GSY Video PC PS4 Xbox One

Mass Effect: Andromeda is now available to all, so here is a bunch of new PC videos on ultra. The following footage shows what happens shortly after the content proposed to EA Access subscribers. The visuals are a bit more impressive here than on the surface, mainly thanks to the lighting, though even Eos looks better once the sun has fully risen at the end of the mission. You've probably all read the reviews by now, so you know what to expect (a solid shooter that does not do too well when it tries to be an RPG), but after 9 hours playing, we haven't really changed our minds. That being said, the desire to explore uncharted new worlds is appealing enough to make us want to give it a go, which is what most players might do too after all. Let's just hope that the mixed reviews will serve to make the sequel a better RPG with fewer technical hiccups.

catfish
catfish
Commented on 2017-03-23 18:33:33
Thanks for this guys. Is it possible to get some PS4 Pro footage?
In reply to
filmation82
filmation82
Commented on 2017-03-23 18:36:50
Such a shame I was looking forward to buying it
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2017-03-23 18:37:14 In reply to catfish
Posted by catfish
Thanks for this guys. Is it possible to get some PS4 Pro footage?
We should be able to record some PS4 Pro footage tonight.
In reply to
catfish
catfish
Commented on 2017-03-23 18:53:08 In reply to Driftwood
Posted by Driftwood
We should be able to record some PS4 Pro footage tonight.
Awesome man! Would be great to see stuff from after Eos, but very much appreciate it either way.
In reply to
Megido
Megido
Commented on 2017-03-23 18:58:06
Got it and started playing and i really like the combat. Only problem is that like as soon as i touch down on Eos and start doing the first mission i just run in to this goddamn impossible encounter. It's like a billion laser shooting robots all over the place and no amount of jumping, boosting or cowering behind cover makes the fight even remotely possible to win. The enemies just takes a retarded amount of hits, my AI team mates die in 5 seconds and then they just swarm me. Wtf game!? I mean, i know i picked a harder difficulty but this is just ridiculous.

Cool game otherwise, though the story is kinda lame.
In reply to
Sdarts
Sdarts
Commented on 2017-03-23 19:01:52 In reply to Megido
Git gud, brah. :P
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2017-03-23 19:03:06 In reply to catfish
Posted by catfish
Awesome man! Would be great to see stuff from after Eos, but very much appreciate it either way.
I don't believe Davton will have the time to play that much. :/
In reply to
radsy
radsy
Commented on 2017-03-23 19:12:11
animations look superb
what was everyone bitching about ?
reviewers and neogaf cannot be trusted
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2017-03-23 19:20:13 In reply to radsy
Posted by radsy
animations look superb
what was everyone bitching about ?
reviewers and neogaf cannot be trusted
I think the Internet went overboard but.. Srsly?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2017-03-23 19:20:29 In reply to radsy
Posted by radsy
animations look superb
what was everyone bitching about ?
reviewers and neogaf cannot be trusted
Character movement is ok most of the time (but can look truly odd), but facial animations are terrible most of the time.
In reply to
Megido
Megido
Commented on 2017-03-23 19:36:48 In reply to Sdarts
Posted by Sdarts
Git gud, brah. :P
No no, i just have to suite my self. I picked the fucking scrapper class and figured it'd be fun bashing in to enemies, using the shotty and melee after, then jumping and boosting around to get away. But that shit don't work. If there is more than one guy around, that ability is suicide. you have to wait until one guy gets separated. I should have just picked biotic, or specialised in just shooting my guns. That'd probably be way more efficient, and less frustrating.
In reply to
Sdarts
Sdarts
Commented on 2017-03-23 19:47:23 In reply to GriftGFX
Posted by GriftGFX
I think the Internet went overboard but.. Srsly?
You have to remember that not everybody who needs glasses uses them. :P
In reply to
Megido
Megido
Commented on 2017-03-24 16:00:38
Took the combat difficulty down to normal. Now my abilities work like they should (ie i can crash in to a guy, and smash him with a melee combo for a kill, but it leaves me in a bad position), but all encounters are instead completely trivial, cause the enemies do like no damage and i just execute them with impunity with my shotty. Goddammit.
In reply to
Sdarts
Sdarts
Commented on 2017-03-26 05:38:02 In reply to Megido
ME:A's difficulty is a little higher than previous ME games. Though one thing to keep in mind is that you can always increase the difficulty if you feel you're too overpowered. That's what I kept doing with Tales of Berseria, kept the combat fun and interesting till the end of the game.

I honestly prefer to have a hard time and learn to overcome it by learning and re-learning a game's mechanics till I'm great at them than decreasing difficulty. There's nothing wrong with decreasing the difficulty, but to me it just feels like I gave up instead of persisting till I get good enough.

I'm playing through Dead Space 3 right now, and after starting at the Normal difficulty because for some reason I remembered the game was very hard, I got bored at the middle of Chapter 4 - yeah, I was well ahead.

Enemies didn't scare me because their numbers, damage and health weren't something to worry about. This also made the game way, way less scary. But after putting in the Impossible difficulty, the game feels much more scary since every encounter will kill you if you're not careful in spending resources and how you fight.

I'm actually quite enjoying DS3 now, which is crazy since the game itself is not very good, but that tension you get when fighting for your life in a very difficult situation works very well for games like these - Shooters - imho.
In reply to
Megido
Megido
Commented on 2017-03-26 07:37:31
Sdarts: the problem is obviously that they designed the game to work in the "normal" mode, then just bumped damage and health up in harder difficulties. This is not a huge issue if you pick another starter class, but the scrapper that relies on being up close gets completely shafted. I rerolled a biotic, nowhere near as hard to survive with as i can no do some crowd control and do damage from range.
In reply to
About the game
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Published by
Electronic Arts
Developed by
BioWare
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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (5 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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