GSY Video PC

Ray tracing obviously adds a lot to visual fidelity in terms of lighting, but it's also quite a demanding technology which can affect performance dramatically. With everything else Metro Exodus does to push the hardware in the extreme preset, it's not surprising to see that capping the framerate at 30 fps does not even guarantee it will remain steady in 4K in some areas of the game. We've prepared a comparative video showcasing RTX with DLSS off. Enjoy!
Update: 4 videos added, among which one new comparison between RTX High and no RTX and a 1440p/60fps video in ultra and RTX set to high.

warmech25
warmech25
Commented on 2019-02-17 14:40:53
Apparently RTX makes for a visible difference mostly in indoor locations
In reply to
agni_rzm
agni_rzm
Commented on 2019-02-17 17:27:10
this was RTX on ultra? either something is wrong with my eyes or there is not much difference. how about during the night?
From all I saw of RTX, it shines best in low light interior locations with reflective surfaces (e.g blood/water on the floor). the upcoming Remedy game could be a good example
In reply to
abstractel
abstractel
Commented on 2019-02-17 18:35:47
I'm running 60fps, 1440p (even on my 4k TV I find this accepteable) on extreme with hairworks turned on and RTX to it's max setting (forget what it's called).

I'm running AMD Threadripper (last years generation) and a GTX 2080Ti. Makes a huge difference, it's awesome looking.

I am looking forward to when we can use raytracing to affect core gameplay (seeing gameplay related things in reflections, subtle changes in lighting that only GI can provide to give you a hint something is arround etc. etc.)
In reply to
denon
denon
Commented on 2019-02-18 11:23:23
The difference is there but you wouldn't notice it without actively looking for it. I understand the fundamental difference and importance of using ray tracing for lighting, light behaves naturally and therefore allows for more realistic presentation. However, there is no wow factor to this generational graphical leap. In fact, it doesn't necessarily look prettier in a lot of scenes which is not surprising since realism does not necessarily mean pretty. I can see how this going to be a hard sell for gamers in its current state whether due to the price of RTX cards or implementation in games.
In reply to
KORNdog
KORNdog
Commented on 2019-02-18 12:32:53
It's certainly not worth the huge sacrifice to framerate. I watched a side by side comparison and while there were instances where the scene benefitted from the additional bounce light. Both clearly looked like video games so it felt a little bit pointless. Plus games these days strive to fake this sort of global illuminatiin and they've actually got really good at it. Which makes the difference seems even smaller. Yes the lighting it technically more physically accurate. But if the results are often times identical is it really worth cutting your framerate in half?
In reply to
martan
martan
Commented on 2019-02-18 17:04:12
The "sacrifice" is 20-30% in this game. What the hell is your problem? :( You can't seriously expect real-time GI work "for free".
In reply to
KORNdog
KORNdog
Commented on 2019-02-18 20:28:45 In reply to martan
I’m saying the minor differences aren’t worth the sacrifice. Not that it should come for free.
In reply to
fastica
fastica
Commented on 2019-02-20 13:28:35 In reply to denon
Posted by denon
The difference is there but you wouldn't notice it without actively looking for it.
Exactly. You realize the drop in FPS all the time, though, unless you have a 2080Ti.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Deep Silver
Developed by
4A Games
Patreon

$193 of $400 per month

What's up?
  • jmd749

    jmd749 Dad Jokes with Kratos [url] (13 Hours ago)

  • nostradamus

    nostradamus happy holidays, folk. (14 Hours ago)

  • toelessfoot

    toelessfoot @Melmoth: haha yeah I'm afraid to try DCS with Q2 at its highest settings on my system. (1 Day ago)

  • Melmoth

    Melmoth while also getting better performance and higher settings. I've tried something like 150-200% supersampling in a flight-sim, and the image quality is quite a bit better, but in 10fps ofc :D (2 Days ago)

  • Melmoth

    Melmoth @toelessfoot: Hopefully i'm getting a new PC together this spring, if i don't get a new VR-set then i can still get some ekstra life out of the CV1 by running games with supersampling (2 Days ago)

  • toelessfoot

    toelessfoot @Melmoth: They should really sell a controller-less G2, I'd definitely get one. It can be used with Index controllers too. (4 Days ago)

  • Melmoth

    Melmoth An inside-out tracking-solution would make things much simpler. The G2 seems fantastic for sims, but unsure about the controller tracking. (4 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

A first peek at Call of the Sea

  • Friday, December 4, 2020
  • Driftwood

Our videos of NFS: Hot Pursuit Remastered

  • Wednesday, December 2, 2020
  • Driftwood

Our videos of Immortal Fenyx Rising

  • Friday, November 27, 2020
  • Driftwood