Optimusv2
Optimusv2
Since 7146 Days
At the end of the day, what are we talking about here? We are talking about one of the most amazing looking games ever made PC, console or otherwise, and it was made on 7 year old console hardware with just 512MB of ram and a GPU that is pre x1800xt tech? And the aliasing you're referring to is, in my view, just light shader aliasing that I've only ever really seen in specific instances, like when the light was cast on the Chief's weapon as those Covenant ships were flying overhead. There are a few other rare examples when you'll notice it, too, but, that said, there are many more instances of gameplay where you don't see it at all. In fact, it has been less prominent in vids that I've seen since, especially when light hits the gun. This is one of the cleanest and best looking console games ever made with the level of art, graphics and performance capture on display, and this is even with the fact that there are actual 1080p 4xMSAA 360/PS3 titles out there to compare it to.

But when people question this being accomplished on the 360, it isn't just about the screenshots in the least. It's about the actual game footage that further backs up, or in my view, blows the doors off those screenshots. What do the screenshots have that's better? Better AA? Better AF? It'll take more than that, I'm afraid. The footage of this game looks better than any screenshot of this game I've seen, unless of course people are more impressed by still screens than they are by incredible looking moving action with impressive lighting, art and atmosphere. But if you don't think this game looks damn impressive in videos, then I guess I don't know what to tell ya :)
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 7100 Days
In reply to
Optimusv2
Optimusv2
Since 7146 Days
How dare you insult this thread with a bailout gif featuring such an untalented individual. Plus, you're doing it all wrong. :P

In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Since 7100 Days
In reply to
volvicstraw
Since 5260 Days
Holy Shit!!! just caught up with all the footage.... :O

Stunning stuff from an old ass console! amazing work their by 343!

This has to be my fav ! :)



In reply to
REDX
REDX
Since 5873 Days
If this is what 343i can do with seven year old hardware, i cannot imagine what they will be pulling on on Xboxnext in the upcoming gen! Can't be stated enough how gorgeous this game is, the art direction is a huge part of why it looks so good too. It has a definite Metroid Prime vibe to the overall look . ( not surprising as some of the Retro guys are with 343i now and their influence is showing in this)
In reply to
Optimusv2
Optimusv2
Since 7146 Days
They pretty much added the best possible people from all over to this team. They added Corrine Yu, one of the most impressive graphics engine programmers out there, they added one of the best artistic/concept designers in the entire business, Sparth, check out his history -- http://www.sparth.com/sparth-biography.html They also added Kenneth Scott, known for his work at Id Software, but he has always had a quiet passion for distinctly Japanese looking designs also, and so a game like Halo 4 where the team plans to tackle new things such as the Prometheans, Shield Worlds, you name it, provides him an opportunity to perhaps bring more of that personal taste to the game's art design than was previously ever the case in even some of his prior works. 343 doesn't just also have people from the Metroid team, they also have some of the best people from the Mass Effect team as well, too. This game has a truckload of reasons for why people should be excited.

Also, one of the more exciting things that I read in the various Halo 4 write-ups is the fact that the guns don't seem to be packed with a whole lot of ammo throughout the first and third missions of campaign, which pretty much forces you into a situation where you literally have no other choice but to use different guns out of necessity. A lot of people came away surprised with how well all the guns in the game seem to fit together, and how they absolutely never wanted to really give up a certain weapon as it was running low on ammo, no matter which one it was, but then they were incredibly happy once they picked up something new, especially the Promethean weapons, which especially seem like a huge hit.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
Posted by Optimusv2
Also, one of the more exciting things that I read in the various Halo 4 write-ups is the fact that the guns don't seem to be packed with a whole lot of ammo throughout the first and third missions of campaign, which pretty much forces you into a situation where you literally have no other choice but to use different guns out of necessity.
You mean like.. every Halo game?

