reneyvane @TheDud: Si pour le lancement pour Windows, on à le DLSS/FSR/XESS et les FrameGen qui vont avec, c'est royal, un peu comme la nouvelle version de TheWitcher3. (il y a 3 Jours)
TheDud @reneyvane: j'espere bien que ça sera le cas autrement ça serait scandaleux. prendre du temps pour faire une version PC c'est aussi pour proposer ça (il y a 4 Jours)
reneyvane @TheDud: Merci pour la vidéo, j'ai une 4080, lorsque j'active le PT dans CrimsonDesert/AlanWake2 ou Cyberpunk, c'est sublime. Quid d'avoir le PT day-one dans GTA-6 pc ? (il y a 1 Semaine)
reneyvane @TheDud: Les différentes technologie du FrameGen Nvida/AMD/Intel ont une constante, l'ampleur de la latence créer par le multiplicateur est propre à chaque jeuxvideo. (il y a 1 Semaine)
face2papalocust @GTB: cool merci pour l'infos (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7540 JoursThe Xbox One version is not?: http://abload.de/img/whatcallzko80.jpg
If this becomes a trend this will get annoying. Consoles remove DRM but publishers bring it back.
Inscrit depuis 7694 Jours
Inscrit depuis 6329 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7640 JoursThe Xbox One version is not?: http://abload.de/img/whatcallzko80.jpg
If this becomes a trend this will get annoying. Consoles remove DRM but publishers bring it back.
Inscrit depuis 7098 JoursLast week, we brought you news of Bungie’s Destiny possibly running at a sub-1080p on the Xbox One in its alpha phase, based on the words of a tester.
"It appears that the latest entrant in Ubisoft’s popular franchise, Assassin’s Creed, suffers a similar fate on Microsoft’s next-gen console. During the latest episode of his weekly show, Annoyed Gamer, game journalist Marcus Beer briefly talks about a visible difference between the two next-gen console versions of Assassin’s Creed IV: Black Flag. According to him, the Xbox One version looks “fuzzier” and “strained”, while the PS4 version looks “sharper”, “crisper”, and has “better draw distances”.
Inscrit depuis 7382 JoursLast week, we brought you news of Bungie’s Destiny possibly running at a sub-1080p on the Xbox One in its alpha phase, based on the words of a tester.
"It appears that the latest entrant in Ubisoft’s popular franchise, Assassin’s Creed, suffers a similar fate on Microsoft’s next-gen console. During the latest episode of his weekly show, Annoyed Gamer, game journalist Marcus Beer briefly talks about a visible difference between the two next-gen console versions of Assassin’s Creed IV: Black Flag. According to him, the Xbox One version looks “fuzzier” and “strained”, while the PS4 version looks “sharper”, “crisper”, and has “better draw distances”.
Look at the hardware, do the math, we all know that XBone games will look worse than PS4 since february.
Its like everyone starts counting pixels just to point out this fact over and over and over and over again.
Comparisions allready were stupid enough this gen, but at least it wasn't obvious in the first place which versions was the better.
They tookor jeabs
Inscrit depuis 8391 JoursThe Xbox One and PS4 share similar specs, but the devil’s in the details
http://arstechnica.com/gaming/2013/11/the-xbox-one...
[quote=Ars Technica last paragraph]Microsoft and Sony will bend over backwards to tell you how different one console (their console) is from the competition, but in the end the boxes are very, very similar, even if they're not identical. If early games are any indication, the PS4's beefier GPU will give it the performance edge in the long term, but this console war is one that will be fought primarily with software and services, not with silicon.
.[/quote]
Inscrit depuis 8391 JoursDoes the power of today’s consoles keep up with historical trends?
http://arstechnica.com/gaming/2013/11/does-the-pow...
Inscrit depuis 7540 JoursSooo good. I recommend everyone in this thread watch it.
Inscrit depuis 8391 JoursSooo good. I recommend everyone in this thread watch it.
1m42s to 2m42s, is damn spot on.
Inscrit depuis 7694 Jours
Inscrit depuis 8391 JoursIt bankrupted a lot of small market stations in the US, when the mandated switch to HD came about.
With people watching postage stamp material on phones, and tablets, compressed h264s, and worse... HD is going to be good enough for the masses for years to come.
4K will be a niche item, and will just start gaining a foothold in 10 years. Again you saying in less than 10 years time 4K will be as common as HD is right now... right!?!
Inscrit depuis 6329 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2
Inscrit depuis 7098 Joursdead rising digital foundry analysis. ouch.
Inscrit depuis 6779 JoursWell, after terribad performance of Dead Rising 2 no one should be surprised. These guys can't code for shit. The game is not even a looker, so no excuses for them.
Inscrit depuis 7668 JoursWell, after terribad performance of Dead Rising 2 no one should be surprised. These guys can't code for shit. The game is not even a looker, so no excuses for them.
Inscrit depuis 5882 JoursThe two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
Xbox One score: 7.0
PS4 score: 6.5
Inscrit depuis 7577 JoursMarumaro for the WIN !!
Inscrit depuis 7098 JoursLol
Inscrit depuis 7694 Jours
Inscrit depuis 5882 Jours
Inscrit depuis 7098 Jours
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Inscrit depuis 5882 Jourshope we see this at the ps4 event!
http://www.gameinformer.com/b/news/archive/2013/11...
Inscrit depuis 6329 Joursadd me on steam: scoobs18@gmail.com
add me on PSN: scoobs0688
Currently playing: Counterstrike:GO, Skyrim, WoW:MoP, SC2