Xbox 360 PS3

Activision are releasing the first images from the Xbox 360 version of Enemy Territory: Quake Wars. A video is also available here, showing the intro for the console versions.

Activision fact sheet:
Serving as the prequel to id Software’s legendary QUAKE II®, Enemy Territory: QUAKE Wars is the ultimate online team and objective-based experience, delivering a new depth of multiplayer action to next generation consoles. Set within the epic QUAKE® universe in the year 2065, the game pits the Allied troops of the Global Defense Force (GDF) against a sinister new Axis – the marauding, technologically advanced Strogg - during their initial invasion of Earth.

Brand new to the console environment, gamers choose to play offline or online modes as Human or Strogg in one of five unique character classes. Employing an arsenal of weapons, vehicles and deployable armaments, players engage in an action-packed test of skill and coordinated teamwork through a series of combat objectives. Persistent character growth and achievements reward players for teamwork, while clearly defined mission and class objectives guide new players to meaningful contributions on the battlefield.

Based on the critically-acclaimed PC game developed by Splash Damage, Nerve Software and Underground have collaborated with id Software to optimize Enemy Territory: QUAKE Wars for the console environment (Xbox 360 and PS3), creating an intuitive experience that allows console players of every skill level to jump into a match and make a valuable contribution to the overall mission. Enemy Territory: QUAKE Wars brings id Software’s new MegaTexture graphics technology to consoles for the first time, delivering large outdoor battlefields of unrivaled detail.

KEY FEATURES:
• Team-Based, Strategic Missions – Gameplay in Enemy Territory: QUAKE Wars is all about conquering and securing enemy territory, either advancing or holding your team’s front line. Players must work together using their vehicles, deployables, and character class abilities to complete objectives, defend valuable installations or execute massive assaults. Whether playing online or in the game’s single-player mode, every player’s choice of character class and tactical action plays a critical role throughout as they gain rank, upgrade skills and provide specialist skills necessary for victory. Campaign proficiencies, persistent achievements and nearly a thousand stats are tracked to enable players to improve their class abilities, earn ranks and medals and track their progress.

• Weapons, Vehicles, Deployables – The weapons, vehicles and deployables in Enemy Territory: QUAKE Wars are much more than standard issue equipment. Each selection truly affects gameplay and is integral to a team’s success or failure. Set in the relative near future, the Human arsenal is based on ultramodern updates to today’s conventional Earth armory (i.e. machine guns, rocket launchers, armored personnel carriers, hover-copters, etc.), while the Strogg utilize a more advanced energy and gravity-manipulation technology suitable for conquering vastly different alien worlds (i.e. the HyperBlaster and Lightning Pistol, the giant Cyclops mech-walker, Desecrator hover-tank, the insectoid Tormentor aerial attack craft, etc.). The game’s intuitive controls will also allow players to easily utilize unique strategic assets like radar, auto targeting anti-personnel or anti-vehicle turrets, artillery or strategic strike missiles – all of which are realistically deployed onto the battlefield when and where you choose.

• Unique Teams and Character Classes – With “asymmetric gameplay,” the characters of both the GDF and the Strogg look, move, and behave uniquely, while advanced Artificial Intelligence (AI) technology provides formidable friends and foes in online and offline play, allowing new players to ease into the game, while intuitively challenging more advanced ones. Bases, characters, vehicles and weapons demonstrate the different technologies and behavior of each side and require distinctive approaches to combat from each player.

• Ground-Breaking Technology – Using id Software’s new MegaTexture rendering technology, Enemy Territory: QUAKE Wars renders large, highly-detailed and un-tiled outdoor environments all the way to the horizon, providing a seamless experience that accurately simulates shadows, atmosphere, vegetation and weather for a graphically immersive gaming experience. Advanced real-time physics and all-new network code support large-scale military combat for up to 16 players through real-world locations, including deserts, glaciers, mountains and countryside.

Developer: Executive produced by id Software
Additional development: Nerve Software (Xbox 360) and Underground (PS3)
Release Date (Consoles): When it’s done.

X360 images

  • Quake Wars trailer & images - X360 images
  • Quake Wars trailer & images - X360 images
  • Quake Wars trailer & images - X360 images
  • Quake Wars trailer & images - X360 images
Jigen
Jigen
Commented on 2008-04-23 16:52:21
I found some comparison shots of the PS3 version shots to the PC version, as I said before, the game really does look like the PC version with less image quality on PS3. These 360 shots even have the image quality down.

