Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Ugh! This is so silly. There's absolutely no story driven reason that they removed fall damage. You could claim that it goes along with the push to make Chief appear stronger. That is all.
They just didn't want fall damage. Let's not write a novel about it.
It's another decision that sorta has me scratching my head. I never felt like fall damage was prohibitive in Halo before. I don't feel like you should be able to jump off of the top of Sword Base without any consequences. I don't think it will ruin the game though (as much as it did Call of Duty, for example, when they removed fall damage from that game) so long as the levels don't make it stand out. I don't want many (any?) vertical levels in this scenario. This is so far from a big deal though. It won't affect single player at all (really, who would even notice?) and there's already plenty of other things making mulitplayer look suspect. Like that stupid (yes, stupid) wall-hack. Blacklight Retribution has the exact same function already and it's terrible. Some people seem to like it though..
I suppose depending on what the newer enemies in this game are capable of in their entirety, you might really want to jump from a pretty high up location to regroup, that sorta thing.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Ugh! This is so silly. There's absolutely no story driven reason that they removed fall damage. You could claim that it goes along with the push to make Chief appear stronger. That is all.
They just didn't want fall damage. Let's not write a novel about it.
It's another decision that sorta has me scratching my head. I never felt like fall damage was prohibitive in Halo before. I don't feel like you should be able to jump off of the top of Sword Base without any consequences. I don't think it will ruin the game though (as much as it did Call of Duty, for example, when they removed fall damage from that game) so long as the levels don't make it stand out. I don't want many (any?) vertical levels in this scenario. This is so far from a big deal though. It won't affect single player at all (really, who would even notice?) and there's already plenty of other things making mulitplayer look suspect. Like that stupid (yes, stupid) wall-hack. Blacklight Retribution has the exact same function already and it's terrible. Some people seem to like it though..
I think that it will be mainly used by unexperienced players who dont know the maps and halo itself.
I mean the radar is good enough to know where to expect the enemies around you, unless they are total campers.
I dont know Blacklight Retribution, but I guess, theres no radar(?)
I really cant tell by now, but I dont think that I will use it all to often. There are more useful abilities...
@ Optimus
About the fall damage, forget the chief. I assure its mainly a mp decision.
Not having to worry about falling and stuff makes it more dynamic.
If they wanted to drop the chief from extreme heights, they'd do it in cut-scenes
They tookor jeabs
Prepare To Drop!!
What abilities do you think are more useful than knowing where your enemies are? If it weren't useful it wouldn't be the most popular hack ever created.
Pwn'd by Phaethon360.
I miss the super worm in BF3. It got removed for the same reasons as dolphin diving. But man.. how can anything called the super worm be bad?
Bunnies, worms, dolphins.. games are funny.
What abilities do you think are more useful than knowing where your enemies are? If it weren't useful it wouldn't be the most popular hack ever created.
From footage they showed so far, I get the impression that the forerunner vision works like some sort of scan.
Meaning that the enemies near you appear earlier than the ones far away.
And maybe the vision is limited to lets say 50-100 metres.
I really cant imagine (or at least I damn sure hope so) that you'll be able to see all enemies in a map sized as big as forge-world when using the vision.
That indeed, would be utter shit.
So far, I trust 343 to not completley unbalance the loadouts.
They tookor jeabs
http://www.jbachdesign.blogspot.co.uk/2012/06/halo...
Prepare To Drop!!
I'm reading Halo Primordium at the moment and loving it :)
What abilities do you think are more useful than knowing where your enemies are? If it weren't useful it wouldn't be the most popular hack ever created.
The ability that I have concerns about is the silly jetpacking, it was terribly abused in Reach and it will probably be the same in Halo 4, i just hope the give it some real disadvantages.
The ability that I have concerns about is the silly jetpacking, it was terribly abused in Reach and it will probably be the same in Halo 4, i just hope the give it some real disadvantages.
I'd love to see overheating or something of that sort.
Too much use sends you flying out of the map like a grunt whose methan-tank took too many bullets.
Or you just blow yourself up.
(I know, this wont happen :sadface: )
They tookor jeabs
The chances of there being native humans on Requiem just rose significantly. :)
Only way that last image makes sense to me with regards to downed Precursor Pillars, is if one of the Shield Worlds, during an ancient firing of the Halos was, for whatever reason, late in applying its defense against a planned, or unplanned, firing of the Halos, and as a result, some damage was caused inside the Shield World, particularly to some of the Precursor Pillars that are suppose to be downright impossible to destroy by any means necessary other than a Halo.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://www.youtube.com/watch?feature=player_embedd...
New Bulletin: - http://halo.xbox.com/blogs/Headlines/post/2012/07/...
Prepare To Drop!!
And damn at those Spartan Ops locations, the structures in this pic looks like the one from the storyboard art?
http://www.youtube.com/watch?v=Hj1y080yIEs&feature...
I really cant imagine (or at least I damn sure hope so) that you'll be able to see all enemies in a map sized as big as forge-world when using the vision.
That indeed, would be utter shit.
Situation awareness is one of the most important things you can have on your side in a first person shooter. Blacklight's wall hack is balanced by merit of every player having instant access to it. It still a gigantic game changer.
And where does this faith in 343 actually come from, if not from what we've seen so far?
http://www.youtube.com/watch?feature=player_embedd...
New Bulletin: - http://halo.xbox.com/blogs/Headlines/post/2012/07/...
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
Haha, Phaethon, that's sick! It's when you look at environments like this sometimes that the first person pov really shines. I can't wait to walk around in those environments.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th