Capcom has finally released new images from Street Fighter 2: Hyper Fighting (where some of them aren't in 720p). The 30 images are supposed to be from the latest build, but no new release date was given.
to make it widescreen they would either have to stretch the image or do a lot more than a simple port. also, why the hold up on bc support for xbox vers. of SF Anniversary?
Commented on 2006-06-01 18:38:38 In reply to Denjinflash
Posted by Denjinflash
to make it widescreen they would either have to stretch the image or do a lot more than a simple port. also, why the hold up on bc support for xbox vers. of SF Anniversary?
Well actually thats not true, the backgrounds are scrolling and the characters are sprite based so it wouldn't have been a huge challenge to change the aspect ratio.
But then its an XBLA game so i guess i shouldn't expect too much from something so cheap..
Commented on 2006-06-01 22:46:05 In reply to Jollipop
Posted by Jollipop
Well actually thats not true, the backgrounds are scrolling and the characters are sprite based so it wouldn't have been a huge challenge to change the aspect ratio.
But then its an XBLA game so i guess i shouldn't expect too much from something so cheap..
Akuma's not in there, he debuted as a secret character in Street Fighter 2: Turbo, with DJay, Cammy, Fei Long and T-Hawk, the version released after this one.
Commented on 2006-06-02 18:33:32 In reply to SpiritofJazz
Posted by SpiritofJazz
Akuma's not in there, he debuted as a secret character in Street Fighter 2: Turbo, with DJay, Cammy, Fei Long and T-Hawk, the version released after this one.
Actually Super Street Fighter 2 Turbo debuted after Super Street Fighter 2.
It must be the lag issue. I'm sure many will say "there's been an online SF2 before!" but it's a very hard thing to get right even in a new fighter like DOA4 let alone a game that was never designed to be played on anything but one machine.
Combine that with the less than stellar performance of the d-pad on the 360 controller and it could make for a very inconsistent game experience. I'm sure Capcom just want to do SF2 justice rather than taint our memories of the original.
Now I wasnt expecting the game too look any different from the snes days...But jeez, it looks way too plain. At least they could have had some SF artwork or whatever instead of a plain blue/black background surrounding the gamescreen.
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All comments (24)
Love the art direction, its so inspired! So original, so fresh!
;)
Let's just hope there is some truth to that 10th June rumor.
Whats the pics with borders is that watch mode or something?
I wish someone would give us a true 720p 2D fighter, I think treasure are working on one.. :)
This game should have been dev'd from scratch to take full advantage of live and 720p graphics.. ahh well can't complain i suppose..
http://ggdb.com/img/ggdb/vol1/2814_1_fs_bz.jpg
But then its an XBLA game so i guess i shouldn't expect too much from something so cheap..
But then its an XBLA game so i guess i shouldn't expect too much from something so cheap..
just release it already sheesh.
Fingers crossed they bring alpha 3 to xbox arcade!
Fist of the North Star maybe the first 2D 720p to come out, but it hasnt been confirmed for any console :(
Fingers crossed they bring alpha 3 to xbox arcade!
Fist of the North Star maybe the first 2D 720p to come out, but it hasnt been confirmed for any console :(
Fingers crossed they bring alpha 3 to xbox arcade!
Fist of the North Star maybe the first 2D 720p to come out, but it hasnt been confirmed for any console :(
Combine that with the less than stellar performance of the d-pad on the 360 controller and it could make for a very inconsistent game experience. I'm sure Capcom just want to do SF2 justice rather than taint our memories of the original.
its all coming back to me now :)