We received yesterday afternoon our own Geforce RTX 2080 TI and after some technical issues (this is Gamersyde after all) we got it at work on Metro Exodus to check its raytraced Global Illumination system. As expected the difference goes from very subtle to quite flagrant depending on the scenes, with a maybe slightly more natural lighting and much more contrast (same might say too much) in the darker part of the map. Let's start with these two videos of the Volga level, running in 4K Ultra Preset, with DLSS enabled and RTX in Ultra mode, showing a game that almost manages to get up to 60 fps in these conditions. 2 more videos will follow shortly, with more within the next few days hopefully showing direct comparisons between RTX on and off.
Update: Added two videos with this time RTX on High.