You're just trying to rationalize your circle jerking.
In reply to
sanex
Since 5441 Days
Posted by REDX
If this is what 343i can do with seven year old hardware, i cannot imagine what they will be pulling on on Xboxnext in the upcoming gen! Can't be stated enough how gorgeous this game is, the art direction is a huge part of why it looks so good too. It has a definite Metroid Prime vibe to the overall look . ( not surprising as some of the Retro guys are with 343i now and their influence is showing in this)
Also allot of little details really bring this game to life, I also love how the Forerunner art is consistent throughout the structures and weapons, and how the cinematics are crafted with such detail. What they could do with next gen tech in Halo 5/6 boggles the mind.
In reply to
Optimusv2
Optimusv2
Since 7146 Days
Posted by GriftGFX
You mean like.. every Halo game?

You're just trying to rationalize your circle jerking.
Question: What is it exactly about this game that threatens or pisses you off so much? I really need to know, because you make attempt after attempt to say negative things about the game, or question people's right to be excited about the game with bs such as 'why are you so excited about a game you haven't played yet?' or 'hey, the game only looks good in tiny animated gifs' or 'hey, the game is only 720p, not a lot of pixels you know' or 'hey, since the game has light shader aliasing and the screenshots have none, the game footage looks nowhere near as impressive. in fact, it isn't impressive at all' You literally go out of your way to try and tell people that the excitement for any aspect of this game isn't justified, not just with regards to the visual accomplishments of the game, but the story elements as well, and I'm interested to know: Is it out of some strange loyalty to Bungie that you are being so hostile towards 343's efforts?

Also, when exactly did you become an authority on Halo, to the point that you question who is allowed to be excited about which aspects of a game on this forum? You're so full of yourself. These people that have previewed this game and have said these things probably played Halo every bit as much as anyone on this forum has, probably more than even you, and more than one of these sources that have played the actual game (since according to you a person shouldn't be excited about this game unless they've played it) point out that the guns are extremely low on actual ammo by any previous standard set by older Halo titles, likely because they wanted you to do things like take advantage of weapons that are literally floating in zero g gravity in the game's first mission, or due to the addition of an entirely new race of enemy to the sandbox that comes with all new weapons, and they want you to experiment even more than the typical Halo gamer normally would. Let's just say I'm willing to take their word for it over your own. I've played every Halo game, and in a lot of cases, I can use one gun to go through 90% or all of a mission on Heroic or Legendary, especially sometimes because there is often an exact replacement with full ammo waiting to be grabbed. Previews for this game's campaign seem to be suggesting that, at least for the 1st and 3rd mission of the game, that this is next to impossible because of how it has been designed by 343.

Maybe it's time for you to quit all the fake criticisms that you're using to rationalize the Bungie loyalty circle jerking that you're doing in this thread (Because that's precisely what it is and has been from the very start, and you aren't particularly stealth about it either.) Accept that Bungie no longer has anything to do with this franchise (which is looking more and more like a fucking godsend for the franchise), and it may also be time to start coming around to the possible reality that 343i maybe, just maybe, might be literally shitting on Bungie at their own game. But, hey, free to believe what you want, just accept that Halo now belongs to 343i, and it's not hyperbole to say that 343i's Halo game looks more impressive than anything new that Bungie managed to do with a full 3 attempts on the 360 hardware. Only aspect of Halo that doesn't appear to be getting completely outdone is Marty's music. 343 may never top that work, but they sure as hell seem to be topping everything else. I mean, this is the 4th Xbox 360 Halo game, and 343 was the first to make the hit detection as good as it now seems to be. Are you kidding me? Bungie is a fantastic developer, but they dropped the ball in countless areas that people were never willing to admit.
Posted by sanex
Also allot of little details really bring this game to life, I also love how the Forerunner art is consistent throughout the structures and weapons, and how the cinematics are crafted with such detail. What they could do with next gen tech in Halo 5/6 boggles the mind.
And maybe I'm just circle jerking here, and this may have been done in previous Halo titles (not sure, never checked), but someone on GAF pointed out a little detail that 343 seems to have even rendered the ammo in the magazine.

