Trailer PS4

Just a month before the release of God of War, here are two videos that promote the game. First a pretty CGI TV spot and second the 'War on the Floor' projection mapping ad that happened February 10 on the Golden State Warriors' Oracle Arena, turning the whole court into a snowy Nordic battlefield with Kratos and Atreus fighting off foes.

jmd749
jmd749
Commented on 2018-03-20 15:50:49
Thanks for this guys. :) An absolute day one purchase and playthrough for me. Can't freaking wait. GOW2 is my favourite in the franchise so far and I'm very happy and excited that Cory is making this one, this might be my new favourite. :)

It's written in the stars, April 20th is a Friday and pay day. I declare that weekend GOW weekend. Have my 65" 4k OLED and PS4 pro ready and waiting to see Kratos do his thing. :)
In reply to
KORNdog
KORNdog
Commented on 2018-03-20 16:46:14
watching all the preview footage of this and i'm loving the look of it. combat looks super fast with plenty of options and variety for a game with such a close-in camera angle. i was worried we were going to get a hellblade-like combat experience (which was too rigid and too basic) but there seems to be a lot more going on here, from the shield barging, staggering, blocking, parrying, free aim axe throwing, powered up specials, slow mo air juggles, freezing enemies and just straight up pugilism it all looks fluid and dynamic. just the act of throwing and calling your axe looks like it plays heavily into the combat system since it can damage enemies in both directions.

it would be cool if we can imbue the axe with different elemental runes too which seems obvious, but maybe they'll do similar things with different weapons?

...and it of course looks stunning with potentially a story worth paying attention to (something i haven't really done since the first god of war). might have to drop whatever i'm playing for this one. not long to wait :D
In reply to
iszac87
iszac87
Commented on 2018-03-20 16:59:09
Thanks for the TV Spot! =D
In reply to
MikeManiac61
MikeManiac61
Commented on 2018-03-20 17:57:00
I'll admit i did have some doubts about this game during its first footage. But now i'm stoked really, just might pre order this.
In reply to
Seth
Seth
Commented on 2018-03-20 21:09:36
Guess i'll play it if the combat is as varied as the previews make it sounds.

Somehow will forgive them for the whole NaughtyDog's style cinematic feel of the game ahah.
In reply to
ddarko
ddarko
Commented on 2018-03-21 02:24:24
You guys are really digging this one? Doesn't it feel like the enemies are just standing there to go at you one by one?
In reply to
farisr
farisr
Commented on 2018-03-21 04:39:50 In reply to ddarko
Posted by ddarko
You guys are really digging this one? Doesn't it feel like the enemies are just standing there to go at you one by one?
It's the beginning of the game and the preview footage is provided by sony which is showing a super experienced player probably playing on normal difficulty.

Most of the previews have been saying they started needing to do quick turns and figure out how and when to throw the axe and when to call it back so they could do effective crowd control, otherwise they would start to get overwhelemed and killed by the multiple low level enemies so I don't think the one by one thing is an issue as the game progresses further.

The person playing for the b-roll may just be a little too experienced and not letting themself get in a situation where multiple enemies are getting the drop on kratos. Even still, there are a couple of instances in the b-roll where you see multiple enemies attempt to attack kratos at the same time that are not so obvious because the player just handles it so well with the axe + atreus.

I would suggest checking out/listening to gamespot's impressions in regards to combat and how it compared to past entries and other games in the action genre: https://www.youtube.com/watch?v=HnpYY51bKSI
In reply to
ddarko
ddarko
Commented on 2018-03-21 04:50:14 In reply to farisr
Oh ok, hopefully that is the case. One issue though with multiple enemies coming at you would actually be the camera position. I don't think the over the shoulder camera lends itself to that sort of combat very well, which is why I personally assumed the one-by-one attack pattern was actually on purpose. I remember the Ninja Gaiden black camera would sometimes get into the over shoulder mode near a cramped space. That made the situation unfairly impossible to play because of the enemies coming at you from all directions. But if this game is going with that sort of a fixed camera mode throughout, that would make every encounter unfair. Would be interesting to see how they handle this one.
In reply to
farisr
farisr
Commented on 2018-03-21 05:17:17 In reply to ddarko
Yeah, I think that's the main reason why they have a quick turn button, a separate indicator near Kratos to tell you an off-screen enemy is about to attack, and Atreus occasionally telling you of a threat you may not be seeing on screen as well.

