GSY Preview PC PS4 Xbox One

Last Tuesday, we were invited to play a preview build of Dishonored 2 on PC. We were able to discover the multiple facets of Mission 4, set in a strange manor. After playing it several times with Corvo and Emily, we can say that this sequel shows great potential, in terms of gameplay mechanics, atmosphere and art style. We were authorized to capture some footage of this non-final build, so if you want to see a bit more of Kirin Jindosh's mechanical house, then follow us inside.
Note: We don't need to remind you that the videos having been captured on a preview build, the technical issues you might see here and there do not reflect the final quality of the game. We are confident that the final version will be as optimized as the first game was at launch.


jmd749
jmd749
Commented on 2016-10-01 14:40:30
This and Mafia 3 are two must buy games for me later this year, just a little too busy now to play them. :(
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-10-01 16:28:00
I really love the artstyle. i wasn't too impressed like other people were with the artstyle of the first game. It was good but the tech wasn't there to support it. Dishonored 2's void engine though looks exactly how i wanted the original to look like. I'm a little disappointed that there are still loading screens between areas but im ok with it as long as they keep them short on consoles.
In reply to
Dictator93
Dictator93
Commented on 2016-10-01 16:45:30
Looking technically quite spectacular. Nice use of TAA at the moment!

I am so happy to see a lot of idtech5 legacy gone: this game has real time shadows and lighting!

Now to just hope it goes above 60hz...
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-10-01 17:53:52
Can you guys say how good the ai was from what you played? I know its not the final build and the difficulty maybe was tweaked just for the demo but i still would love to hear your opinion.
In reply to
nostradamus
nostradamus
Commented on 2016-10-01 18:35:41
Character design/detail, like the previous title, is boderline pathetic and way cartoonish, but everything looks stellar. really well realised level.
In reply to
Krisars
Krisars
Commented on 2016-10-01 18:49:37 In reply to nostradamus
Posted by nostradamus
Character design/detail, like the previous title, is boderline pathetic and way cartoonish, but everything looks stellar. really well realised level.
Its part of the art-style. It would be absurd expecting Arkane to change the character design just because some people don't like Dishonored's art design.
In reply to
Tinks
Tinks
Commented on 2016-10-02 14:16:45 In reply to AndreasZ94
Posted by AndreasZ94
I really love the artstyle. i wasn't too impressed like other people were with the artstyle of the first game. It was good but the tech wasn't there to support it. Dishonored 2's void engine though looks exactly how i wanted the original to look like. I'm a little disappointed that there are still loading screens between areas but im ok with it as long as they keep them short on consoles.
It looks the same though?
In reply to
Darkness_Zero_07
Darkness_Zero_07
Commented on 2016-10-02 19:03:07
Driftwood, please find a way to get CoD Modern Warfare Remastered story trailer. Please!
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-10-02 20:03:48 In reply to Tinks
No it doesn't. Trust me, i just started playing the definitive edition of Dishonored on ps4 which looks almost the same as the pc version at max settings and the difference is huge.
In reply to
KORNdog
KORNdog
Commented on 2016-10-02 23:00:14
Looks so good. some of the best, most consistent and coherent art in a video game.
In reply to
digi_matrix
digi_matrix
Commented on 2016-10-03 06:39:16
Played it at EGX, the new additions to non-lethal are so good! Non-lethal aerial takedowns, shadow walk, domino, and can hack the robots instead of killing them. If you shoot off the head of the robot, you can get it to kill the Jindosh guy without any blood on your hands

Easy GOTY contender.
In reply to
filmation82
filmation82
Commented on 2016-10-03 17:08:48
Well I have to say I think it looks great so far, while I for the most part do not like games that have this cartoon like art-style I loved the first game and this is looking better the more I see it. The environments look great and the character design looks ok too. A few jerky movements from some of the characters in the fights though but its not a finished product so wont know till the final game if that's how it will be...but I'm very excited about this seeing these videos.

I will say though that some games that choose this kind of cartoon look could still have better textures in them, theres not really a excuse for bad textures and can not be blamed on the artistic style of the game I don't think...this game how ever looks like the perfect way to make a game in this style....Finally a game I'm excited to play
In reply to
rayy
rayy
Commented on 2016-10-03 20:22:33
This remind me that I need to finish the first dishonored.
In reply to
masteratt
masteratt
Commented on 2016-10-03 21:08:47 In reply to rayy
Posted by rayy
This remind me that I need to finish the first dishonored.
It's a consistently good game with some great moments. If it takes you in, should be no trouble to enjoy your way through :)
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bethesda Softworks
Developed by
Arkane Studios
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (3 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (3 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (3 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (3 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (3 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (4 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (4 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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