Bizarre kind of made a public apology for their previous statement saying that the cars are in 80.000 polygons. They are actually in around 96 000, and the McLaren F1 LM is in over 100.000! So, enjoy the true beauty of the McLaren F1 LM shown in these images.
All comments (41)
Fun fact: Microsoft owned SoftImage from '94-'98, until Avid aquired the company from them--it's one of the few acquisitions that MS has split from.
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
Yeah, sorry about that, was in a kind of a rush.
DubC:
Yeah, you're right. Damn, many errors.
I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
CaCo
CaCo
I'm impressed at the level of detail.
::Sarcasm::