We have been pretty busy lately, which makes sense when you consider all the good games which have been released in the past 30 days or so. Once again, we did our best to offer the best possible coverage for all the major releases and hopefully, you managed to find the games to suit your mood. As for us, we must say we have had a great time playing Tomb Raider and BioShock Infinite, the two titles we have preferred so far this year. The two months to come should be a lot quieter, though there will probably be a few nice games to play in the bunch, but we are already looking forward to June and titles such as The Last of Us and Remember Me - which could be a nice surprise.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (2 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (2 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (2 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (3 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (9 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (9 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (9 Hours ago)