In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Tinks
Tinks
Since 7183 Days
Posted by Optimusv2
How dare you insult this thread with a bailout gif featuring such an untalented individual. Plus, you're doing it all wrong. :P
Tracy Morgan is the shit

Also in regards to the conversation about 343 vs Bungie. You can't really compare them since Bungie served up an AAA title on a platter to 343.
It remains to be seen if they'll support the game as much as Bungie did, listen to fans as much, and retain the title for best online MP system on console hands down.
In reply to
sanex
Since 5441 Days
Posted by Optimusv2
And maybe I'm just circle jerking here, and this may have been done in previous Halo titles (not sure, never checked), but someone on GAF pointed out a little detail that 343 seems to have even rendered the ammo in the magazine.

Yes little details like that bring the whole thing to life, and the way the light reflects of the chiefs visor in the kill animation is a very nice touch also.
In reply to
Optimusv2
Optimusv2
Since 7146 Days
Well, yea, they did serve up an AAA title on a platter, and with that comes a tremendous degree of pressure on 343 to live up to that high standard, but with all that 343 has done and shown so far -- and of course the final verdict comes once we all get our hands on this thing -- 343 has truly made a Halo game that, for all intents and purposes, is truly unique to them. I've said it before, that I can't speak with any kind of authority on Halo MP, because I've never been a big Halo MP player. I've always played the Halo games solely for the SP, and it's largely thanks to the fiction component of Spartan Ops that I may end up changing that habit. And this may sound silly to some, but even the small, fictional justifications that they've tied to the pure MP side of the game are things that further make me want to give it a shot, in addition to the illusion of being able to customize my playstyle to a degree that I'm actually 'different'.

On the support side, just what they seem to have planned on the Spartan Ops side alone seems pretty damn ambitious, but you are correct in a sense, the execution will matter. With regards to listening to fans, I really do believe that's the most exciting part of what 343 has done. Again, not speaking to the MP side, but the Campaign side. The things they seem to be doing are precisely the kinds of things that fans like myself have been asking for forever. We don't want some convoluted mess of a game story, so they can and will still keep it simple enough so as to not intimidate and put off everybody else, but there's a real sense that 343 are very mindful of some of the more high potential aspects of the fiction that could be used to further enhance the experience of the games, and have gone out of their way to include that, but include it in a way that doesn't go too far, like for example Frankie's recent confirmation that, even if the Chief is basically coming off as more talkative than previous games, he really doesn't have many more lines (key words being many more, which can still mean more, even if not too much more) than what he has had in previous games, which is the right way to approach it, because even though folks like myself desire to hear more from the Chief to make him more like the Chief from the books, we also don't want some boring speechmaker. That would ruin the Chief.

Then, it's also good to hear that for the even more hardcore fiction fanatic, that they've included the more in depth and complicated interspecies politics of the fiction that people like to see, or that people liked in Halo 2, in the game's terminals for those kinds of gamers to enjoy. They sound like they've covered all bases. Even the now confirmed inclusion of 5 minutes worth of prologue that details all the events of the previous 3 games is exactly the kind of thing I hoped for, but feared would not make it into the game. However, it sounds like the complicated stuff that involves the Didact may be right there in the core of the game's story for all audiences, but all the background details will have to be seen in the terminals outside of the game.

