GSY Video PC PS4 Xbox One

We have been able to play a good part of the Gamescom demo of Shadow of the Tomb Raider on PC and we brought you back some 4K footage. We played the game on PC but since it was a demo, what you're about to see is not the final code. That explains the few hiccups of the framerate, the build sometimes having trouble remaining smooth in such a resolution. We weren't told the specs of the PC they were using and we weren't allowed to switch to 1080p.

Sdarts
Sdarts
Commented on 2018-08-21 22:45:29
Thanks a lot for these videos in high quality.

The game looks gorgeous. Can't wait to play it.
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HippiesTriumph
HippiesTriumph
Commented on 2018-08-21 22:47:32
Great job Gamersyde !!! Can‘t wait to play the game on PC in 4K
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wingamer25
wingamer25
Commented on 2018-08-21 23:02:28
Impressive amount of content uploaded today. BIG thanks Gamersyde!
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-21 23:45:36
Very good presentation. the game will also be among the first few titles to support full ray trace rendering. I just hope it can run good on my setup.
In reply to
KORNdog
KORNdog
Commented on 2018-08-22 01:21:28 In reply to GunsnSwords
Posted by GunsnSwords
Very good presentation. the game will also be among the first few titles to support full ray trace rendering. I just hope it can run good on my setup.
This game proved we won't realistically be getting good performance out of real time ray tracing for a gen or so yet. This had unstable 30-50 FPS at 1080p using that 1200 dollar card. Oh well. Roll on PS6. lol

P.S. this game has some of the worst animations I've seen in something so high budget. Completely ruins the otherwise impressive visuals.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-22 06:39:07
"We played the game on PC but since it was a demo, what you're about to see is not the final code. That explains the few hiccups of the framerate,"

probably by the time the game ships the pc code should be good. nixxes makes good ports.
In reply to
Shinobi90
Shinobi90
Commented on 2018-08-22 07:53:12 In reply to KORNdog
Posted by KORNdog
This game proved we won't realistically be getting good performance out of real time ray tracing for a gen or so yet. This had unstable 30-50 FPS at 1080p using that 1200 dollar card. Oh well. Roll on PS6. lol

P.S. this game has some of the worst animations I've seen in something so high budget. Completely ruins the otherwise impressive visuals.
Also the Water Effects and Physics to the Body of Lara looks so freaking terrible, that i cant believe what i saw in all the Gameplay Trailers.

Maybe it's the Alpha Version??
:)
In reply to
nostradamus
nostradamus
Commented on 2018-08-22 08:03:37
The Jank of this Developer is hilariously bad on such a High production cost game. From magnetic scripted jumps that look... JANK.

From underwater segments with no caustics or depth to the volume, like swimming in space ... JANK.

Mediocre developer. Shit game.
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About the game
Platform
PC PS4 XBOXONE
Published by
Square Enix
Developed by
Eidos Montreal
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  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

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    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

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    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

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    b0vril yea but, would it be halo then? (11 Weeks ago)

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