Developer Diary PS4

Michel Ancel and his team walk us through the Paris Games Week demo of WiLD in this direct feed video.

Sdarts
Sdarts
Commented on 2015-10-28 17:32:30
Thanks for this video in high quality.
The game looks unpolished in some areas, but the gameplay and potential for creative solutions look great.
Looks very promising.
In reply to
Nanosecond
Nanosecond
Commented on 2015-10-28 18:18:17
Graphics still look early obviously but my god this game looks incredible. Instantly shot up to the top of my most wanted PS4 exclusives. Expected no less from Ancel. Man's a legend.
In reply to
Zat
Zat
Commented on 2015-10-28 19:25:07
Very nice. They have very nice animations and textures. Damn that snake chick is huge!
In reply to
Zat
Zat
Commented on 2015-10-28 19:37:57
And BTW...I think the last trailer showed it in more polished way......very interesting stuff.
In reply to
Nanosecond
Nanosecond
Commented on 2015-10-28 21:10:27 In reply to Zat
Posted by Zat
And BTW...I think the last trailer showed it in more polished way......very interesting stuff.
The trailer didn't show gameplay and it was also at such an early stage they weren't even decided what the game was going to look like. It looked more cartoony then.
In reply to
Zat
Zat
Commented on 2015-10-28 21:35:18 In reply to Nanosecond
Posted by Nanosecond
The trailer didn't show gameplay and it was also at such an early stage they weren't even decided what the game was going to look like. It looked more cartoony then.
Yeah. But it was very nicely done. For example the grass density was much better.
In reply to
KORNdog
KORNdog
Commented on 2015-10-28 21:39:32 In reply to Zat
Posted by Zat
Yeah. But it was very nicely done. For example the grass density was much better.
The whole thing looked different back then, protagonist, design, everything. Also. A key point. The game world is apparently the size of europe. It's gargantuan. With seasons and weather. It's going to impact visuals a bit, lol.
In reply to
catfish
catfish
Commented on 2015-10-28 21:47:04 In reply to Zat
Posted by Zat
Yeah. But it was very nicely done. For example the grass density was much better.
Yeah, I think some things looked more polished in the original footage, some things look better here. Lighting looks nicer now, and the female deity looks much better than the tree goddess in the first footage. Overall, I think it looks a bit better now but still needs work.
In reply to
Ian_Nottingham
Ian_Nottingham
Commented on 2015-10-28 21:47:25 In reply to KORNdog
Even with all that i am still impressed with what i see.
In reply to
b0vril
b0vril
Commented on 2015-10-28 23:21:53
game looks like a trip.
In reply to
MrRygar
MrRygar
Commented on 2015-10-28 23:47:51
I can't wait for this game I love all the mystical elements I hope they add tool and weapon crafting and shelter building and collecting fruit and wild vegetables and medicines etc the possibilities are huge but they need to be balanced as to not be boring chores.
PS. Hate to criticize as they seam to have a very good attitude to making games but they need to do more research on the prehistoric fauna, those modern looking sheep didn't exist at the time they looked much more goat like, https://en.wikipedia.org/wiki/Mouflon , there were also some incredible massive mammals and birds alive at the time which would be excellent if included.
In reply to
KORNdog
KORNdog
Commented on 2015-10-28 23:52:07 In reply to MrRygar
Posted by MrRygar
I can't wait for this game I hope they add tool and weapon crafting and shelter building and collecting fruit and wild vegetables and medicines etc the possibilities are huge but they need to be balanced as to not be boring chores.
PS. Hate to criticize as they seam to have a very good attitude to making games but they need to do more research on the prehistoric fauna, those modern looking sheep didn't exist at the time they looked much more goat like, https://en.wikipedia.org/wiki/Mouflon , there were also some incredible massive mammals and birds alive at the time which would be excellent if included.
But apparently the giant naked snake lady is a-ok lol. I'm not sure it's going for historical accuracy...i'm not sure what gives me that impression lol.
In reply to
MrRygar
MrRygar
Commented on 2015-10-29 00:11:47
I edited my comment, I really like them mystical ritual elements like the snake lady, I think things like embodying animals and the snake is historically accurate as it represents folk-law and what people saw when participating in pagan rituals and taking psychedelic drugs which they highly likely did at the time, I think at the time there was more of a blur between reality and fiction as it existed at the time with suspicions and pagan beliefs and also, I'm not only one who thinks this, if you are going to put fantasy elements into a book, game, film etc. you need to try to make everything else as plausible and accurate as possible as to help with the suspension of belief that is where so much Sci-Fi and Fantasy fall down.
In reply to
bubble2020
bubble2020
Commented on 2015-10-29 06:19:11
Hmm... not what I was expecting. Probably not for me...
In reply to
jmd749
jmd749
Commented on 2015-10-29 07:43:08
I am very excited for this game. I think it's shaping up really well.
In reply to
AnthonM2
AnthonM2
Commented on 2015-10-30 23:51:37
this generation isn't for me, everything is open world.
In reply to
About the game
Platform
PS4
Published by
Sony Computer En...
Developed by
Wild Sheep Studio
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