I'm all for being cautiously optimistic until I experience it all myself, but it's tough to do that when they seem to have literally gone down my checklist and done everything I wanted them to do. I once wrote this massive post on bungie's forums about wanting them to make the Chief more like a superhero, and to go out of their way, even just a bit, to really make him look hyper athletic, and to go scripted just in a few instances, to further develop characters and flesh out the story, and to take advantage of these more dev predictable moments to make Cortana seem more like a true AI partner by having her give a play by play of everything happening around the Chief. I remember Frank responded to that thread, and actually said these are all things they want to do, and probably will do, and now they're fucking doing it for real. So, a big part of my excitement for Halo 4 is feeling that somebody might have listened to me on the game, and I'm seeing it play out before my eyes. I'm sure I'm not the only person that has asked for these things, but if the thread managed to get even a dev response, a dev response that seems to be turning into promises kept in the form of Halo 4, then as naïve and as silly as it might seem, I feel like I've made a difference. :P I remember typing up that thread after flipping out that I thought COD4 felt more epic than Halo 3 lol, and why that shouldn't be the case.
Yes little details like that bring the whole thing to life, and the way the light reflects of the chiefs visor in the kill animation is a very nice touch also.
If you're referring to the light on the Chief's visor when he takes the Promethean Knights sword and kills him with it, then I'm right there with you! I thought I was the only one that saw that, but didn't want to make a big deal about it lol.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
and of course the final verdict comes once we all get our hands on this thing
I find this hard to believe.
So, a big part of my excitement for Halo 4 is feeling that somebody might have listened to me on the game, and I'm seeing it play out before my eyes.
Oooh.. you're part of the 343 dream team. That explains why you appear to take Halo 4 criticism personally.
Question: What is it exactly about this game that threatens or pisses you off so much?
Answer: The game doesn't threaten or piss me off. This thread would simply be a lot more interesting if it weren't for all the fanboy drivel and the blind circle jerking hype. There would be plenty about the game pissing me off, if I cared more about Halo anymore. With Bungie gone, it's 343's game to lose. If they want to cherry-pick all of their ideas from other shooters and hop trends.. that's their call.
In reply to
Tinks
Tinks
Since 7183 Days
Graphically the game is more unique to them, but the game is still Bungie, they owe everything they're doing to them. The game play is still going to largely be the same. It's just one large guarantee that the game is going to be good by Halo standards.
Trying to have a conversation over which is better seems silly, is what I was getting at.
I don't really see anything in the game that leads me to believe they're taking any risk with this game. Nothing that will ruin it.
Their taste is questionable and how much respect they choose to give it down the road remains to be seen.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
Posted by Tinks
I don't really see anything in the game that leads me to believe they're taking any risk with this game. All of it looks relatively safe in terms of FPS games, and standard for a Halo game.
They're taking some risks with their copycat game design.. maybe not real risks.. but they're definitely stepping away from Bungie's Halo.
In reply to
Tinks
Tinks
Since 7183 Days
Yeah I see those as pretty minimal. Though I think if they continue to do so in successive sequels it'll ruin the franchise for sure.
What made Halo unique will disappear. It seems stupid but when you see trailers featuring dub-step for a Halo game, fans should worry about whose hands these games are in now.
In reply to
Optimusv2
Optimusv2
Since 7146 Days
Hey, Grift, you know what I mean. I tend to be passionate about things I like, so it's easy to poke fun, but it comes with the territory :P And, I guess I gotta agree with you, a lot of people have indeed already rated the game high in their heads, but I think if you really pay attention to me historically on this forum, when a game that I'm hyped about does not live up to my expectation, I'm never afraid to come back here and say I was wrong, or showcase my disappointment. I, right after finishing COD4, had this epic rant about how in god's name COD4, of all things, had a more epic feeling SP than Halo 3 did, and started complaining about all sorts of things. I loved Halo 3, and never said it was a bad game, but after playing COD 4, there were things about, particularly on the presentation side, that suddenly rubbed me the wrong way for a game so huge.

There was infinite undiscovery, a game I literally hyped to hell and back, and was so excited about, and then the game came out, and I was beyond disgusted at how bad I thought the game was. I couldn't play very far into the game, I just refused to. The game was so unbearably bad that I came on saying how everything that I thought the game was going to be turned out wrong, and trust me I'm not afraid to do the same with Halo 4 if it disappoints me in anyway. Based on how strong Halo 4 looks in so many different categories, you are indeed correct to say that, with most reviewers and fans, this game has probably automatically gotten a great score based on its collective showing thus far, but I would argue that because it's 99% about SP for me, that I'll be judging it more heavily than I guess the large majority might, because the fiction/story really matters to me. I understand what you mean about cherry picking ideas from other games with regards to the MP side, but I honestly feel that everything that 343 has added to the SP side, like the scenes of the chief showing off his incredible athletic ability or physical strength, and the really cool looking scripted moments were much needed additions to Halo's Campaign experience to help with the immersion of the franchise. They couldn't keep doing things the same way that they were, and not have the Halo franchise get left in the dust by other, less accomplished franchises. Halo has always had the unbelievable gameplay, awesome characters, and a great universe. The game's presentation and tools for storytelling had to evolve ever so slightly, though to keep up with other games. If 343 didn't go in this direction with Halo's SP, they'd risk Halo getting left behind by shooters that can't come close to holding a candle to Halo's gameplay, solely because of the way they were presented. People will disagree, but I think COD4 and Modern Warfare 2 stole a major bit of mindshare away from Halo thanks in large part to their presentation and those really cool scripted sequences, those unbelievable controllable cutscenes, and Halo needed to hit back. Halo may or may not sell like COD, although I have a suspicion that this one could, but the only advantage that I ever felt COD had over Halo has now been completely wiped away by what has been shown from Halo 4's SP presentation so far. I never wanted Halo to change, I just wanted to see some things added to exploit what I believe were Halo's advantages over 99% of shooters out there.

