GSY Review PC PS4 Xbox One

As we were sent our review copy of Shiness: The Lightning Kingdom a bit late, we haven't been able to play more than 6 hours and 30 minutes. We have no final verdict for you guys but we still want to share our thoughts on our experience so far. To illustrate our short paragraph, we also have a bunch of new videos.


Verdict


Shiness is clearly not all bad, but it suffers from a good deal of problems that take away some of the fun. For starters, we don't think the combat system truly works as it should, which can make it pretty annoying against certain bosses, or when you have to chain several series of enemies in a row. Then, there is the way the game design is built, with one sequence that will have you activate numerous switches (or rather crystals) in order to reach another area where you'll need to find 2 keys to open a door, and so on, and so on. Finally, there are the occasional bugs, like the one you can see in the last part of the last video, which prevented us from moving our character, making or taking damage, or even switching back to another teammate. It's always a bit infuriating to be forced to reload the last save because of such an issue, so we hope it will be fixed soon enough. To be fair though, it only happened to us the one time. Aside from all the things which made us wonder if the game had a personal grudge against us, there is a pretty nice world to discover, with new areas we'd love to explore. We just don't know if the rest of the game will really be worth the trouble we might have playing. For now, we advise you to check what the reviews and players say before you make up your mind. The game is sold at a pretty cheap price and you can tell the developers have been very committed in their project, but we really don't know if they haven't set their sights a bit too high.
  • On the plus side
  • A colorful and original game world
  • Some pretty nice-looking landscapes
  • Good soundtrack
  • The combat system seems pretty deep at first
  • The nostalgic vibe the game gives
  • The game opens up after 6 hours
  • The game's longevity is likely to be solid
  • The imaginary language invented for the game
  • Also playable with English voices
  • Cheap price
  • On the downside
  • Technically dated
  • The gap between the comic book character design and the 3D models
  • The camera during combat
  • The feeling of latency during combat
  • Combat gets more annoying than fun
  • A few potentially annoying bugs
  • Traversal can feel awkward
About the game
Platform
PC PS4 XBOXONE
Published by
Focus Home Inter...
Developed by
Enigami
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (5 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (5 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (5 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (5 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (5 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (6 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (6 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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