Also, the camera pulls back more when there are more enemies in play as well. Due to also the one-take nature of the game, and the fact that the series is going from fixed camera to over the shoulder, they would've been extra careful with how camera behaves and would have had A LOT of work done to it as well to prevent those frustrating "camera made me die" situations. (none of the previews so far have said anything about camera issues, so hopefully what I said is the case)
In reply to
KORNdog
KORNdog
Commented on 2018-03-21 14:16:13 In reply to ddarko
Posted by ddarko
You guys are really digging this one? Doesn't it feel like the enemies are just standing there to go at you one by one?
it doesn't seem much different to god of war games of old to me (or action games in general really). you understandably can't have 20 enemies just run in and pile on you. you'd be dead in a second. lol. but it seems 3 or 4 can be actively and directly fighting kratos requiring him to dodge and turn to attack foes from multiple angles. atreus seems to stagger and distract other enemies too which at least puts a little context to the enemies "waiting" to fight.

the camera makes tracking the enemies that aren't immediately in front of you more difficult than it used to be, but i don't mind that tbh, the warning systems they have in place for enemies coming from behind seem decent.
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This message and account have been deleted at the user's request
ddarko
ddarko
Commented on 2018-03-21 17:56:55 In reply to KORNdog
Haha true! But speaking of 20 enemies ganging up on you, do you guys remember this fight:-

https://youtu.be/LNTyzuLpTDY?t=752

It's not 20 at once, but sometimes goes upto about 10. Those were the days :)!
In reply to
KORNdog
KORNdog
Commented on 2018-03-21 18:19:52 In reply to ddarko
Posted by ddarko
Haha true! But speaking of 20 enemies ganging up on you, do you guys remember this fight:-

https://youtu.be/LNTyzuLpTDY?t=752

It's not 20 at once, but sometimes goes upto about 10. Those were the days :)!
that's another good example of waiting enemies. they're just running around in the background while you absolutely wreck the guy next to you, at which point the next one or 2 move in for an attack. considering it happens in movies too i think it's just how things have to be if you want any sort of flourish to your fight scenes. otherwise enemies would have to be so easily killed to compensate for the overwhelming odds it would become trivial...and that's where the musou games comes in. lol
In reply to
ddarko
ddarko
Commented on 2018-03-21 19:08:09 In reply to KORNdog
Actually, they don't just run around though. They shuriken spam you from all directions. Even the guys who have their limbs chopped off are pretty much slowly making their way towards you to do a suicide attack. The person playing is just very good at using a lot of i-frames!

This part probably shows it best:-

https://youtu.be/LNTyzuLpTDY?t=809
In reply to
KORNdog
KORNdog
Commented on 2018-03-21 20:47:30 In reply to ddarko
Posted by ddarko
Actually, they don't just run around though. They shuriken spam you from all directions. Even the guys who have their limbs chopped off are pretty much slowly making their way towards you to do a suicide attack. The person playing is just very good at using a lot of i-frames!

