GSY Video PC PS4 Xbox One

The PC release of Wreckfest is still planned for 2017, but obviously the version we played yesterday is still work in progress, with many things that are not final yet. We were surprised to see that cars now turn more easily, which makes the handling much easier and more arcadey, something that might not be to everyone's liking. The feedback we get from the track is also a bit disappointing, with too few vibrations in the controller to really feel the car and understand what's going on. That said, the version we played yesterday is not final, so let's hope the game will turn out well when the game is finally ready to leave Early Access this Winter.

michaelob
michaelob
Commented on 2017-06-17 19:07:50
Love the gameplay, but not sure I would pay full price for it. There just doesn't seem to be enough content. I would also love to see some higher speed races, as most of these are pretty plodding.

That being said, I absolutely love the vehicle physics in the game. It has the old heavy, musclecar floaty handling of the original driver games, and the best damage modeling of any game out there. If only every racing game put this much emphasis on physics rather than shiny graphics...
In reply to
INDIGO
INDIGO
Commented on 2017-06-17 23:40:46
Always loved the Flatout games. This looks pretty good, but I wish they spent more time on the sound effects - I don't hear a lot of interaction between the car and the road surfaces.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
THQ Nordic
Developed by
Bugbear Entertai...
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What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (5 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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