Driftwood @CraCra: je l'ai viré dès que j'ai vu, merci. (il y a 3 Jours)
CraCra @Driftwood: encore un bot section GTA (il y a 3 Jours)
Driftwood @CraCra: en effet, et tant qu'elle est présente, on le sera aussi. (il y a 3 Jours)
CraCra @Driftwood: Tout facon tu as un travail à coté, t'es pas ici pour vivre mais plus par passion. (il y a 3 Jours)
Driftwood @reneyvane: on ira jusqu'au bout de gsy et puis ensuite ce sera l'heure de la retraite pour nous à priori. On ne manquera pas à grand monde. (il y a 3 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
add me on PSN: scoobs0688
Currently playing: NBA2k14, Killzone:SF, FIFA14, Battlefield 4 (PC)
add me on PSN: scoobs0688
Currently playing: NBA2k14, Killzone:SF, FIFA14, Battlefield 4 (PC)
There are two rules to success:
___________________________________
1. Never tell all you know.
We've been through anger, bargaining, and depression. Shamefully we just skip over acceptance and repeat.
http://www.gamezone.de/Thief-4-PC-98521/News/Thief...
If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.
Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here. Frankly, it feels unpleasant to control Garrett when moving with any haste - not due to frame-rate dips alone, but because of the pacing of these frames, leading to stuttering. We'd encourage buying the well-optimised PC version, as handled by port veterans Nixxes, over either of these next-gen releases as there are far fewer issues in this regard.
Of course, attempts have been made to tailor to these consoles' new control features, but none can truly compensate for their problems in motion. On PS4 the touchpad is used to navigate a 2x6 inventory grid, where sliding a finger over the right spot shifts the cursor, and clicking down selects. It takes some approximation, but it's intuitive, and feels like a worthy alternative to the traditional selection wheel used on Xbox One. Compared to gimmicks such as using the Kinect's microphone to alert guards, this stands out as a more practical use of a console's new control features.
All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.
Thief: the Digital Foundry verdict
If you've just bought a next-gen console, this Thief reboot is likely not your best choice for showing off its strengths. Visually, the PS4 should be the front-runner given its 1080p presentation, but through the virtues of effective anti-aliasing, the 900p frame-buffer used on Xbox One holds its own in practice. However, the PS4's weaker texture filtering does factor into the comparison more visibly, with assets appearing blurrier than they should at a distance, and asset pop-in proving slightly more evident. Given that all other settings are a match between next-gen platforms, the Xbox One release - surprisingly - stacks up favourable against a maxed-out PC playthrough.
Performance on PS4 and Xbox One counts as a bigger concern, and neither deserves any sort of recommendation here. Frankly, it feels unpleasant to control Garrett when moving with any haste - not due to frame-rate dips alone, but because of the pacing of these frames, leading to stuttering. We'd encourage buying the well-optimised PC version, as handled by port veterans Nixxes, over either of these next-gen releases as there are far fewer issues in this regard.
Of course, attempts have been made to tailor to these consoles' new control features, but none can truly compensate for their problems in motion. On PS4 the touchpad is used to navigate a 2x6 inventory grid, where sliding a finger over the right spot shifts the cursor, and clicking down selects. It takes some approximation, but it's intuitive, and feels like a worthy alternative to the traditional selection wheel used on Xbox One. Compared to gimmicks such as using the Kinect's microphone to alert guards, this stands out as a more practical use of a console's new control features.
All in all, it's hard not to be disappointed on a technical level with Thief. It's often our refrain, but in this case we'd strongly urge opting for the PC release if it's an option. If you're committed to buying for one next-gen platform or another, the superior texture filtering on Xbox One means it carries itself slightly better in the visual stakes - but frame-pacing aside, for the most part all three versions match up very closely indeed.
http://www.eurogamer.net/articles/digitalfoundry-2...
;p
Prepare To Drop!!
;p
I hope you're not actually keeping score. You're never winning that game.
Anisotropic filtering applies to image quality. Image quality is not a fancy way of saying 1080p.
Prepare To Drop!!
And it's funny, but not for the reasons you think!
Prepare To Drop!!
Prepare To Drop!!
;p
Totally weird.
I hope this isn't a case of Sony insisting on 1080p, because there will be the rare occasion where it's detrimental.
Totally weird.
I hope this isn't a case of Sony insisting on 1080p, because there will be the rare occasion where it's detrimental.
Trilinear filtering is ugly and results in muddy textures. Period. Sacrificing antistropic filtering is a sacrifice to image quality and a loss of detail. As in:
You are definitely seeing the fugliness of trilinear filtering rear its head in many of DF's screenshots. In the shots where the assets are fully loaded.
But yet it's also nice that it has asset streaming issues:
I mean come on. The idea that they're throwing a bone to the Xbox is ridiculous. The PS4 version is a fucking mess.
update: here's a pic
the only tyrant I accept is my inner voice [and my two kids ;)]
Getting' all digital, baby - on console!
Trilinear filtering is ugly and results in muddy textures. Period. Sacrificing antistropic filtering is a sacrifice to image quality and a loss of detail. As in:
You are definitely seeing the fugliness of trilinear filtering rear its head in many of DF's screenshots. In the shots where the assets are fully loaded.
But yet it's also nice that it has asset streaming issues:
I mean come on. The idea that they're throwing a bone to the Xbox is ridiculous. The PS4 version is a fucking mess.
update: here's a pic
add me on PSN: scoobs0688
add me on Steam: scoobs18@gmail.com
Currently playing: NBA2k14, FIFA14, World of Warcraft, Diablo 3, South Park: Stick of Truth
http://www.youtube.com/watch?v=hLQFmob-vsM
the only tyrant I accept is my inner voice [and my two kids ;)]
Getting' all digital, baby - on console!
Bungie might compel me to play a console FPS again if they don't release it on Windows.
http://www.totalxbox.com/72612/batman-arkham-knigh...
"In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.
Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.
Be The Batman."
the only tyrant I accept is my inner voice [and my two kids ;)]
Getting' all digital, baby - on console!