So, yea, in conclusion, I feel like Halo is the best shooter out there, but in order to remain that way, it must evolve. It can't be left behind. This reminds me of how the NBA 2K series always was the best basketball franchise, and was considered incredible well before the new animation system was put into place but when the new animation system was put in place, a lot of people were pissed, saying that it ruined the speed and flow of NBA 2K. But here we are now, it has sunk in, and now many can't imagine NBA 2K without this awesome, new animation system. It was also a similar thing for Fifa. The new animation system changed Fifa forever, and for the better. And it's going to do a similar thing to Madden. With Halo, it wasn't necessarily about animation, not during gameplay anyway. It was about quality cutscenes, way better mo-cap, some scripted gameplay here and there, just a massive presentational overhaul to backup the already incredible gameplay at its core. The original Halo is called Combat Evolved. That's all 343 is doing. They are evolving on a tried and proven formula.
In reply to

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

volvicstraw
Since 5260 Days
I really don't know why you bother with Grift he seems to get offended by other people's excitement in a game there looking forward too, he does this in lots of threads to lots of people, he must get analy hurt by others joy lol..
You can see why gamersyde is going to shit and losing members with mods like him, this is a gaming site so yeah when people are hyped for a game there going to fucking talk about it, shock horror!!
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
Or maybe you guys just shouldn't take your fandom so personally. Everyone who has had something negative to say about Halo 4 has been labeled as some kind of villain by this thread.

And to an extent, you're correct. I find the sort of blind excitement in this thread a little appalling. But I'm only even in here because I like Halo.

I tend not to bother sharing my opinion when it's not a product that I hold some kind of interest in. I'm not sorry if any of this offends you.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
The original Halo is called Combat Evolved. That's all 343 is doing. They are evolving on a tried and proven formula.
I disagree. Evolution isn't just yanking ideas from all of today's popular shooters. That's not what made Halo CE special. Fresh gameplay mechanics (shield break, and the awesome melee/gunplay/nade dynamic) are what made Halo CE great.

I wouldn't call much of what I've seen from Halo 4 fresh. Just new to Halo.
People will disagree, but I think COD4 and Modern Warfare 2 stole a major bit of mindshare away from Halo thanks in large part to their presentation and those really cool scripted sequences, those unbelievable controllable cutscenes, and Halo needed to hit back. Halo may or may not sell like COD, although I have a suspicion that this one could, but the only advantage that I ever felt COD had over Halo has now been completely wiped away by what has been shown from Halo 4's SP presentation so far.
This is just a little crazy. I think the majority of Call of Duty players buy the game for multiplayer. Heck, the same is likely still true for Halo. So sure, it may have taken away from their audience, but I don't think it has anything to do with scripted set pieces and indefinitely respawning baddies.

The crazy bit? The idea that Halo could ever pull COD numbers on a single platform.
In reply to
volvicstraw
Since 5260 Days
Rubbish I have no problem with anyone who has a negative opinion on a game, you on the otherhand do nothing but attempt to shoot down people's hype for a game, like it offends you or something and it not just in this thread. The way you attack korndog and ops at any opportunity you get, it's like they burnt your bra and knickers or something.
In reply to
Frozpot
Frozpot
Since 7012 Days
Posted by GriftGFX
The original Halo is called Combat Evolved. That's all 343 is doing. They are evolving on a tried and proven formula.
I disagree. Evolution isn't just yanking ideas from all of today's popular shooters. That's not what made Halo CE special. Fresh gameplay mechanics (shield break, and the awesome melee/gunplay/nade dynamic) are what made Halo CE great.

