Trailer PC

Croteam Serious Sam VR: The Last Hope is now on Steam Early Access with 20% off the first week. HTC Vive owners can play the game now but since it requires VR headset plus hand controllers, Oculus Rift owners will have to wait until the Oculus Touch is availabile.

4 screenshots

  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
syder
syder
Commented on 2016-10-18 06:48:36
It could be what sells me if it comes to ps4.
In reply to
Zat
Zat
Commented on 2016-10-18 08:26:14
This will be brutal. I'm just curious about how You will move around. I hope it's not gonna be on rails.
In reply to
KORNdog
KORNdog
Commented on 2016-10-18 10:55:08 In reply to Zat
Posted by Zat
This will be brutal. I'm just curious about how You will move around. I hope it's not gonna be on rails.
after until dawn i just want more on-rails shooters now. price them accordingly (£15 instead of £40 like they tried to do a few gens back) and i'll buy pretty much all of them.
In reply to
MinorDespera
MinorDespera
Commented on 2016-10-18 12:38:51 In reply to Zat
Posted by Zat
I'm just curious about how You will move around.
It's simple - you don't. Just like in many other VR shooters you stand still and shoot at waves of enemies then proceed to the next level.
In reply to
Zat
Zat
Commented on 2016-10-18 13:00:09 In reply to MinorDespera
That sucks. Why not move around? Players still have PS controllers. Or is it for Move sticks only? I think I understood these hand controllers wrong.
In reply to
KORNdog
KORNdog
Commented on 2016-10-18 14:00:01 In reply to Zat
Posted by Zat
That sucks. Why not move around? Players still have PS controllers. Or is it for Move sticks only? I think I understood these hand controllers wrong.
some games let you walk around freely while in VR, but the sensations is...weird. not sickening, it just creates a sensation you've never experienced and it feels really odd. like you're being dragged in one direction by some invisible force (due to analogue stick movement) despite turning in another direction (VR headset) all the while being sat on your ass in the real world. generally you need a lot of fixed elements for the UI to bypass the feeling, so a mech or car cockpit is good. normal first person views in games where you play as a human, not so good.

honestly the closest comparison to walking around in badly implemented VR is having a bad trip. you just feel super detached from reality, virtual or otherwise. it's why until dawn works so well, you're sat in a rollercoaster car. which isn't too dissimilar from you being sat on a chair in your living room.
In reply to
Zat
Zat
Commented on 2016-10-18 14:23:15 In reply to KORNdog
OK. Thanks. I really need to check it out somewhere.
In reply to
MrWhite
MrWhite
Commented on 2016-10-18 19:02:39 In reply to KORNdog
Posted by KORNdog
some games let you walk around freely while in VR, but the sensations is...weird. not sickening, it just creates a sensation you've never experienced and it feels really odd. like you're being dragged in one direction by some invisible force (due to analogue stick movement) despite turning in another direction (VR headset) all the while being sat on your ass in the real world. generally you need a lot of fixed elements for the UI to bypass the feeling, so a mech or car cockpit is good. normal first person views in games where you play as a human, not so good.

honestly the closest comparison to walking around in badly implemented VR is having a bad trip. you just feel super detached from reality, virtual or otherwise. it's why until dawn works so well, you're sat in a rollercoaster car. which isn't too dissimilar from you being sat on a chair in your living room.
Yep. It's one of the things that makes VR such an interesting concept and challenge. Devs not only have to figure out what works in a traditional game design aspect, but also how the brain works within the concept. The things that make sense traditionally will not always apply well in VR. The only way we'll ever get a intuitive and comfortable FPS experience in VR is to have our bodies physically react was we would in real life, so that means having some kind of rig where we can run around without actually moving anywhere. I wonder if those stand in stations will actually be a thing in the mainstream one day? Surely they must do if VR is a success.
In reply to
Zat
Zat
Commented on 2016-10-18 20:03:05
TBH...Track IR was also a great "challenge" for some people at first, but thousands of people are using it now. I know it´s very different....in VR, Your brain expect physical feedback, which doesn´t come and You are literally inside the game.
In reply to
About the game
Platform
PC
Published by
Devolver Digital
Developed by
Croteam
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