cubicmotion.com/until-dawn

same as Ryse, the order, hell blade, tomb raider, Squadron 42, Horizon, and spider man. Demicia engine is not the result of the facial tech or skin shaders, the engine is just optimized for the ps4 platform.

cubicmotion supports cryengine, UE4, Demicia, Frostbite, and Unity.

As for The Dark Pictures, it's using the same out sourced facial tech.
That must be why until dawn looks nicer then I guess. Pretty weird how the same third party facial capture solution resulted in such wildly different results. I mean, tomb raider looked pretty ass next to hellblade for instance. And spiderman looks a lot better than the facial capture in horizon. You'd think they'd be pretty much the same.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-22 03:39:58 In reply to KORNdog
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-22 06:05:28
10 minutes ps4 gameplay
https://youtu.be/TTHxgltO-kc?t=1m28s

Xbox gameplay
https://www.youtube.com/watch?v=UiDlLfnYD6I

runs pretty solid to say the least. I know it going to play 60fps on my setup.
In reply to
KORNdog
KORNdog
Commented on 2018-08-22 10:39:24 In reply to GunsnSwords
yeeeah...that's not really proving your point. lol. the ones from this game just look weird as hell. especially the smallville or xmen guy (they're twins, i never know which is which) but as you, yourself say, it was an engine optimized for the PS4, i guess that focus allowed them to squeeze more out of it.
In reply to
SplitTongue
SplitTongue
Commented on 2018-08-22 18:56:37
Ghost Ship anyone ? No ? Mkayyy...
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-08-22 20:08:41
At least shadows look lot better than until dawn. Framerate and shadows were the biggest weaknesses of that game graphically.
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-08-22 20:14:57
Im very interested to see how much variations these games are gonna have after playing Detroit. It should be more because they are supposed to be short. Also i hope they stepped up their action sequences which in until dawn they were pretty bad tbh. They need to do more complex qtes
In reply to
AMDman18
AMDman18
Commented on 2018-08-23 07:20:21
Ah man. I was hoping y'all were overreacting about the quality of the graphics. But yeah. It's IMMEDIATELY apparent that we're simply dealing with a lesser engine here. It looks like they're TRYING to get a similar look out of whatever they're using here. But either the tech itself or the amount of resources they're able to commit simply aren't on par with what was done in Until Dawn. As AndreasZ94 said, though, at least it'll have a better frame rate.
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About the game
Platform
PC PS4 XBOXONE
Published by
Bandai Namco Ent...
Developed by
Supermassive Games
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