GSY Video PC PS4 Xbox One

We found MXGP3 pretty fun on PC back when we played it a year ago, but the game was clearly meant for a wide audience. MXGP Pro seems to be a totally different matter as the handling seems quite hard to master, even in the standard physics mode. Our irreplaceable davton has found the game interesting so far, and you should know he used to practice motocross as a kid so he knows a thing or two about bikes. Before you can see him in action, I have prepared 3 videos showing lesser skills than his, but it's a start. We recorded the game on Xbox One X and we were a bit disappointed that there is no 60 fps mode. It is HDR compatible though.

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KORNdog
KORNdog
Commented on 2018-06-29 15:44:25
i find the tech in the most recent version if this series pretty good. the terrain deformation and lighting can result in some really real looking visuals. but i find the grounded nature of what the games are super boring. the monotonus whine of the engine, the simple tracks, the fact every rider is the same but with a different skin.

i'd love for this developer to be given the freedom to make something more crazy. with boost and tricks and massive jumps but retain all the terrain deformation seen here. a new freekstyle basically.
In reply to
Xoar
Xoar
Commented on 2018-06-29 21:12:49
The lighting in this game looks very nice and natural.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bigben Interactive
Developed by
Milestone
Patreon

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What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (13 Hours ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (13 Hours ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (13 Hours ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (13 Hours ago)

  • b0vril

    b0vril yea but, would it be halo then? (14 Hours ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (1 Day ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (1 Day ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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