Many people have been eagerly waiting for the release of Metro Exodus and so have we. Even though the previous 2 games were far from being perfect, they have always had a particular flavor for us. The question was to know if that flavor wouldn't be too different after leaving all the underground locations of the Russian capital. To find out if that's the case, all you need to go is give our verdict a quick read and enjoy all the videos we have prepared for your eyes only. Note: All the captured footage was recorded before the release of the dedicated Nvidia drivers.
People expect Metro Exodus to look gorgeous and they will not be disappointed. It obviously comes with a price, as you will need a very powerful PC to max it out, and even if you do, playing in the extreme preset with hairwork, advanced physics, RTX and DLSS will require you to cap the framerate at 30 fps if you want to play in 4K with the most powerful GPU of the moment. We should have videos of the game running with a GTX 2080 Ti on Thursday, so get ready to be amazed. Although we haven't seen the console versions yet, our good friend John Linneman has told us they seem to struggle, especially on base PS4. Pro and X are mostly stable at 30 (with an advantage for Microsoft's console apparently), but funnily enough, performance is more consistent on base Xbox One overall. Exodus really is the kind of game people will use to benchmark future GPUs, but is it fun to play? The answer is yes for the most part. This third installment has managed to add some more open levels which work well and do not make it feel like you're playing just another open world games. It means you're not going to be overwhelmed by useless activities to keep you busy. The point of these 3 locations (Volga, Caspian and Taiga) is to give your more space for exploration and survival, rewarding you with some nice pieces of equipment if you venture outside of the main storyline. There are risks to do so, as the local fauna is always hostile, and the creatures can quickly outnumber you, but it is possible to remain unseen. Some sequences are still a bit clunky, voice-acting also sounds a bit tacky, but the incredible work 4A Games have achieved on the game's atmosphere and visuals make up for the title's shortcomings. By leaving the dark corridors of Moscow's metro, the series is bound to step into the light more, both literally and figuratively.