zero2lyon je me rends compte que ma phrase sonne un peu comme une insulte mais c'est pas du tout l'idée (il y a 2 Heures)
zero2lyon Je vais dire des trucs un peu bateau mais la vulgarité est souvent dans l'oeil qui regarde et dans la culture. Ma fille a moi m'a dit "Eve elle est trop belle" (il y a 2 Heures)
GTB @cryoakira: C'est justement le sujet du sens qui est bien plus complexe que voudrait le présenter. Tu demanderas à ta fille si Link a besoin de porter du vert pour sauver le monde ;). (il y a 3 Heures)
Blackninja Moi pour l’instant j’accroche moyen , je trouve ça assez imprécis et mou avec une latence dans les commandes qui me gêne vraiment, je suis à 50% mais j’avoue me forcer (il y a 3 Heures)
Blackninja @cryoakira: Vu la com c’est pas une surprise la vrai question c’est pourquoi tu y joue vu tes commentaires ? (il y a 3 Heures)
cryoakira @face2papalocust: lol oui, ça doit être ça. Les devs considèrent sans doute qu'il y a une forte convergence de mentalité entre camionneurs et joueurs ^^ (il y a 6 Heures)
face2papalocust @cryoakira: Il en faut pour tout le monde certains aiment c'est un peu comme calendrier des camionneurs.^^ (il y a 6 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
particularly the facial expressions
This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.
3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.
I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
This isn't a linear game, it's a seamless open world with no loading times that's attempting to implement a variety of art styles, mechanics, play-styles, destructible environments (Limited but it's there) within a massive city that has 6 unique districts + a fairly large wasteland outside of the city called the badlands.
3 distinct Lifepaths offering 3 unique introductions to the game with roleplay opportunities that can meaningfully impact the game, multiple endings. There's the Net/Cyberspace which we've only seen a glimpse of. There are even rumors of going to space, sure there's more I'm forgetting and they haven't revealed yet.
I'm not sure what people expected? IMO, this game looks great technically and artistically. Hard to judge until we actually play it, but the gameplay looks good as well.
We'll see in a few months how it all turns out, so far it's looking even better than I could've hoped for. Compare the recent footage to 2019's Deep Dive video, the game if anything has been upgraded.
although Cyberpunk is denser, it's smaller in scale and with wall-running discarded it's unlikely that we'll get much verticality.
in all honesty I hate their engine, the specs the game asked for TW3 and now this are totally unjustified