I wouldn't call much of what I've seen from Halo 4 fresh. Just new to Halo.
I don't think that is an overstatement though. I do think they are trying to introduce some newer concepts that many current games have. I also think, from what I've seen, that they are really trying to keep what makes Halo, Halo. I see inclusion of concepts from other franchises, but they aren't straight rip-offs. They are making them fit with Halo. I don't think it's a bad thing.

I actually think it's pretty commendable, and while they ARE fortunate to be able to build on Bungie's work, they are definitely taking it where I've been wanting it to go for some time( from a canon/story stand-point). I also remember the nay-saying and moaning for the "not new but new to halo" additions to Halo 2( especially about dual wielding), and the deployables in H3, and of course the AAs in Reach.

343 could have dialed it in with a carbon copy, but they are adding new weapons( about time someone "stole" the flak cannon, btw), enemy types, and expanding the fiction in a very real way. It's no secret that I love Halo, but if I thought they were botching it I'd be the first to say so- especially since it's a new team.

I think the way you are framing your criticisms demonstrates that you are definitely grinding on something. Maybe even Devils Advocate to break people from the ring of jizzm.
I can appreciate that as it's something I do often, but from the footage and info shown, it am having a hard time coming up with anything I don't like...
In reply to

Oooh, Profound, isn't it?

GriftGFX - He can also<br>ban your ass!
GriftGFX
Since 7254 Days
Posted by Frozpot
I think the way you are framing your criticisms demonstrates that you are definitely grinding on something. Maybe even Devils Advocate to break people from the ring of jizzm.
A little bit. And I'm a natural skeptic. But I think this whole exchange started because I wanted to draw attention to the distinction between the screen shots, and what the game actually looks like. I'm not even saying the game looks bad. I'm just pretty sure the promotional material for this game is a little enhanced. And I mean what I said about FXAA. It's not perfect at all but it seems like a good solution on the 360. It's very cheap (GPU power), and while it's a bit shitty compared to real AA, it can look pretty solid. Crysis 2 had a crazy amount of post-AA. It's a bit blurry close up.. but I certainly don't doubt that this will look better than Reach.

In response to the first bit: It depends what we're talking about. I'm not as bothered by the weapons as I am by most of the other additions to the game. If you go back to the first few pages of this thread, you'll see that I'm nearly ready to write this game off because it has a perk system. That was countered by a bunch of denial. Well it turns out, that's exactly what they are. Progression is thick in this game. And on top of that there are essentially killstreaks as well. And a slew of other new armor abilities that I think are just poor design choices. Those are the things that they're taking from other games that bother me. And why wouldn't they? I was avid Call of Duty fan. Those are the exact populist design choices that killed that franchise for me.

Oh, and I want to be able to drop the flag ;)

I could go without most of that stuff and I think the game would be better for it. The Eurogamer article on the perk system pissed me off a little too. Frankie is just being a spinmaster. I don't believe for a second that they're not chasing Call of Duty's tail. That would offend me less if Bungie did not seem to actively avoid jumping on that bandwagon.
In reply to
Frozpot
Frozpot
Since 7012 Days
I don't know. I don't think these perks are going to make all that much impact. Even if they do, CODs Perks and Killstreaks( H4s amount to weapon drops that others can get) were unbalanced and cheap. That's what killed it, imo. Besides, if it's all to much, I'll bet they will have a stripped down play-list as well. Everything I've read/seen points to it still being/playing like Halo, some AAs(like the "auto turret") seem to have little impact at all at this point.
It'll be impossible to tell until we get our hands on it, but I don't get a COD vibe at all, despite some inspired additions.

As far as Anti-aliasing- All the vids I've seen recently (the jungle was an old build) have what looks to be some fine AA, barring some shimmer that even BF3 can't avoid. I even went back and looked again and I'm not seeing much in the way of aliasing...
In reply to

Oooh, Profound, isn't it?

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    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)

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    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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