Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
I actually don't think either of those new sounds are really that hot. Most of the actual guns sound okay though.. so that's just picking at the details. It'll sound fine. Maybe it's hard to be impressed with gun sounds in games that don't start with Battlefield.
Oooh, Profound, isn't it?
This gun may be running on a series of flux-capacitors, which really could make all the difference.
The weapon would certainly meet this guy's legendary standards.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
http://www.youtube.com/watch?v=wHF4JcUfvLs&feature...
The SAW is a wrecking machine!, lol
It's a constant source of delight to me to grab a new build, or walk by an artist's monitor and see that a level or feature I already thought looked spectacular was just a foreshadowing of how impeccable or impressive that environment or object would look in the final pass.
David Ellis, Kevin Grace, Jeremy Patenaude and I often have MP matches with the conceit that we're just staying up to date on progress, but the truth is, we're playing because it is a ridiculous amount of fun. It's insanely addictive and the selection of levels we're going to ship with I think is a testament to building spaces that are flexible enough to be fun for just about anything, but find their sweet spot in the modes for which they were ostensibly created.
Graphically, you've seen some cool stuff, and the tech itself is a very nice hop above prior games in terms of boring fidelity and numbers - something that has happened with every successive Halo game and will in the future. But it follows in the (to me at least) admirable tradition of feeling like the concept art. Bungie always nailed this. You need only look at fan-made screenshots of Halo 3 and Reach to see how close the in-game atmosphere matched that of the stunningly imaginative concept art. We at 343 have some near-legendary concept artists and their dizzying feats of imagination always seem like they'd be impossible to replicate in a real engine environment, and yet there they are. Vistas, ideas, worlds that you can explore, inhabit and affect.
I'd love to tell you that to achieve this fidelity without compromise, and I bet you a hundred dollars one of our engineers could tell me exactly what those compromises are, but I haven't seen them. It's smooth, the draw distances are massive, the effects are stunning and the atmosphere and scale are classic Halo scope. I'm finding MP perf to be buttery smooth, controls responsive and clarity of combat exceptional.
I am biased of course, to the point of shillery, but some of you have known me long enough to know that I tend to err on the side of terror and humility rather than hyperbolae. But I will hype this team, because it's hype worthy. In a crazy compressed timeframe, we've built a team from scratch (with the somewhat bizarre-but-cool advantage that they came from some of the best games in the industry, with new ideas and philosophies - because they loved Halo already), built a game we think is deserving of the Halo legacy, and created a culture built around a simple shared goal - to make an amazing Halo experience worthy of that game's history and achievement.
It won't be perfect, that's impossible. We have too many constituents and variables in our game, our audience and our community for that to ever happen. But I think the vast majority of people who've given us their trust and confidence, no matter how warily or askance, will find something in here that meets or exceeds their expectations.
And for the cynics, an understandable position and one we respect, I think the game may surprise even you guys. Of course time will tell, and player experience, but there have been many moments that deepened my confidence in where we are. Some of those moments were big ticket brute force rubicons, and some small, personal moments.
http://halo.xbox.com/blogs/Headlines/post/2012/08/...
I just enjoy hearing them talk about the damn thing.
Fantastic write-up there by Frankie. Can't wait to see in full what they've done with Halo :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Prepare To Drop!!
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
http://uk.ign.com/articles/2012/08/15/halo-4-speci...
From the dev.
"You can't enlist in any Specializations until you've gotten all the way to level 50. This is end-game content."
:O
Sweet.
Prepare To Drop!!
http://uk.ign.com/articles/2012/08/15/halo-4-speci...
From the dev.
"You can't enlist in any Specializations until you've gotten all the way to level 50. This is end-game content."
:O
Sweet.
I always thought that all those armor perks were just trifles, but damn it seems that they impact the gameplay humongously.
And please stop trying to change peoples play-styles with stupid medals!!! I love to drive the warthog, because...erm it is fun, not because of any stupid medals I earn.
I still think that the game will be very good, but right now, I get the impression that 343 tries to dissociate a little to much from previous Halos....
They tookor jeabs
Prepare To Drop!!
http://uk.ign.com/articles/2012/08/15/halo-4-speci...
Certainly not "sweet."
Look at this one.. it's both a crutch and a gimmick!
I sure do miss the days when competition was a motivator.
Perks aren't game breaking in Battlefield 3, or several other games, but they still strikes me as frivolous and unnecessary. It wouldn't be much of an issue if these weren't things Bungie specifically avoided. The lack of original ideas in Halo 4 doesn't mean the game will be bad. This says more to me about 343 than it does about Halo 4 specifically. It says that 343 is no Bungie.
And after they explain it better, I'm sure there will be lots-o-circle jerking 'round the subject. 343, a developer with no real history or identity, can do no wrong. In fact, they're better than bungie!
In regards to these perks i can see how some MP Halo players will not like these additions but until we hear more and actually play it, i wont throw myself of a cliff anytime soon. I remember the fallout from Bungie adding AA's and such to Reach and people screaming bloody murder, then they played it and said hey its not that bad lol.
Prepare To Drop!!
In regards to these perks i can see how some MP Halo players will not like these additions but until we hear more and actually play it, i wont throw myself of a cliff anytime soon. I remember the fallout from Bungie adding AA's and such to Reach and people screaming bloody murder, then they played it and said hey its not that bad lol.