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No April Fools bad jokes on Gamersyde as you probably know by now that it isn't what we do. On the other hand, we have a few more Wreckfest videos to share inside. Enjoy!

andrewsqual
andrewsqual
Commented on 2018-04-01 21:18:51
I still think its a April Fool joke that Bugbear make this game. Its quite the opposite to the high speed fun and thrills of the Flatout series. :(
In reply to
toelessfoot
toelessfoot
Commented on 2018-04-02 15:57:45 In reply to andrewsqual
It's more like the original which I loved because of its deep unforgiving handling, when I played wreckfest a while ago it was a little more forgiving than the original but still preferable to over the arcadey Flatout 2.
In reply to
KORNdog
KORNdog
Commented on 2018-04-02 19:55:44
The only good thing from the flatout series was the party game side mode. I always thought the driving was pretty budget game feeling. I'm hoping this, whenever it decides to release actually has a similar mode.
In reply to
toelessfoot
toelessfoot
Commented on 2018-04-03 00:22:58 In reply to KORNdog
The driving model wasn't very complex, in that it didn't model a large number of physical systems, but what it did model (the crucial bits imo) it did well and gave the player total control over it (at least on sim mode). On most driving games on the most realistic settings, even games like Dirt Rally, I feel like there's still some hand holding going on. That feeling of total control, where only player input matters, over a dynamic physics based system is unique and when done right not only is very engrossing but it also conducive to skill amelioration which is always very satisfying.

Trials is another example of a game that gives you total control over a physics based system, rocketleague another.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
THQ Nordic
Developed by
Bugbear Entertai...
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  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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