Still from QuakeCon, here are new screenshots of DOOM Eternal which will launch on PC, PS4, Xbox One and Switch too as revealed by Bethesda. The gameplay demo is not available yet in good quality, we'll share if the opportunity arises.
Yup, only thing i didn't like is that the goof lost some of it's subtlety and the environements look less atmospheric.
Doom 2016 had some dark beauty to it.(Lazarus Lab)
The invasion system feels out of place but it's optional.
I love the new weapon design and some of the environements taking some Giger inspiration with their shapes.
Lore expansion is good as long as they stay away from storytelling.
Overall i like what i saw but 2016 Was a good ballance of a lot of stuff and a sequel has to be careful not loose what makes it great for the sake of more.
Back in the day, Doom 2, was more than Doom, but not as good as an endeavor.
Hope this one delivers as much in person as the vid.
Still too arena focused for me. But otherwise looks ok. Will probably wait for the £20 range. Crossing my fingers it hits that price as fast as the last doom did!
I wasn't impressed with the demo just because they were doing that whole, slow walk stuff. Not a great way to show off an action game. I think the game itself is going to be just fine though.
In reply to
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Slow compared to which shooter? The Doom series? It looks just as fast to me (not including Doom 3).
Compared to my experience of Doom 2016. I just thought the demo was very slow and very intentionally paced. Lots of slow walk, slow turn stuff. Yeah there's some combat, but even that looks dull played on a gamepad. And not just the mechanical camera movement. The player basically engages a single monster at a time in most of those fights and they all just kinda stand around not being threatening.
I've played a lot of Unreal Tournament. Not really getting any UT vibes from player movement. UT has had nice movement tech that speeds the game up significantly if you put it to use. You'll never catch me slowly walking from one engagement to another in UT.
Commented on 2018-08-13 01:13:29 In reply to GriftGFX
Posted by GriftGFX
The player basically engages a single monster at a time in most of those fights and they all just kinda stand around not being threatening.
This is essentially my experience with doom 2016. Throw in predictable arena based combat scenarios and it just came across as kinda dull. Amplified ten fold if you intended to play for more than 30 minutes. Enemies never really felt like a threat or even moved around much for that matter and you just kind hopped from one to another tearing them in half and constantly getting topped up with health...and that was on hard. I just don’t really get what doom 2016 did so "right" in a lot of people’s eyes and maybe I never will.
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All comments (17)
Doom 2016 had some dark beauty to it.(Lazarus Lab)
The invasion system feels out of place but it's optional.
I love the new weapon design and some of the environements taking some Giger inspiration with their shapes.
Lore expansion is good as long as they stay away from storytelling.
Overall i like what i saw but 2016 Was a good ballance of a lot of stuff and a sequel has to be careful not loose what makes it great for the sake of more.
Back in the day, Doom 2, was more than Doom, but not as good as an endeavor.
Hope this one delivers as much in person as the vid.
Phobos intro with its music OMG.
It reminds me of Unreal Tournament for some reason. But without the toutnament
That may be why... :)
It reminds me of Unreal Tournament for some reason. But without the toutnament
I've played a lot of Unreal Tournament. Not really getting any UT vibes from player movement. UT has had nice movement tech that speeds the game up significantly if you put it to use. You'll never catch me slowly walking from one engagement to another in UT.
Action intensity depends on the player himself.