GSY Video PC

We received yesterday afternoon our own Geforce RTX 2080 TI and after some technical issues (this is Gamersyde after all) we got it at work on Metro Exodus to check its raytraced Global Illumination system. As expected the difference goes from very subtle to quite flagrant depending on the scenes, with a maybe slightly more natural lighting and much more contrast (same might say too much) in the darker part of the map. Let's start with these two videos of the Volga level, running in 4K Ultra Preset, with DLSS enabled and RTX in Ultra mode, showing a game that almost manages to get up to 60 fps in these conditions. 2 more videos will follow shortly, with more within the next few days hopefully showing direct comparisons between RTX on and off.
Update: Added two videos with this time RTX on High.

JiSiN
JiSiN
Commented on 2019-02-15 10:16:09
Nice!
In reply to
clairesdumbface
clairesdumbface
Commented on 2019-02-15 10:27:28
Can we get some 4K footage without DLSS? I suspect you thought of DLSS as of improvement but it's basically another upscaling/resonstruction technic that tends to make picture less detailed and introduce various visual artifacts. Game was rendered at 1440p and then upscaled to 4K hence why you've managed to get 60 fps. Watch GamersNexus' video about DLSS for more details.
In reply to
MinorDespera
MinorDespera
Commented on 2019-02-15 10:38:00 In reply to clairesdumbface
I suspect they deliberately used DLSS to improve framerate enough to hit 60fps with raytracing at fake "4K".
In reply to
BlimBlim - Tyrannosaurus
BlimBlim
Commented on 2019-02-15 10:50:30 In reply to clairesdumbface
Posted by clairesdumbface
Can we get some 4K footage without DLSS? I suspect you thought of DLSS as of improvement but it's basically another upscaling/resonstruction technic that tends to make picture less detailed and introduce various visual artifacts. Game was rendered at 1440p and then upscaled to 4K hence why you've managed to get 60 fps. Watch GamersNexus' video about DLSS for more details.
We will do 30 fps videos at actual 4K resolution later.
As for "we thought as of improvement", even if it's rendered at 1440k it's still better than your average reconstruction (which can be perfectly acceptable depending on what you are playing on), so you bet we are going to use it. I watch gamernexus too and I highly respect their ethics and methods, but the way they simply ignore DLSS altogether is imho wrong.
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2019-02-15 11:31:13 In reply to clairesdumbface
We know, that's why we did it
In reply to
clairesdumbface
clairesdumbface
Commented on 2019-02-15 11:59:33 In reply to BlimBlim
Posted by BlimBlim
We will do 30 fps videos at actual 4K resolution later.
As for "we thought as of improvement", even if it's rendered at 1440k it's still better than your average reconstruction (which can be perfectly acceptable depending on what you are playing on), so you bet we are going to use it. I watch gamernexus too and I highly respect their ethics and methods, but the way they simply ignore DLSS altogether is imho wrong.
Not sure what you mean by that, they did indepth DLSS analysis previously https://www.youtube.com/watch?v=Jpd5j5W1NZw I don't think implementation differs from game to game.

Looking forward to 4K@30 videos! Thank you.
In reply to
BlimBlim - Tyrannosaurus
BlimBlim
Commented on 2019-02-15 12:44:15 In reply to clairesdumbface
Posted by clairesdumbface
Not sure what you mean by that, they did indepth DLSS analysis previously https://www.youtube.com/watch?v=Jpd5j5W1NZw I don't think implementation differs from game to game.

Looking forward to 4K@30 videos! Thank you.
I mean that DLSS should still be included in the benchmarks they released today of Metro Exodus.
In reply to
squeek
squeek
Commented on 2019-02-15 23:59:48
its interesting to think that, to be fair, i honestly dont know the difference between ray tracing and non-ray tracing games. It begs the question - are the RTX cards of this generation worth it when there are so few titles actually taking advantage of it, and when they do, it hits the framerate hard?

Thanks as always for the top quality videos - although ive never been a mega-fan, I think I may purchase this metro at full price.
In reply to
GunsnSwords
GunsnSwords
Commented on 2019-02-16 20:51:17 In reply to squeek
some epic quality graphics i see here. Metro has always been at the edge of detail.
Posted by squeek
its interesting to think that, to be fair, i honestly dont know the difference between ray tracing and non-ray tracing games. It begs the question - are the RTX cards of this generation worth it when there are so few titles actually taking advantage of it, and when they do, it hits the framerate hard?

Thanks as always for the top quality videos - although ive never been a mega-fan, I think I may purchase this metro at full price.
tbh, Nivida would not be able to know the specific amount of RT cores that would be necessary. be that it's uncharted tech. by default manufactures load as much recourses up to the price tag and size of the card. AMD claims currently that RT cores are still too expensive to implement.
In reply to
CyberPunk88
CyberPunk88
Commented on 2019-02-17 00:16:04
Any chance on some gameplay videos from the normal Xbox One? I'd like to compare it to PS4 but all youtube videos have low bitrate and since the Xbox One version has dynamic resolution I don't know when they show it's true version..
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2019-02-17 00:23:18 In reply to CyberPunk88
Sadly, they had no console version left.
In reply to
marker
marker
Commented on 2019-02-17 07:13:43
Love the atmosphere in this game
In reply to
About the game
Platform
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Published by
Deep Silver
Developed by
4A Games
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    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

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