GSY Video PC PS4 Xbox One

This weekend takes place a technical test of the multiplayer mode of Titanfall 2. After capturing some gameplay on PS4, we can now offer you 3 videos from the Bounty Hunt mode. Note that there will be another technical test next weekend.
Update: Added vidéos of the Xbox One version.

RagedSlayer
RagedSlayer
Commented on 2016-08-20 01:16:11
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
In reply to
CeLioCiBR
CeLioCiBR
Commented on 2016-08-21 13:54:22 In reply to RagedSlayer
Posted by RagedSlayer
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
I preffer the old way too.. ^^ :) :D
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2016-08-21 14:03:34
It's not always present, only when CpRBe captures the videos (or on Youtube for obvious reasons), because he doesn't use the same method than us.
In reply to
This message and account have been deleted at the user's request
amerakindesi
amerakindesi
Commented on 2016-08-21 19:22:31
this is game more fun than tf1, but it doesn't feel smooth enough (not 60fps) and so i still prefer black ops 3. playing both right now for comparison. are they planning to make tf2 60fps?
In reply to
bubble2020
bubble2020
Commented on 2016-08-21 21:15:19
Wow @2:06 in the first video... invisible walls. That is noooo bueno.
In reply to
andrewsqual
andrewsqual
Commented on 2016-08-23 18:07:26
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-08-23 19:10:50 In reply to andrewsqual
Posted by andrewsqual
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
No the source engine is stuck using old RAM... that's how this all works.
In reply to
About the game
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