GSY Video PS5 PS4

Now the last embargo concerning Horizon Forbidden West has been lifted, we can share a few more things with you today just in time ofr your lunch break - well if you're on CET like us that is. To begin, here is a massive gallery of screenshots we took during our playthrough, which should please at least a few of you. Last but not least, we're taking you on a nice HDR stroll with Aloy, so get your flashdrive ready, download the file and play it on your HDR display!


Homemade PS5 images - Resolution mode (4K)

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clairesdumbface
clairesdumbface
Commented on 2022-02-17 12:48:32
OMG! How is it possible that a 500$ console outputs this kind of photorealistic picture? The owners of 1500$ videocards must be crying in agony! x'D
In reply to
clairesdumbface
clairesdumbface
Commented on 2022-02-17 12:52:15
The only downside I see is the goddamn sharpening. Why do they have to ruin such a gorgeous picture with this atrocious sharpening filter? The first game had a decent TAA implementation that doesn't need additional sharpening. Why they did it with the second game? At least make it optional!
In reply to
unknownuser0001
unknownuser0001
Commented on 2022-02-17 14:40:13
Aloy looked average when they first demoed the game long time ago and in the final game she looks better but in the sequel they fine tuned her face even more so she looks even better. In the third game she’s gonna be a diva :D apparently this rough life is making her better looking haha
In reply to
capnkimo
capnkimo
Commented on 2022-02-17 18:37:35
what is the context of that smile? maybe she just likes beaches
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2022-02-17 19:27:39 In reply to capnkimo
She was happy to see Gamersyde that's all. 
In reply to
Arkz
Arkz
Commented on 2022-02-17 20:38:12 In reply to clairesdumbface
Designed specifically for it, not to be compatible with any random setup. Plus these are pics in photo mode. Gameplay won't look as good and be in 30fps. The 60fps mode drops the resolution and graphics settings a fair amount. I doubt someone who buys a $1500 card cares. They could get a PS5 with their spare money any time. I'm not loaded but I spent £660 on an RTX3080.
In reply to
Nuki
Nuki
Commented on 2022-02-17 22:12:49 In reply to clairesdumbface
The project is still based on low triangle count & texel density pipeline, which results in a typical inconsistency of the environments as some looks better than others. That won't be the case with proper "next gen" workflows, which will have consistent high res textures and RTGI. So yeah, not photorealistic yet, and certainly just scratching the surface, but will get a step closer once you see those being implemented in the indies & AAA space. 
In reply to
catfish
catfish
Commented on 2022-02-17 23:43:41 In reply to Nuki
Posted by Nuki
The project is still based on low triangle count & texel density pipeline, which results in a typical inconsistency of the environments as some looks better than others. That won't be the case with proper "next gen" workflows, which will have consistent high res textures and RTGI. So yeah, not photorealistic yet, and certainly just scratching the surface, but will get a step closer once you see those being implemented in the indies & AAA space. 
I agree that being PS5 only will make a big difference to what the next game in the series brings.The triangle count here is likely very high. Geometry seems quite a bit higher in the PS5 version than the past gen versions. It is not like cross gen games don't come in all shapes and sizes. I am playing Halo Infinite on PC for instance, and boy does this game look considerably better.
In reply to
joachim
joachim
Commented on 2022-02-18 00:15:41
Is this played in the performance mode? I know the video is 60 fps but I am thinking it might of just been captured and encoded in 60 fps. Also once again thank you for the great video in HDR.
In reply to
dc_coder_84
dc_coder_84
Commented on 2022-02-18 00:51:04
Looks like someone had fun with photo shooting :)
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2022-02-18 00:59:33 In reply to joachim
No it's the resolution mode, which is why the video is entitled Resolution mode. ;)
In reply to
xenoninja
xenoninja
Commented on 2022-02-18 01:21:21
Looks great!
In reply to
Nuki
Nuki
Commented on 2022-02-18 03:39:01 In reply to catfish
It doesn't really matter if one aesthetically "better" than other. Technically, every project released so far hasn't used an actual workflow that push these machines to their potential, and that includes the ones been advertised as "next gen" exclusives. There are stuff (some still unannounced) coming that will. 
In reply to
catfish
catfish
Commented on 2022-02-18 09:12:54 In reply to Nuki
Posted by Nuki
It doesn't really matter if one aesthetically "better" than other. Technically, every project released so far hasn't used an actual workflow that push these machines to their potential, and that includes the ones been advertised as "next gen" exclusives. There are stuff (some still unannounced) coming that will. 
What do you actually mean 'an actual workflow'? Can you be more specific? I mean say if a game is using UE5 features like Lumen and Nanite, that is enough to justify it as a current gen workflow right because of those features? On the output side, they could be applied poorly and look considerably worse than this. I mean I agree that this game doesn't leverage features that they could if they targetted the hardware. No argument from me there. on the other hand, different devs have different potentials in terms of what they will visually display on the current hardware. Guerrila is right up there with Epic and ND, so I expect whatever they deliver for PS5 only to be a big step up from this. On the other hand, I expect this to still look better than many games targetted for this gen and running on UE5.
In reply to
Nuki
Nuki
Commented on 2022-02-18 10:08:09 In reply to catfish
Posted by catfish
Posted by Nuki
It doesn't really matter if one aesthetically "better" than other. Technically, every project released so far hasn't used an actual workflow that push these machines to their potential, and that includes the ones been advertised as "next gen" exclusives. There are stuff (some still unannounced) coming that will. 
What do you actually mean 'an actual workflow'? Can you be more specific? I mean say if a game is using UE5 features like Lumen and Nanite, that is enough to justify it as a current gen workflow right because of those features? On the output side, they could be applied poorly and look considerably worse than this. I mean I agree that this game doesn't leverage features that they could if they targetted the hardware. No argument from me there. on the other hand, different devs have different potentials in terms of what they will visually display on the current hardware. Guerrila is right up there with Epic and ND, so I expect whatever they deliver for PS5 only to be a big step up from this. On the other hand, I expect this to still look better than many games targetted for this gen and running on UE5.
It won't. A workflow is complex term to describe if you aren't familiar with gamedev dcc tools. 
In reply to
Sdarts
Sdarts
Commented on 2022-02-18 16:56:10
Friendly reminder to everyone that we're still at the very beginning of the PlayStation 5 and Xbox Series X console generation. Just like with all previous console generations before, the games from the last years in any console life cycle look vastly better than those in the first years. Developers gain experience and learn to master how to extract as much as possible from a console as time goes on.

