Xbox 360 PS3

Valve just released an extended version of the Episode 2 trailer released some week ago, showing some new awesome gameplay sequences from the game. Really impressive, and an environment change was welcome.

deoee
deoee
Commented on 2006-07-21 20:54:51
I like the forest Setting, its something new :D
In reply to
thedudex06
thedudex06
Commented on 2006-07-21 21:25:20
looking really kool......the sources engine must be really good to be 4 years old and still putting gfx like this out
In reply to
MethodicBR
MethodicBR
Commented on 2006-07-21 21:34:07 In reply to thedudex06
Posted by thedudex06
looking really kool......the sources engine must be really good to be 4 years old and still putting gfx like this out
Not exactly... The source engine has been updated since the release of HL2.

Support for HDR was one of the major updates.
In reply to
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Commented on 2006-07-21 21:41:23
Better trailer than the first. Cool seeing what those new smaller tripods can do besides run.
In reply to
SuperEclipse
SuperEclipse
Commented on 2006-07-21 21:47:27
Just beautiful, is all I can say :P
In reply to
Brandino
Brandino
Commented on 2006-07-21 21:56:01
Now is this video running on the PC version or the xbox360 version? I'd assume PC...
In reply to
MoonWalkinYiddo
MoonWalkinYiddo
Commented on 2006-07-21 22:03:03
When are we getting this?
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2006-07-21 23:01:43
Coming fall and they have added a new shadowing engine. If TF2 is bundled with this on the PC I will pick it up :D
In reply to
Jato
Jato
Commented on 2006-07-21 23:07:55
Nice to see the best FPS ever coming to the 360, that's one port that's welcome...
In reply to
scherzo
scherzo
Commented on 2006-07-21 23:10:09
those bridge pics look incredibly awful.
In reply to
Shawnzee
Shawnzee
Commented on 2006-07-21 23:28:46 In reply to Jato
Posted by Jato
Nice to see the best FPS ever coming to the 360, that's one port that's welcome...
I find that extremely funny:D
In reply to
Jato
Jato
Commented on 2006-07-21 23:32:21
Yeah, the truth can be hilarious at times.... :D
In reply to
jekyl200
jekyl200
Commented on 2006-07-21 23:42:40
lol, i cant see it looking like this on the 360 to be honest and believe me, it hurts me to say that s i dont have a very good pc :(
In reply to
Optimusv2
Optimusv2
Commented on 2006-07-22 00:13:21
The 360 version can easily match this visually...
In reply to
jekyl200
jekyl200
Commented on 2006-07-22 01:00:41
so why does prey look better on a pc? i just dont understand i dont mean to sound like an idiot lol
In reply to
newbielives
newbielives
Commented on 2006-07-22 02:02:40
Because 360GPU can't do open GL engines, so it was ported with another adapter layer to translate the Doom Engine.

Well thats my guess anyways, maybe some techno savy junky like Acert cant enlighten us.
In reply to
Inflatable
Inflatable
Commented on 2006-07-22 02:07:25 In reply to thedudex06
Posted by thedudex06
looking really kool......the sources engine must be really good to be 4 years old and still putting gfx like this out
HL2 was released less then 2 years ago (november 2004), so not 4 years old..

And like MethodicBR already said, the Source engine has been updated since with HDR, Depth of Field, Motion Blurr and plenty of other neat features and improvements..

I really can't wait for EP2.. Whatever Valve shows, it looks awesome..
In reply to
Optimusv2
Optimusv2
Commented on 2006-07-22 05:45:01
The Doom 3 engine doesn't play nice with the 360 and... on the pc (my pc for example instead of normal 4XAA) I can activate adaptive antialiasing AND temporal anti-aliasing.

Instead of regular Anisotrophic Filtering I can activate High Quality Anisotrophic Filtering. Tons of unfair customization advantages when you truly think about it. With the console the developer can't give the player so much freedom as they have to think I'll ONLY make available what runs well and when you take into consideration that developers aren't yet running the 360 cpu at optimal is another factor that likely held the game back. Lord knows they aren't using the 360's gpu at anything close to optimal capability.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2006-07-23 10:31:07
the 360 will easily be able to do those visuals. i have an athlon xp 3200+ and 9700 Pro, hardly even mid grade now days for a PC, not to mention about 5 times slower than a 360, maybe even 10. i can get between 42 and 80 some fps with half life 2 if i don't use AA or AF at 1024x768. yeah, the 360 will do this justice
In reply to
Tiduz
Tiduz
Commented on 2006-07-23 16:22:59
im not a fanboy what so ever, but if you think the 360 cant handle this, just look at gears of war. if they really want it, they can do it.
In reply to
vwgsr
vwgsr
Commented on 2006-07-23 17:05:26
is it impossible to make shadows? look under the cars on the bridge.. it would make it look so mutch better
In reply to
Gungriffon
Gungriffon
Commented on 2006-07-26 06:33:31
Prey was not even ported by the actual creators. They hired a third party company to do the port.

Much like how Halo was ported to the PC by a company other than Bungie and was not so great.
In reply to
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