After a first installment that was intended as a love letter to the 8-bit era and Wonder Boy, Aggelos 2 takes a look at the 16-bit consoles—SEGA’s Mega Drive and the Super Nintendo. Once again, it’s a French production, as François Perez is still behind this sequel. The result is very solid but remains challenging, with respawn points that are fairly far apart, enemies that reappear every time you return to a screen you’ve already cleared, and a map that’s still just as hard to read—even though you can mark the areas you’ve explored. Still, this new Metroidvania has heart and rewards (non-linear) exploration by providing new tools to help you progress, such as weapons, wings, or a grappling hook, for example. While the game remains challenging in some respects, it wisely avoids punishing the player by choosing not to strip away items collected since the last save point upon death, and the map you’ve uncovered remains so when you die as well. The inclusion of two distinct maps—the Kingdom of Lumen and the World of Darkness—is also a great touch for the genre, as it forces you to switch between the two realms. In the same vein, the hero has two forms (angelic and demonic), which grant access to distinct attacks and enable a switch system for absorbing enemy projectiles, as in Housemarque’s Outland or, of course, Treasure’s Ikaruga. Enough chatter—we'll let you experience the first twenty-one minutes of the adventure on PC for yourself.

Patreon