Another essential factor is that most games are cross generational and this does impact how far the developers can push these games in both design and visuals. With all of this in mind, while Forbidden West looks gorgeous, I believe most AAA games at the end of this console generation will look much better. I'm sure if Guerrilla Games releases another Horizon game only on PS5 in a few years from now, it will look much better than Forbidden West - which already looks gorgeous.

Either way, gameplay is always more important than graphics. I would take a great and fun SNES or PS1 game over a boring PS5/XSX game any day. While games will always improve graphically, I hope more developers invest in gameplay innovation and creating new ways to experience games, like doing something unique like Brothers: A Tale of Two Sons, or creating new systems like the Nemesis system in the Shadow of Mordor games - which as far as I know, no other developer is doing.

The biggest criticism Forbidden West is getting is being more of the same, like more of an expansion instead of a proper sequel that evolves the formula forward in significant ways. No matter how great a game looks, if it's not as exciting as it could and should have been in the gameplay department, it won't make the game more fun.
In reply to
King_Grunt
King_Grunt
Commented on 2022-02-19 02:01:39
PC version when, comeone Sony just port everything to PC it's free money.
I don't want to play in 1080p just to get 60fps :/
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2022-02-19 02:34:04 In reply to King_Grunt
Performance mode runs at 1800p.
In reply to
clairesdumbface
clairesdumbface
Commented on 2022-02-22 00:17:36 In reply to Driftwood
Posted by Driftwood
Performance mode runs at 1800p.
Ouch. PC gamers can't handle the truth.
In reply to
About the game
Platform
PC PS5
Published by
Sony Computer En...
Developed by
Guerrilla Games
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