GSY Review PC Switch

There aren't that many car racing titles out there on Nintendo Switch, however successful the console may be. Horizon Chase Turbo is pretty good, V-Rally 4 not so much (at least from a visual standpoint) and the 2 Gear Club Unlimited by Eden Games disappointed more than they impressed. Now you'll tell us Mario Kart 8 and its usual contenders (Sonic and Crash Bandicoot) can still offer an alternative, not to mention the great Fast RMX, but there are not really car racing games per se. What about Rise: Race the Future then? We'll, since the Switch version recently came out on the Nintendo eShop, it's time to tell you about it a bit.

Verdict


Though not the absolute must-have car racing games fans have been waiting for on Switch, Rise: Race the Future in undeniably entertaining and fun to play. Not only does it handle well, with different surfaces to drive on (asphalt, dirt, water...), it also looks very good whether on a TV or in handheld mode. With its smooth framerate at 30 fps and colorful graphics, you can tell the studio used their experience developing great ports of past generation games on Nintendo's portable devices (V-Rally on Game Boy and Game Boy Color, V-Rally 3, Stuntman and Driv3r on GBA to name but a few) but also the gorgeous Jim Power on Amiga and Atari ST. VD-dev's title sure could have used more variety in terms of environments (only 4 different locations are available) and possibly a multiplayer mode, but at its price tag, it's clearly worth your money if you're looking for an arcade title which leans more on the realistic side than Ridge Racer when it comes to gameplay. Our major regret about the game is the absence of rumbling effects which would have added more feedback and would have made the game more immersive as a result. Aside from that and the few minor flaws we listed below, there is a lot to like in Rise: Race the Future on Nintendo Switch.
  • On the upside
  • Nice colorful graphics
  • Smooth (docked and handheld)
  • Excellent sense of speed
  • The challenge mode
  • Good driving sensations
  • Surfaces affect handling
  • Three types of boost modes to choose from
  • Fast loading times
  • Pretty cheap (17.99€)
  • On the downside
  • No 60 fps
  • Only 4 different environments
  • No rumbling, even with a Pro controller
  • Sound design and music are just ok
  • Spinning out of control when bumped from the rear
About the game
Platform
PC SWITCH
Published by
VD-dev
Developed by
VD-dev
Patreon

$224 of $400 per month

What's up?
  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (6 Hours ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (6 Hours ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (6 Hours ago)

  • MrWhite

    MrWhite I think it'll be down to next gen engines making use of it where applicable. So, basically, if a game allows it, hardware permitting, it'll be used. (6 Hours ago)

  • MrWhite

    MrWhite @toelessfoot: Yeah, that's the thing, isn't it? PC's are a bit too much of an open platform hardware wise for it to be standard implementation. (6 Hours ago)

  • toelessfoot

    toelessfoot @MrWhite: How long until we see that kind of thing in PCs do you think? I guess consoles are more future proof than a current PC in that regard. (7 Hours ago)

  • MrWhite

    MrWhite new api's that talk to gpu and ssd's are the exciting thing there. That'll be present in both console and PC, eventually. (8 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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