Trailer PC PS4 Xbox One

Handy Games, indie-focused publisher from THQ Nordic, has announced Jagged Alliance: Rage!, a new spin-off from the series set 20 years after the first game. With an emphasis on survival, the mercernaries will be often be outnumbered and with low resources and bad equipment. It will release this Fall for PC, PS4 and Xbox One for $19.99.



The Unexpendables - Jagged Alliance: Rage! coming this autumn
PC, PS4 and Xbox One in its sights

Vienna, Austria, August 14th, 2018: We are all getting older. Nothing bad about that, right? Well, the knees might hurt sometimes, seeing things far away gets a bit harder, and – oh, boy! – the heart is not as strong as it used to be. But we wake up every morning, go to work, business as usual: killing some bad guys, igniting the odd rebellion, overthrowing another evil dictator…

That's what the mercenaries of Jagged Alliance have been doing these past 20 years. And now Ivan Dolvich, Helmut "Grunty" Grunther, Kyle "Shadow" Simmons and the other infamous fighters have a mission again when they're stranded behind enemy lines: survive.

In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it's up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution.

Jagged Alliance: Rage! is in development for PC, PlayStation®4 computer entertainment system, and the Xbox One family of devices including Xbox One X and will be released fall 2018 with an SRP of 19,99 EUR on PC and 29,99 EUR on consoles.

Jagged Alliance: Rage! is the first game to be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focusing on small and mid-sized projects or 3rd-party indie games.

About Jagged Alliance: Rage!
Jagged Alliance is back – with a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries. Set 20 years after the first Jagged Alliance, this spin-off lets you experience a road trip into a jungle hell to test your mind and body to the limits.

This time it’s just you and a few allies versus an entire island ruled by a drug overlord and his crazed army.

The Features:
• 2 Player online co-op mode
• Deep turn-based tactical gameplay mixed with adventure elements
• Choose a variety of tactics ranging from stealth to brute force
• Strong character personalities with own skills, desires and personal conflicts
• Rage skills: Unique character abilities that get more powerful over the course of the battle
• Powerful Commanders coordinate enemy troops on the battlefields
• Face terrifying experimental drugs and use them to manipulate your enemies

Screenshots

  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots
  • Jagged Alliance: Rage! announced - Screenshots

Key Art

  • Jagged Alliance: Rage! announced - Key Art

Artwork

  • Jagged Alliance: Rage! announced - Artwork
der_ton
der_ton
Commented on 2018-08-14 18:50:28
That graphics style works great, not realistic but very atmospheric. And beautiful in its own way, a bit like Inside, with almost no textures but good lighting.
In reply to
kadixon
kadixon
Commented on 2018-08-15 01:04:40
Yeeeeeeeeeees!!!!!!!!!

I love JA.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Handy Games
Developed by
Cliffhanger Prod...
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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (8 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (> 3 Months ago)

  • nostradamus

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  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (> 3 Months ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (> 3 Months ago)

  • b0vril

    b0vril yea but, would it be halo then? (> 3 Months ago)

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