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Necromunda: Hired Gun comes out today and we have been able to record the first 50 minutes of the adventure. The game is developed by Streum On Studio (Space Hulk: Deathwing) and published by Focus. As you'll see, it is a fast FPS which is meant to be played with a mouse and keyboard (playing with a gamepad feels strangely floaty on PC), but it also features some RPG elements as you can upgrade your character and weapons. Sadly, I'm not not used to playing this way and it shows. Still, I did the best I could so you could see what to expect. Among the things that I think need a bit more polish, I would say the AI isn't always as reactive as it should, performance isn't ideal yet (even with DLSS) and when killing the human enemies, it feels as if there is no real sense of weight and impact. Visually and artistically, the game looks pretty nice and its fast pace makes it fun to play, at least in the first levels I've seen so far. Now it still remains to be seen if this new title in the Necromunda universe has what it takes to entertain the players until the end.


A patch is on its way this week (Thursday or Friday) and should solve the following issues on Xbox consoles (possibly other systems too, we haven't been told):

- A crash can happen at the start of mission 5. Reloading your save will avoid it afterwards.
- The secondary mission "The Hunt" on map 10 Tempus Dedra has an unavoidable crash.
- If a player performs a takedown on the first Escher too quickly, it may block the tutorial and the player has to restart the level (rare case/speedrun).
- The game may stutter a bit when enemies are spawned.
- The controller Aim Assist doesn't work properly, the team is working to improve the game confort with a pad.
- Game performance may be pretty low on some missions, a patch is coming very soon to improve them noticeably
- Changing the Audio language only works on the first campaign cinematic, the game audio will stay English afterwards.
- The drilling machine passage on mission 4 (Geisterstation) may be in very low graphical resolution.

Commented on 2021-06-02 11:33:49
Well I'm glad it doesn't really look any better on PC than it does on PS5. That's how it should be tbh on a game like this. Doesn't run a perfect 60 fps but I've only found one slowdown in the game so far on PS5 and that's with well above the default FOV (90 instead of 78). Now if only they could fix the controls on console. Especially the gigantic 21% deadzone (21 is the lowest the game allows, double what is normal for a console FPS) and lack of acceleration or a decent response curve. I know a lot of console gamers wouldn't know what to do with settings like that but they can tell when a game doesn't feel as good as call of duty and a lot of it is in the settings. Settings that Steam's controller config has and can be super helpful so funny enough, you can get this game feeling better to play with a controller on PC than you can on console at the moment  . Even by emulating keyboard and mouse with a controller on steam, I can get it feeling a lot better than it does. 
In reply to
Commented on 2021-06-03 19:39:47
Quite a pretty game. Sounds like it needs some patches though, from reviews. Feels like it could become a cult favorite though, if they can fix things up?
In reply to
About the game
Published by
Focus Entertainm...
Developed by
Streum On Studio

$135 of $400 per month

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