GSY Video PC PS4 Xbox One

This weekend takes place a technical test of the multiplayer mode of Titanfall 2. After capturing some gameplay on PS4, we can now offer you 3 videos from the Bounty Hunt mode. Note that there will be another technical test next weekend.
Update: Added vidéos of the Xbox One version.

RagedSlayer
RagedSlayer
Commented on 2016-08-20 01:16:11
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
In reply to
CeLioCiBR
CeLioCiBR
Commented on 2016-08-21 13:54:22 In reply to RagedSlayer
Posted by RagedSlayer
I noticed that the gamersyde watermark is now always present, as opposed to before, when it would appear at the beginning and end of each video. Could you please change that back? Thanks.
I preffer the old way too.. ^^ :) :D
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2016-08-21 14:03:34
It's not always present, only when CpRBe captures the videos (or on Youtube for obvious reasons), because he doesn't use the same method than us.
In reply to
This message and account have been deleted at the user's request
amerakindesi
amerakindesi
Commented on 2016-08-21 19:22:31
this is game more fun than tf1, but it doesn't feel smooth enough (not 60fps) and so i still prefer black ops 3. playing both right now for comparison. are they planning to make tf2 60fps?
In reply to
bubble2020
bubble2020
Commented on 2016-08-21 21:15:19
Wow @2:06 in the first video... invisible walls. That is noooo bueno.
In reply to
andrewsqual
andrewsqual
Commented on 2016-08-23 18:07:26
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-08-23 19:10:50 In reply to andrewsqual
Posted by andrewsqual
Did they really think making this on the Source engine again (which is even older going into 2017 now) was a good idea? Can the Source engine even take advantage of standard current gen advancements in tech like GDDR5 and more?
No the source engine is stuck using old RAM... that's how this all works.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Electronic Arts
Developed by
Respawn Entertai...
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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

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