Trailer PC

Croteam Serious Sam VR: The Last Hope is now on Steam Early Access with 20% off the first week. HTC Vive owners can play the game now but since it requires VR headset plus hand controllers, Oculus Rift owners will have to wait until the Oculus Touch is availabile.

4 screenshots

  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
  • Serious Sam VR hits Early Access - 4 screenshots
syder
syder
Commented on 2016-10-18 06:48:36
It could be what sells me if it comes to ps4.
In reply to
Zat
Zat
Commented on 2016-10-18 08:26:14
This will be brutal. I'm just curious about how You will move around. I hope it's not gonna be on rails.
In reply to
KORNdog
KORNdog
Commented on 2016-10-18 10:55:08 In reply to Zat
Posted by Zat
This will be brutal. I'm just curious about how You will move around. I hope it's not gonna be on rails.
after until dawn i just want more on-rails shooters now. price them accordingly (£15 instead of £40 like they tried to do a few gens back) and i'll buy pretty much all of them.
In reply to
MinorDespera
MinorDespera
Commented on 2016-10-18 12:38:51 In reply to Zat
Posted by Zat
I'm just curious about how You will move around.
It's simple - you don't. Just like in many other VR shooters you stand still and shoot at waves of enemies then proceed to the next level.
In reply to
Zat
Zat
Commented on 2016-10-18 13:00:09 In reply to MinorDespera
That sucks. Why not move around? Players still have PS controllers. Or is it for Move sticks only? I think I understood these hand controllers wrong.
In reply to
KORNdog
KORNdog
Commented on 2016-10-18 14:00:01 In reply to Zat
Posted by Zat
That sucks. Why not move around? Players still have PS controllers. Or is it for Move sticks only? I think I understood these hand controllers wrong.
some games let you walk around freely while in VR, but the sensations is...weird. not sickening, it just creates a sensation you've never experienced and it feels really odd. like you're being dragged in one direction by some invisible force (due to analogue stick movement) despite turning in another direction (VR headset) all the while being sat on your ass in the real world. generally you need a lot of fixed elements for the UI to bypass the feeling, so a mech or car cockpit is good. normal first person views in games where you play as a human, not so good.

honestly the closest comparison to walking around in badly implemented VR is having a bad trip. you just feel super detached from reality, virtual or otherwise. it's why until dawn works so well, you're sat in a rollercoaster car. which isn't too dissimilar from you being sat on a chair in your living room.
In reply to
Zat
Zat
Commented on 2016-10-18 14:23:15 In reply to KORNdog
OK. Thanks. I really need to check it out somewhere.
In reply to
MrWhite
MrWhite
Commented on 2016-10-18 19:02:39 In reply to KORNdog
Posted by KORNdog
some games let you walk around freely while in VR, but the sensations is...weird. not sickening, it just creates a sensation you've never experienced and it feels really odd. like you're being dragged in one direction by some invisible force (due to analogue stick movement) despite turning in another direction (VR headset) all the while being sat on your ass in the real world. generally you need a lot of fixed elements for the UI to bypass the feeling, so a mech or car cockpit is good. normal first person views in games where you play as a human, not so good.

honestly the closest comparison to walking around in badly implemented VR is having a bad trip. you just feel super detached from reality, virtual or otherwise. it's why until dawn works so well, you're sat in a rollercoaster car. which isn't too dissimilar from you being sat on a chair in your living room.
Yep. It's one of the things that makes VR such an interesting concept and challenge. Devs not only have to figure out what works in a traditional game design aspect, but also how the brain works within the concept. The things that make sense traditionally will not always apply well in VR. The only way we'll ever get a intuitive and comfortable FPS experience in VR is to have our bodies physically react was we would in real life, so that means having some kind of rig where we can run around without actually moving anywhere. I wonder if those stand in stations will actually be a thing in the mainstream one day? Surely they must do if VR is a success.
In reply to
Zat
Zat
Commented on 2016-10-18 20:03:05
TBH...Track IR was also a great "challenge" for some people at first, but thousands of people are using it now. I know it´s very different....in VR, Your brain expect physical feedback, which doesn´t come and You are literally inside the game.
In reply to
About the game
Platform
PC
Published by
Devolver Digital
Developed by
Croteam
Patreon

$224 of $400 per month

What's up?
  • jmd749

    jmd749 @nostradamus: Yes, Talos Principle is one of those overlooked gems of a game. For my 2nd play through I started it in VR using my Oculus, havn't got very far. I'd highly recommend it to any puzzle fan (18 Hours ago)

  • nostradamus

    nostradamus something? F. right off. no can do, mein Führer. (18 Hours ago)

  • nostradamus

    nostradamus some pacing and life. I don't mind the puzzle zones trigger some quiet time, all fine and dandy, but the awfull back and forth in the whole island withou a melodic sound? even crafted in the game or (18 Hours ago)

  • nostradamus

    nostradamus first thing i did for the "no music" The Witness was give a middle finger to Blow, and use MP3 or youtube to stream so classic composers, and give the dull game world (every one is dead how original) (18 Hours ago)

  • nostradamus

    nostradamus and its funny as hell how thsi game has some organ/gregorian chorus (picks up in the key moments) for the soundtrack. it's sublime (these are the dudes who made sesious sam?! L.o.l.) (18 Hours ago)

  • nostradamus

    nostradamus the dev's walking sim "now you get it" to appreciate a good puzzle. Still love The Witness, but i like direct simplicity more. (19 Hours ago)

  • nostradamus

    nostradamus it even has the whole Tetronimo thingy going on. its way more barebones (mixture of its own game or a mod even) but its a breath of fresh air to take a puzzle game that doesn't make you suffer through (19 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

Our videos of Keepers of the Void

  • Sunday, August 18, 2019
  • Driftwood

We reviewed FAR: Lone Sails on Switch

  • Sunday, August 18, 2019
  • Driftwood

Our first steps in DARQ

  • Saturday, August 17, 2019
  • Driftwood