Looks like a good port after all. So much for the naysayers.
In reply to
Isomac
Isomac
Commented on 2008-04-23 16:59:33 In reply to Jigen
I think PS3 version is done by different team.
In reply to
Jigen
Jigen
Commented on 2008-04-23 17:05:09 In reply to Isomac
Posted by Isomac
I think PS3 version is done by different team.
Yea I think I heard Spash Damage and id were going to work on the 360 version itself, but that was a while ago.

Still the PS3 port didn't turn out so bad when I saw the max detail PC comparison shots.
In reply to
Manager - Shemale
Manager
Commented on 2008-04-23 17:05:59
Fact sheet says:
Additional development: Nerve Software (Xbox 360) and Underground (PS3)
In reply to
cchance
cchance
Commented on 2008-04-23 17:13:49
looks great, as someone that doesnt pc game as my pc's all suck ... it looks good :)
In reply to
Bakutheswede
Bakutheswede
Commented on 2008-04-23 20:10:27
It really does look worse than the pc version, im guessing it's a sloppy conversion.
In reply to
Jigen
Jigen
Commented on 2008-04-23 20:56:42 In reply to Bakutheswede
Posted by Bakutheswede
It really does look worse than the pc version, im guessing it's a sloppy conversion.
Naa, looks exactly the same in fact, even the PS3 version does. I'm tired of PC gamer propaganda...
In reply to
Bakutheswede
Bakutheswede
Commented on 2008-04-23 22:18:41
I have the pc version and it DOES look better on the pc, and NO this is not pc game "propaganda" i am a huge fan of consoles and i hardly play at all on my pc.
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2008-04-23 22:23:25 In reply to Jigen
Posted by Jigen
Naa, looks exactly the same in fact, even the PS3 version does. I'm tired of PC gamer propaganda...
LMFAO! Funniest thing I've read all day!
In reply to
MoonWalkinYiddo
MoonWalkinYiddo
Commented on 2008-04-23 23:25:12 In reply to Bakutheswede
Posted by Bakutheswede
I have the pc version and it DOES look better on the pc, and NO this is not pc game "propaganda" i am a huge fan of consoles and i hardly play at all on my pc.
But have you played the console versions?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-23 23:46:32 In reply to Jigen
Posted by Jigen
Naa, looks exactly the same in fact, even the PS3 version does. I'm tired of PC gamer propaganda...
The same, just.. horrible by comparison.
Posted by JediMasterMalik
LMFAO! Funniest thing I've read all day!
I know. It essentially says that it looks the same but doesn't.

Those screenshots actually look pretty decent though. Waaay better than the previous batch of PS3 screens. If that's the real deal, that's a serious improvement.
In reply to
pythxvii
pythxvii
Commented on 2008-04-24 04:47:31 In reply to Jigen
Posted by Jigen
Naa, looks exactly the same in fact, even the PS3 version does. I'm tired of PC gamer propaganda...
Umm.. The PC versions always look better... higher Resolutions, higher AA, higher effects, better physics. Why? More power is available. PC's are jut plain more powerful. Get over it! The fact that this game looks the same on all platforms just means they didn't strive to make the PC version as good looking as they could have.
In reply to
Slipslider
Slipslider
Commented on 2008-04-24 17:10:29
Regardless of graphics, does anyone know if this game is any fun? I never played it on the PC.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-24 17:15:37 In reply to Slipslider
Posted by Slipslider
Regardless of graphics, does anyone know if this game is any fun? I never played it on the PC.
It's okay, it's better than a lot of people might suggest, but there are also better games out there. I think a lot of people are overly critical of the game based on the prior assumption that it would appeal mostly to Battlefield fans, which were sorely disappointed by the fact that this game is not battlefield. I like its asymmetric classes and vehicles, and the various objectives that teams are tasked with on both offense and defense keep the game relatively fresh.

It aint bad.
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2008-04-24 18:57:41
The game does some great things like the variation between unit types, but the animation is VERY jittery, the graphics don't always look great, but somtimes do. Also, some indoors levels make some unit types useless, which is really annoying. Also, I feel the shooting is more random and not as good as it should be. It also sems rather unbalanced, the strogg seem to always own the humans when ever I've played. It's actually kind of annoying to play.
In reply to
About the game
Platform
PC X360 PS3
Published by
Activision
Developed by
Nerve Software
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    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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