Trailer PC PS4 Xbox One Switch

Yesterday Kalypso Media revealed Immortal Realms: Vampire Wars, a new strategy IP developed by Palindrome Interactive with a gameplay that mixes turn-based combat with card game elements and empire management. Some screenshots for now and a short teaser before more will be revealed during E3. The game will launch on PC first in September 2019 then on consoles in Spring 2020.



IMMORTAL REALMS: VAMPIRE WARS ANNOUNCED
New turn-based strategy IP with card game and empire management coming to PC and consoles

Bracknell UK, 7th June 2019
Strategy gaming specialists Kalypso Media and developers Palindrome Interactive are thrilled to reveal the teaser trailer for Immortal Realms: Vampire Wars, a brand-new strategy IP for E3 2019 that mixes turn-based combat with card game elements and empire management for an innovative new take on the genre. The game will release on Windows PC in Fall 2019, and will arrive on PlayStation®4, Xbox One and Nintendo Switch in Spring 2020. Details of the PC version can be found on the Kalypso Shop and Steam.

Immortal Realms – Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with unique card-game elements. Descend into a mythical world filled with horrors and legends – and hurl yourself into a compelling gothic adventure paired with a challenging game experience. Discover the secrets of Nemire and experience an enthralling story from the perspective of four mighty vampire lords, each with their own goals and agendas.

Command one of three unique vampire clans with distinctive units, powers, gameplay mechanics and characters, making strategic manoeuvres in “Kingdom” mode before switching over to “Combat” mode to take on your foes in tense, closely fought battles. Original card game elements enhance the gameplay and provide a refreshing take on the genre. Each clan and vampire lord has access to their own set of cards, which can be combined to powerful effect.

9 screenshots

  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
  • Kalypso announces Immortal Realms: Vampire Wars - 9 screenshots
About the game
Platform
PC PS4 XBOXONE
Published by
Kalypso Media
Developed by
Palindrome Inter...
Patreon

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What's up?
  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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