Trailer Xbox 360 PS3

Wildlife: Forest Survival is one of those innovative concepts which start to spread on download platforms. Planned for a spring release on XBLA and PSN, the Electronic Arts' title offers you to control a wild animal, both prey and predator, in multiplayer sessions with up to 12 players. For further infos, here are a trailer, some images and the press release.

Press release :


REDWOOD CITY, Calif. – November 10, 2010 – The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced the development of Wildlife: Forest Survival, an original IP for Xbox LIVE® Arcade (XBLA) and PlayStation® Network (PSN). The new multiplayer title casts players as wild animals and immerses them in a head-to-head battle in an unpredictable forest environment where only the dominant species can survive. Wildlife: Forest Survival is slated to launch in spring 2011.

“Wildlife: Forest Survival gives players the unique perspective of seeing the world through the eyes of an animal in the wild,” said Jon Dean, Executive Producer at EA Salt Lake Studio. “Experiencing the rush of pitting animals against each other, learning about the laws of nature, and feeling the thrill of the hunt, chase and kill is sure to make for a game that showcases survival of the fittest at its best.”

Wildlife: Forest Survival progresses through a treacherous forest setting where players choose from one of four animals and tap into their selected animal’s strengths in order to annihilate their prey and escape their predators. Intense multiplayer arena battles let up to 12 players go head-to-head in the ultimate fight for survival, where aspiring assailants must balance tracking their prey and eluding their foes. Players must chose their animal carefully, though, as each comes with its own strengths and weaknesses: the rabbit relies on his quickness and Sense Danger ability to make a quick getaway from his pursuers, the fox uses its cunning to employ its Sneak Pounce ability and stun unsuspecting prey, the hawk soars above the forest and calculates the perfect timing to execute its Dive Bomb strike, and the gator dominates aquatic environments by moving swiftly through the water with its powerful jaws, but is challenged with slower speed on land.

Players can explore, hide out, or dominate in eight unique maps, each of which plays to one of the animal’s strengths. From lush greenery to high trees, from inviting bodies of water to jagged rock formations, each level sets the stage for the animals and their battle to survive.
For more information about Wildlife: Forest Survival, go to www.ea.com/wildlife.

7 screenshots

  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
  • Wildlife : Eat or be eaten - 7 screenshots
krisq
krisq
Commented on 2010-12-10 15:43:44
This might be cool if executed correctly.
In reply to
digi_matrix
digi_matrix
Commented on 2010-12-10 18:24:53
The concept sounds great, Ass Creed Bro's multiplayer with animals is how they should pitch it.

Then I saw the gameplay, and the hawk gameplay looks AWESOME! The graphics are perfect by being cute, disguising the deadly atmosphere of typical multiplayer games (Team Fortress 2 did very similar with its art-style).

It's all about the execution. How will they balance it? Could it get cheap? It seems like different animals could apply to different type of playstyles, like stealth for alligators.

If they do this right, it could do very well as a multiplayer game standing out from shooter-based ones. Let it not be a Naughty Bear.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2010-12-10 19:56:26
I actually love the visual style as simple as it is. The animation is better than I expected. All they need is some antialiasing and enjoyable gameplay
In reply to
Megido
Megido
Commented on 2010-12-10 21:35:17
The graphics really are quite bad imo, but hey, if it's a fun game i don't really care. Might be good, and i might give it a shot if the price is right, if it's 1200 points i'll pass though :P
In reply to
digi_matrix
digi_matrix
Commented on 2010-12-10 21:49:31 In reply to Megido
Posted by Megido
The graphics really are quite bad imo, but hey, if it's a fun game i don't really care. Might be good, and i might give it a shot if the price is right, if it's 1200 points i'll pass though :P
Really? The ground textures might not be the best, but here the art style seems to be trumping the technicals for me.
In reply to
Megido
Megido
Commented on 2010-12-10 21:57:41
I mean...the textures for the environment are terrible. Just look at that spruce, it looks awful. I see UV stretching, which is total fail and i can tell more or less exactly where the UV seamss are on the animals not to mention how the texture work is incredibly shoddy, especially on the fox and the rabbit. The hawk is alright and the gator is pretty "meh".

All in all, as a graphics artist, i come away rather unimpressed with it. It looks like some sort of mix between realistic and cartoony and personally i don't like it though if the graphics had been a bit more refined, maybe i'd like it more. Sorry, it just feels like whoever did the graphics was more concerned with speed than quality.

I'd love to see the concept art for this :P
In reply to
digi_matrix
digi_matrix
Commented on 2010-12-11 02:44:18 In reply to Megido
Posted by Megido
I mean...the textures for the environment are terrible. Just look at that spruce, it looks awful. I see UV stretching, which is total fail and i can tell more or less exactly where the UV seamss are on the animals not to mention how the texture work is incredibly shoddy, especially on the fox and the rabbit. The hawk is alright and the gator is pretty "meh".

All in all, as a graphics artist, i come away rather unimpressed with it. It looks like some sort of mix between realistic and cartoony and personally i don't like it though if the graphics had been a bit more refined, maybe i'd like it more. Sorry, it just feels like whoever did the graphics was more concerned with speed than quality.

I'd love to see the concept art for this :P
Fascinating insight, like hearing from a graphics artist.
In reply to
About the game
Platform
X360 PS3
Published by
Electronic Arts
Developed by
Electronic Arts
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