GSY Review PC PS4 Xbox One

The year is almost over and things are starting to slow down in the industry, but it does not mean we still don't have a few nice surprises to share with you. Arise: A Simple Story is definitely one of them, to the point it's going to be one of the most memorable indie games we've played in 2019. If you want to know more, read our verdict and watch our gameplay video of the PC version. We only had time (and courage) to record a video review in French but the good news is you at least won't have to listen to my stuffy nose.
Note: We'll also have Xbox One X videos as soon as we can.

Verdict


Much like Journey and Inside, Arise: A Simple Story has taken us on a roller coaster ride we are clearly not going to forget. Not only is the game artistically superb, it is also great to play with a time control mechanic that gives it a peculiar flavor. Aside from the moving yet simple story, there are so many great moments gameplay wise, as the way time is controlled is dealt differently depending on the level you're in. As a result, there is a lot of variety, in terms of atmosphere, types of landscapes and even gameplay, which makes the 5/6-hour playthrough a joy to experience from beginning to end. There isn't much else to say as we don't want to spoil anything, so if what you see in the video is to your liking, don't hesitate and go buy the game as soon as it launches tomorrow.
  • On the upside
  • Aesthetically superb
  • Awesome animations
  • Memorable soundtrack
  • Prepare to be amazed
  • The time mechanic is a very cool concept
  • Much variety (gameplay and situations alike)
  • A true emotional roller coaster
  • On the downside
  • Lack of precision at times (missed jumps happen)
capnkimo
capnkimo
Commented on 2019-12-03 04:35:56
beautiful looking game. aesthetically very much Journey inspired.
gotta play this.
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  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (7 Hours ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (8 Hours ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (8 Hours ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (11 Hours ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (1 Day ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (1 Day ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (1 Day ago)

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