After spending something like 3 years in early access, GRIP is about to be released on PC, PS4, Switch and Xbox One and we have some Xbox One X footage for you today. From what we've seen, there is no boost in resolution on Microsoft's latest console nor is there a 60 fps mode, which is a little bit of a shame in a racing gme. That being said, apart from a few technical issues (shadow pop-in and collisions can still be improved), this tribute to Rollcage offers a smooth experience during races. Enjoy the videos!
Update: The game actually runs at 60 fps now, we're preparing more video coverage to show the difference.
All comments (11)
Commented on 2018-11-02 10:51:05
Commented on 2018-11-02 10:59:19 In reply to genstar
Commented on 2018-11-02 11:06:44
Commented on 2018-11-02 11:12:25
Commented on 2018-11-02 13:02:05
Commented on 2018-11-02 13:12:38 In reply to warmech25
Commented on 2018-11-02 13:32:52
Commented on 2018-11-02 16:50:52
Commented on 2018-11-02 20:25:33 In reply to DriftwoodAn hypothetical glitch that does nothing except halving the frame-rate is equally worrying and hilarious.
Thanks for the new videos, very very appreciated!
Commented on 2018-11-02 20:30:42 In reply to Prower
Commented on 2018-11-02 21:50:03 In reply to DriftwoodI honestly hope it's some kind of bug with some weird combinaton of options, or maaaaybe a problem that shows when you make the console go to sleep mode (the PS4 had problems with sleep mode on Bloodborne, if i remember correclty?)... I just hope it's not a problem that gets solved only with a day-one patch.
Or, a day -4 patch, in this case :D