This part probably shows it best:-

https://youtu.be/LNTyzuLpTDY?t=809
Chucking stuff isn’t exactly the same thing though. If every enemy in that scenario just flat out rushed him, he’d die. It wouldn’t work and can’t work, it’s why we don’t see games that do it. And the ones that do have enemies that die after wafting a feather in their direction (musou)

Enemies in these sorts of games either come in low numbers and pose a threat or they’re fodder. I’ve never seen a game that isn’t like that.
In reply to
nostradamus
nostradamus
Commented on 2018-03-21 21:39:04
I think the loss of cinematic moneyshot is the big loss of the reboot, not the whole kratosXNordicXNPCAlly.
In reply to
generate01
generate01
Commented on 2018-03-21 21:46:01 In reply to KORNdog
Posted by KORNdog
Chucking stuff isn’t exactly the same thing though. If every enemy in that scenario just flat out rushed him, he’d die. It wouldn’t work and can’t work, it’s why we don’t see games that do it. And the ones that do have enemies that die after wafting a feather in their direction (musou)

Enemies in these sorts of games either come in low numbers and pose a threat or they’re fodder. I’ve never seen a game that isn’t like that.
I think people forget the likes of Dynasty Warriors. Quantity vs quality of the fight.
In reply to
ddarko
ddarko
Commented on 2018-03-21 22:38:37 In reply to KORNdog
lol, getting shuriken spammed in NG2 is actually deadlier than getting hit by a sword strike. Anyway, we are talking about all of this on a game like GoW which at this point looks like you don't even get three enemies coming at you at once, let alone 20 though. I just want to see a combat system that has depth, speed, and is a challenge like NG.
In reply to
marker
marker
Commented on 2018-03-22 04:03:33
It has been a long time coming. I loved ascension, very underrated game IMHO. Hopefully this reboot will be a success. I am not watching much videos but combat is not bad: https://www.youtube.com/watch?v=D_JNQKlA57k
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-03-22 07:21:45 In reply to ddarko
Threre are clearly gonna be fights with at least 10 enemies at once, the previews were just the fist 2 hours of the game. As for not all of them attacking at once i bet its based on the difficulty option and the enemy type. But even on normal you still frequently get attacked from 2,3 enemies at a time which is good enough for me. I trust santa monica to balance that right. Also again this is a different type of game so we should expect big changes, if you like them or not that's a different story of course. It would be cool if you can still get swormed by some enemy type and then shake them off flying like in gow 3 though, you can still throw and use enemies as battering rams which was awesome
In reply to
KORNdog
KORNdog
Commented on 2018-03-22 13:58:37 In reply to ddarko
there are instances in the footage that has 4 enemies fighting kratos directly while 2 enemies throw orange cheetos (which, as i say, i don't really count as a threat) i think that's plenty. it's not like this is assassins creed or something where they form an orderly queue and politely wait for you to finish your cool counter animation. lol

so 6 enemies at a time in the first 2 hours of the preview...seems in line with what NG throws at you in the first couple hours, yeah? but i'm with AndreasZ94, i'm expecting the numbers to increase as you progress and potentially with increased difficulty. as most games of this type do. i also expect abilities to increase with progression too, which should add to an already varied combat system. as droez mentioned, i'm actually surprised kratos has the abilities he has so early on. seems you start as a powerhouse and only get stronger.
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-03-22 16:38:29 In reply to KORNdog
orange cheetos, lol. The neon orange blood which i assume is supposed to be lava or some fire element reminds me of the OD from sunset overdrive actually. Im not sure i love it but the effects are well done and at least normal blood is still in the game
In reply to
jmd749
jmd749
Commented on 2018-03-22 17:44:19 In reply to ddarko
Posted by ddarko
I just want to see a combat system that has depth, speed, and is a challenge like NG.
Go play something else then, ffs. lol

Oh, there's a new Bayonetta game coming to the Switch, have at it.
In reply to
zarbor
zarbor
Commented on 2018-03-22 22:23:35
That was really cool doing the preview on the basketball court. Sony's marketing team is light years ahead of the competition when it comes to videogames.
In reply to
jmd749
jmd749
Commented on 2018-03-23 11:49:05
Every morning I wake up now I have this game on my mind, can't freaking wait for this one. :)

Reminds me of when I used to have dreams of left 4 Dead 2 after long gaming sessions. lol
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