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After an eight-month temporary exclusive run on the Switch 2, Gear.Club Unlimited 3 is set to launch on PC, PlayStation 5, and both Xbox Series consoles this week. We were able to get our hands on the PC version and put together a brief written review for you, as well as, of course, a high-quality gameplay video.

Our PC video

Verdict after several hours of gameplay


Like its predecessors, Gear.Club Unlimited 3 lets you either play through a story mode—where you’ll need to invest in your cars (and upgrade them)—or opt for free-roam mode. In free-roam mode, you can dive into one of several game modes (race, duel, time trial, highway sprint, or freeroam) on all available tracks (some are stages where you must drive from point A to point B, but most take the form of closed circuits spread across France and Japan). All twenty-nine vehicles are automatically available in this mode if you want to try out models that are faster than the ones you start the main campaign with. The main campaign includes a semblance of a story told through character still images and on-screen text (with no voice acting), which serves as a pretext for guiding the player through a lackluster career. You gradually unlock customization workshops for your fleet of cars, take on mandatory races or side events—all of which allow you to earn money and various points and bonuses needed to unlock new upgrades. After an introduction set in the south of France, we quickly fly off to Japan, where we’ll have to tackle a series of races (including a nighttime race on the ring road for fans of Tokyo Battle) before being invited back to our beautiful country for the rest of the adventure (and, of course, some stretches on the southern highway). Unfortunately, there’s nothing truly exciting here, thanks to an AI that’s not very competitive in this mode—to the point where it will regularly wait for you to let you claim victory. Neither fully arcade-style nor truly a simulation, the driving in Gear.Club Unlimited 3 didn’t really thrill us, despite some generally enjoyable tracks. We would have liked the game to be more focused on drifting and to embrace a less realistic approach, but perhaps we just lacked the finesse to string together drifts on the winding Japanese roads. The inclusion of analog triggers compared to the Switch 2 at least allows for slightly better control over loss of traction, but this is still fairly limited since the driving remains very accessible, even without the assists. Some of the slightly more powerful cars seem to allow for a bit of drifting on the Japanese hairpin turns, but don’t expect to be able to string together drifts like in Intial D.

While it remains a modest production, this third installment still shows real visual improvement compared to the previous episodes, and this PC version features some very nice graphics. The various cars are carefully modeled, including the cockpits, and the environments offer beautiful panoramic views with rather well-executed lighting effects. It’s a shame, then, to have to put up with fairly aggressive pop-ups that somewhat spoil the overall experience. Another issue specific to this version—at least on our test setup (RTX 5080 and i9 12900k)—is the frame rate: although it appears stable according to our machine’s FPS counter, the image still feels jerky and stuttery, even with DLSS enabled. It’s worth noting that the PC version offers a Path Tracing option, but enabling it has no effect on the game’s performance, which leads us to believe that this is either a bug or that the setting isn’t functioning as intended. Furthermore, there’s no option to enable NVIDIA Frame Gen, which is essential for playing with Path Tracing enabled and achieving a decent frame rate. However, there is a Ray Reconstruction option that confirms the presence of ray tracing. In practice, this seems to be mainly intended to handle reflections on liquid surfaces or on car bodies, even though the reflections visible in the hood view are, to say the least, pretty rough. As for the music, it’s obviously just as generic as ever—so much so that we started by turning it off during races—and we also regret that the engine sounds haven’t been improved and remain just as unconvincing when compared to the competition. That said, Gear.Club Unlimited 3 is still a somewhat enjoyable title for those who aren’t too familiar with the genre—and who are therefore less demanding than we might be. We had hoped for more, however, since the market has long since abandoned the idea of offering more arcade-style driving experiences without incorporating an open world. We wouldn’t have said no to a spiritual successor to DriveClub, for example, which also featured tracks set in natural environments without trying to mimic open-world racing games like The Crew, Forza Horizon, or even Need for Speed. In fact, some of the tracks in Japan are very reminiscent of the late Evolution Studios’ game, which would have been well worth a PS5 remaster... Of course, Eden Games doesn’t have the same resources as Sony’s first-party developers, and once again, this third installment of Gear.Club boasts more ambitious visuals than in the past. Still, for €49.99, we had every right to expect much more in terms of driving feel and overall production quality, especially given the overall lack of fluidity (at both 60 Hz and 120 Hz).

  • On the upside
  • It’s pretty nice-looking...
  • Nice tracks
  • France and Japan...
  • On the downside
  • ... but the frame rate is weird on PC
  • Driving still lacks thrills
  • ... but that’s all in terms of destinations
  • No rain
  • Forgettable sound design

About the game
Platform
PC SWITCH XBSX PS5
Published by
Nacon
Developed by
Eden Games
Patreon

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