GSY Review PC

E3 being over, we can get back to new releases, like Space Galaxy Run, sequel to the game Space Run released in 2014 on PC. Developed by Passtech Games and published by Focus Home Interactive, this small independent title offers you to become a space road driver in a very hostile world. It features a dynamic tower defence style gameplay with RPG elements. Check out our videos inside.

Verdict


Galaxy Space Run is a pleasant evolved tower defense time, simple to learn but not that easy to master. Its progression curve and its life span are quite good, but the gameplay will most certainly seem repetitive to some. In the end, we especially regret the absence of a pause or a sort of bullet time effect during some of the most thrilling sequences, as it would have allowed the player to take a break and think a little: where to install the next weapon, what part of the ship to repair, and what area requires the use of a special skill. In the end, even though this sequel may not be that different from the original, it's still a solid and fun title that we can recommend if you like the genre.
  • On the upside
  • Accessible
  • Addictive gameplay
  • Good longevity
  • Ships customization
  • The few online features
  • On the downside
  • Being forced to transport the materials everywhere to buy equipment
  • No pause/slow-motion during missions
About the game
Platform
PC
Published by
Focus Home Inter...
Developed by
Passtech Games
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (4 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (4 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (4 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (4 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (4 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (5 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (5 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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