reneyvane Le catcheur "Hulk Hogan" est décédé à 71 ans, popularisé en France lors de la 4iéme saison de l'Agence tourisque (je crois) en 1987. On le voyait encore avant l'arrêt du Catch sur Canal+ fin 2001. (il y a 2 Jours)
MadDemon Et Ozzy Osbourne est décédé lui aussi hier a l'âge de 76 ans 🤘😔 (il y a 4 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
I don't think it looks great, just good in 2012. Dead Space 2 probably didn't have any less detail or worse lighting. Of course Halo has bigger scope and supports splitscreen, but having recently played Crysis 2 on PC I can't be too impressed by H4 graphics.
"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox
The technical aspects of the art look so much more improved from past Halo titles. There's a level of complexity that wasn't present in past Halo titles. If we can expect this level of complexity with the art throughout the game, then I absolutely can't wait.
Prepare To Drop!!
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You can see a clear difference between a true 720p shot of that screen and the one you posted. I mean, don't get me wrong, both are likely bullshots in some form or another, but the screen you posted is so enhanced in resolution that it obscures the image so much more than should be the case.
This is the gameinformer shot, one that isn't oversized to some crazy resolution. I'm sure you can see the difference in quality between the two. The one you posted is right below the gameinformer one.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
343 Industries showed off only a snippet of gameplay this week, but O'Connor's edicts are noticeable even in this brief playtime.
The difference between Halo 4 and Halo Reach (the final Bungie title) is stark. Halo 4 will take place on a far darker color palette, and it will feature the most robust engine in the series' long history. At its core, the new engine is built from the template that Bungie created in Reach, but many things have been redone "from the ground up," O'Connor says, and plenty of new code has been written.
343 Industries will usher in the next level of Halo titles with a darker game. It's evident in these early moments, and O'Connor says it will be seen throughout. While the Chief will eventually wind up on the planet below (Requiem), much of the game will play out on the Forever Unto Dawn, O'Connor says.
Other details are also improved, subtly deepening the gameplay experience. Dash down a hall (yes, there's a dash button now) and you will hear the Chief panting in his helmet. Weapons, which once had a distinctly sci-fi sound, now fire with stronger audio impact; your rocket launcher's missiles finally reverberate, and even your rifle shots have a greater amount of pop. Both weapons were fare more satisfying, although I didn't fire — or even see — a Needler.
The entire game has visuals that rival — perhaps even exceed — the vast abilities of EA's Frostbite 2 engine.
"Reach looked really good, but we've had the benefit of hindsight, and the benefit of time," O'Connor says. "We had a little bit of luxury in that we weren't churning through consecutive game project after consecutive game project. We had about a year to just do some prototyping. And it's really paid off well."
Despite that, there will be no 3D or Kinect feature set.
O'Connor says the team found that far more players engage in campaign aspects of a shooter over competitive ones. So 343 goes through great pains to generate a stronger "campaign" effect throughout its Spartan Ops and Infinity Change modes.
Both modes will have story elements that tie it back to the main game, but, unlike EA Games' poor decisions in the Mass Effect coda (and that company's cheap cash-grab of a move to add a beautiful but sloppy iPad game that tied back "war assets" to the main title), Halo 4's multiplayer modes seem far more pure.
"Each of the aspects — Spartan Ops, Campaign, and War Games — got equal weight, so it can all play a role," he says.
Every mode in Halo 4 has some story element. War Games, which will include all your standard competitive multiplayer modes, operates on the premise that the Spartans amongst themselves, skirmishing on a battleship as they prepare for battle.
Spartan Ops is even more ambitious, a full cooperative multiplayer experience that promises to be an ultra-deep campaign in its own right, with its own deep story. Each week, O'Connor says, 343 will release a new chapter in the Spartan Ops saga. The entire collection of "episodes," each complete with their own cutscenes, will function as a package, it will help to bridge the gap between Halo 4 and the inevitable Halo 5.
O'Connor says the entire package will be playable solo. But it's meant to be played with up to four-player coop. Even better, O'Connor says, 343 is committed to making the entire first season of Spartan Ops a completely free experience.
"The Spartan Ops is all included in the price of the game, at least for the first season," he says. "Obviously, if we make more seasons, we'll have to figure out a way that makes business sense.
"When we announced Spartan Ops a lot of people were waiting for that ball to drop, but it's all part of the package."
"We're really happy with the way it looks," O'Connor says. "And the level you saw is one of the more sterile. It starts to look grander and grander as you get deeper into the game.
I'm more excited about the improved gun firing sounds and the little touches that they're planning on using to immerse the player more. I also assume that line about spending most of the game on that one ship is a mistake. That would make very little sense. I assume it's the opening level, and then you're on that new planet for the rest of the game like the first halo.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Don't need very much.
I'll say this much, however, if the direct feed video parts shown in the vidoc that are clearly of SP hold up to what ultimately gets shipped, then I'd certainly feel comfortable comparing certain aspects of it to frostbite 2. Lighting, textures, models, shadows, motion blur (although Frankie admitted that the motion blur was amped up in specific instances for the reveal) all seem to be at a level at least rivaling some of the best next gen console titles we've seen.
This is another nice one I like. Hell, I think beyond all the technical stuff, it's the drastically improved art that will have people thinking it looks better than the older games.
Thought that part of the article was incorrect.
http://www.neogaf.com/forum/showpost.php?p=3734989...
That was a pretty cool article. The room was super noisy, so I'm not suprised he misheard a couple of things. Also, Cortana talk a lot more on that level because she's expositing you up to speed. Inlcuding training you on gameplay basics. It's not a typical density of banter.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Cortanas going to have more of a story this time round :)
Prepare To Drop!!
For example, Halo 3 was kind of a pretty big tease with regards to Cortana's character. I thought there would be some major developments there, but they didn't really surface.
But then, Karen Traviss did a fantastic job with her short story in Halo Evolutions.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
I am so hot for this right now...
PSN:ManThatYouFear
GT: ManThatYouFear
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I don't care i fucking love aliens :D and i love halo :D now back away while i wank over my monitor over the chiefs Armour :D
PSN:ManThatYouFear
GT: ManThatYouFear
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I have seen the first 2 countless times, in every format and version they been released in, i want ridley scott to direct and cameron to produce
PSN:ManThatYouFear
GT: ManThatYouFear
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Bring on Prometheus!
Those scenes with the ship reminds me of Killzone and Halo, with the orbit, clouds...etc. so good!
I am so hot for this right now...
Prepare To Drop!!
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GT: ManThatYouFear
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For some reason the more i look at it the more i think female spartan maybe??, has it been confirmed that its MC?
Prepare To Drop!!
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For some reason the more i look at it the more i think female spartan maybe??, has it been confirmed that its MC?
also sorry, thought you was raiptor hence the ass comment lol
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