GSY Review PS5 Xbox Series X PC PS4 Xbox One Switch

Bye Sweet Carole is coming out tomorrow on basically all possible systems and though it's not perfect by any means, it's a beautiful adventure game that deserves a bit of attention on your part.

Verdict


The first thing that strikes you when you launch Bye Sweet Carole is obviously its incredible aesthetics and superb animations. The homage to Disney's classic 2D films is striking, and for any gamer with a bit of experience, it's impossible not to see it as the realization of a childhood fantasy. On consoles such as the Megadrive/Genesis and Super Nintendo, gamers already felt they could relive their favorite cartoons thanks to the talent of the developers of the time. However, while Aladdin, The Lion King, The Jungle Book, Mickey Mania, Castle of Illusion, and so many others opted for the flagship genre of the time, the platformer, Bye Sweet Carole ventures down other paths. It's hard not to see the references to Another World and Heart of Darkness, with the deadly traps that the young heroine can sometimes fall into, Clock Tower, with the threat of wandering enemies, and more generally, the point-and-click genre, as Bye Sweet Carole structures its progression through puzzles that must be solved after finding the right objects. The game's story focuses on the fate of Lana Benton, a young English orphan who, after falling asleep in class, has a strange dream that quickly turns into a nightmare, before eventually catching up with her once she returns to reality. When the adventure begins, the young girl quickly realizes that she is able to communicate with birds, that seem to recognize her as the princess of the kingdom of Corolla. Lana will meet other characters who will say the same, but not all of them will be as kind. With its rather dark atmosphere, Bye Sweet Carole feels like a Disney animated feature film that has been gone through a horrific transformation. The quality of the animations, the visuals, the music—the entire artistic side of Bye Sweet Carole is a resounding success, but when it comes to gameplay, the results are a little more mixed.


The problem is that the scenes where Lana is being hunted by an enemy while she has to solve puzzles don't really all work as they should. It's not so much that they are difficult, as escape is generally quite easy, especially since the heroine quickly acquires the ability to transform herself into a rabbit, which makes her both a little faster and more agile (she can then jump, including from wall to wall). Hiding places also allow her to take shelter, provided she holds her breath when her pursuer gets close to her. The problem is that these sequences end up being more annoying and cumbersome than scary. You find yourself forced to go back and forth (which may already be necessary to solve puzzles) to, for example, ring little bells that will attract the demonic maid to the area you're in so you can return to your previous location, or to run away to the next screen to find a hiding place before you can backtrack and resume your activities. It's a shame, because even though we fully understand the value of such sequences from a narrative point of view, we don't find them very fun to play in practice. However, it's worth noting the effort made to offer a bit of variety at this level, since most enemies can be “countered” in different ways. Thankfully, we won't go so far as to say that this ruins the overall experience, but since you encounter these kinds of passages as early as Chapter 3, it does dampen the enthusiasm you might feel at the beginning. In the end, we often preferred the few more scripted moments where Lana is pursued by a threat she must escape from until she reaches a certain spot, as these sequences are more story-driven than gameplay oriented.


However, most of the experience remains focused on point-and-click mechanics, where we are asked to move objects around, combine them, climb onto them to reach mechanisms, move along ledges while maintaining our balance through a mini-game, transform into a rabbit to access certain inaccessible areas, or take control of Baesie, our companion in misfortune. When his head is separated from his body, the latter can, for example, be flattened completely to allow him to slip through certain areas, pass through flames (and catch fire, to start a fire and scare off a threat, for example), conduct electricity, and thus help Lana progress when she faces certain obstacles. Switching between the two is done using the right button on the directional pad, and with the transformation into a rabbit (B button), this adds a welcome touch of variety early on in the adventure. Bye Sweet Carole also offers a few slightly different passages, one of which, musical in its approach, occurs several times, with relatively average results in our opinion. While these sequences bring a breath of fresh air when you first encounter them, they are sometimes a little too long for their own good and would have benefited from being shortened somewhat. Once again, however, this does not detract from the charm of the adventure, which manages to make you forget these few flaws. The final sequence, which is also rather daring in the way it pays tribute to another genre of game, is so carefully staged that it's easy to forgive its lack of challenge or depth, for example. Bye Sweet Carole is not perfect, but its graphics, universe, story, horrific atmosphere, and its adventure mechanics make it well worth its price tag ($19.99), while keeping in mind that its main theme could have been tackled with a bit more subtlety.


About the game
Platform
PC PS4 XBOXONE SWITCH XBSX PS5
Published by
Maximum Entertai...
Developed by
Little Sewing Ma...
Patreon

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What's up?
  • Loakum

    Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)

  • Loakum

    Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)

  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (> 3 Months ago)

  • Driftwood

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  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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