PS3

Ubisoft nous propose ces images tirées des modes solo et multi de Splinter Cell Double Agent, version PS3. Vous trouverez dans la news, mais en anglais, la liste des changements par rapport à la version 360, et plus encore.


The following questions were answered by Mathieu Hector, PS3 producer at Ubisoft Annecy, sent out in a press release.

What are the main changes between the Xbox 360 version of SCDA and the PS3 version? Both for the single player and the multiplayer.
The PlayStation 3 version of SCDA is based on the Next-Gen design of the game, which has already been released on Xbox 360 and PC. However, this version features significant improvements and exclusive content.
The Multiplayer features an additional new spy character (a spy girl), 2 extra maps based on completely new environments and a new set of coop. challenges.
Moreover, the additional time allowed us to increase the polish of both parts of the game.

Overall, the improved accessibility, the multiplayer exclusive content and the motion sensor support are the advantages that make the PS3 version the ultimate version of Splinter Cell: Double Agent.

Is SCDA using the Sixaxis feature that makes PlayStation 3 unique?
The SIXAXIS sensor has been implemented in both part of the game as well.
In the Single Player mode, we were free to experiment various designs for the motion sensor implementation. It is used from time to time to operate various gadgets like picking doors or hacking security systems, or for Sam’s special moves like swimming or paragliding.

In the Multiplayer mode, the player controls the Drone with the tilt function.

We implemented the SIXAXIS control when it was fun to play or adding value to the game play experience.

What was the big reason to implement a hot female multiplayer skin?
Having a female playable character in the game is something we wanted to have since we started working on Splinter Cell Pandora Tomorrow!

On Double Agent, this idea was still present, but we didn’t have the chance to implement it on time for the first versions. Therefore, when we started working on the PS3 specific content, the spy girl was on top of our list.

We really liked the idea because it really embraces the fact that the spy should be cat-like, very nimble. And for players like me, it’s always more pleasant to follow the acrobatics of a female character, supple and elegant, than those of a born-to-kill-guy!

And last, but not least, the PlayStation network has a different setup than Microsofts Xbox Live. Can we expect the same fluid play on Ubisoft’s own servers?
The title uses a network middleware solution already successfully used on PC and PS2. The PlayStation Network Platform provides all the required services to match the Xbox live quality. The online part of the game has been on beta test since November 2006 on PS3 and we are 100% confident to provide a quality online experience.

Is there anything else you would like to share with gamers about SCDA for PS3?
Yes, we are very happy with the multiplayer’s extra content we developed specifically for the PS3 version. Rather than just more of the same, the NSA training centre and Kinshasa multiplayer maps are really different than the original multiplayer maps. Those maps have been produced with Ubisoft Milan, Italy, the studio which previously worked on the PS2 Multiplayer maps and we hope the PS3 players will enjoy playing them just as much as we did.

Singleplayer PS3 images

  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Singleplayer PS3 images

Multiplayer PS3 images

  • Splinter Cell Double Agent dévoilé - Multiplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Multiplayer PS3 images
  • Splinter Cell Double Agent dévoilé - Multiplayer PS3 images
stoody
stoody
Commentaire du 27/01/2007 à 11:30:50
Je ne trouve pas les graphisme beaucoup plus beau que sur 360. Les possibilité offerte par la manette PS3 peuvent être super sympa.
En réponse à
Driftwood - Dictateur en chef
Driftwood
Commentaire du 27/01/2007 à 11:53:51 En réponse à stoody
Les graphismes sont exactement les mêmes... et encore les photos étant vraiment de qualité douteuse, on dirait presque que le jeu est flou.

Pour ce qui est des ajouts gadgets (la prise en compte du sixaxis ou pire le perso multi féminin...), Ubi s'en sert surtout pour couvrir le fait qu'il ne s'agit que d'un bête portage. Enfin bon...
En réponse à
DeepShad
DeepShad
Commentaire du 02/02/2007 à 22:56:54
Sachant que je ne l'ai pas encore acheté sur 360 il m'aurait bien intéressé sur PS3 en mars prochain (plus silencieux que sur 360 :) mais j'attends quand même les tests car les images ne sont pas très convaincantes.
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