Driftwood @CraCra: je l'ai viré dès que j'ai vu, merci. (il y a 4 Jours)
CraCra @Driftwood: encore un bot section GTA (il y a 4 Jours)
Driftwood @CraCra: en effet, et tant qu'elle est présente, on le sera aussi. (il y a 4 Jours)
CraCra @Driftwood: Tout facon tu as un travail à coté, t'es pas ici pour vivre mais plus par passion. (il y a 4 Jours)
Driftwood @reneyvane: on ira jusqu'au bout de gsy et puis ensuite ce sera l'heure de la retraite pour nous à priori. On ne manquera pas à grand monde. (il y a 5 Jours)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)
But when people question this being accomplished on the 360, it isn't just about the screenshots in the least. It's about the actual game footage that further backs up, or in my view, blows the doors off those screenshots. What do the screenshots have that's better? Better AA? Better AF? It'll take more than that, I'm afraid. The footage of this game looks better than any screenshot of this game I've seen, unless of course people are more impressed by still screens than they are by incredible looking moving action with impressive lighting, art and atmosphere. But if you don't think this game looks damn impressive in videos, then I guess I don't know what to tell ya :)
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Stunning stuff from an old ass console! amazing work their by 343!
This has to be my fav ! :)
Also, one of the more exciting things that I read in the various Halo 4 write-ups is the fact that the guns don't seem to be packed with a whole lot of ammo throughout the first and third missions of campaign, which pretty much forces you into a situation where you literally have no other choice but to use different guns out of necessity. A lot of people came away surprised with how well all the guns in the game seem to fit together, and how they absolutely never wanted to really give up a certain weapon as it was running low on ammo, no matter which one it was, but then they were incredibly happy once they picked up something new, especially the Promethean weapons, which especially seem like a huge hit.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
You're just trying to rationalize your circle jerking.
You're just trying to rationalize your circle jerking.
Also, when exactly did you become an authority on Halo, to the point that you question who is allowed to be excited about which aspects of a game on this forum? You're so full of yourself. These people that have previewed this game and have said these things probably played Halo every bit as much as anyone on this forum has, probably more than even you, and more than one of these sources that have played the actual game (since according to you a person shouldn't be excited about this game unless they've played it) point out that the guns are extremely low on actual ammo by any previous standard set by older Halo titles, likely because they wanted you to do things like take advantage of weapons that are literally floating in zero g gravity in the game's first mission, or due to the addition of an entirely new race of enemy to the sandbox that comes with all new weapons, and they want you to experiment even more than the typical Halo gamer normally would. Let's just say I'm willing to take their word for it over your own. I've played every Halo game, and in a lot of cases, I can use one gun to go through 90% or all of a mission on Heroic or Legendary, especially sometimes because there is often an exact replacement with full ammo waiting to be grabbed. Previews for this game's campaign seem to be suggesting that, at least for the 1st and 3rd mission of the game, that this is next to impossible because of how it has been designed by 343.
Maybe it's time for you to quit all the fake criticisms that you're using to rationalize the Bungie loyalty circle jerking that you're doing in this thread (Because that's precisely what it is and has been from the very start, and you aren't particularly stealth about it either.) Accept that Bungie no longer has anything to do with this franchise (which is looking more and more like a fucking godsend for the franchise), and it may also be time to start coming around to the possible reality that 343i maybe, just maybe, might be literally shitting on Bungie at their own game. But, hey, free to believe what you want, just accept that Halo now belongs to 343i, and it's not hyperbole to say that 343i's Halo game looks more impressive than anything new that Bungie managed to do with a full 3 attempts on the 360 hardware. Only aspect of Halo that doesn't appear to be getting completely outdone is Marty's music. 343 may never top that work, but they sure as hell seem to be topping everything else. I mean, this is the 4th Xbox 360 Halo game, and 343 was the first to make the hit detection as good as it now seems to be. Are you kidding me? Bungie is a fantastic developer, but they dropped the ball in countless areas that people were never willing to admit.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Also in regards to the conversation about 343 vs Bungie. You can't really compare them since Bungie served up an AAA title on a platter to 343.
It remains to be seen if they'll support the game as much as Bungie did, listen to fans as much, and retain the title for best online MP system on console hands down.
On the support side, just what they seem to have planned on the Spartan Ops side alone seems pretty damn ambitious, but you are correct in a sense, the execution will matter. With regards to listening to fans, I really do believe that's the most exciting part of what 343 has done. Again, not speaking to the MP side, but the Campaign side. The things they seem to be doing are precisely the kinds of things that fans like myself have been asking for forever. We don't want some convoluted mess of a game story, so they can and will still keep it simple enough so as to not intimidate and put off everybody else, but there's a real sense that 343 are very mindful of some of the more high potential aspects of the fiction that could be used to further enhance the experience of the games, and have gone out of their way to include that, but include it in a way that doesn't go too far, like for example Frankie's recent confirmation that, even if the Chief is basically coming off as more talkative than previous games, he really doesn't have many more lines (key words being many more, which can still mean more, even if not too much more) than what he has had in previous games, which is the right way to approach it, because even though folks like myself desire to hear more from the Chief to make him more like the Chief from the books, we also don't want some boring speechmaker. That would ruin the Chief.
Then, it's also good to hear that for the even more hardcore fiction fanatic, that they've included the more in depth and complicated interspecies politics of the fiction that people like to see, or that people liked in Halo 2, in the game's terminals for those kinds of gamers to enjoy. They sound like they've covered all bases. Even the now confirmed inclusion of 5 minutes worth of prologue that details all the events of the previous 3 games is exactly the kind of thing I hoped for, but feared would not make it into the game. However, it sounds like the complicated stuff that involves the Didact may be right there in the core of the game's story for all audiences, but all the background details will have to be seen in the terminals outside of the game.
I'm all for being cautiously optimistic until I experience it all myself, but it's tough to do that when they seem to have literally gone down my checklist and done everything I wanted them to do. I once wrote this massive post on bungie's forums about wanting them to make the Chief more like a superhero, and to go out of their way, even just a bit, to really make him look hyper athletic, and to go scripted just in a few instances, to further develop characters and flesh out the story, and to take advantage of these more dev predictable moments to make Cortana seem more like a true AI partner by having her give a play by play of everything happening around the Chief. I remember Frank responded to that thread, and actually said these are all things they want to do, and probably will do, and now they're fucking doing it for real. So, a big part of my excitement for Halo 4 is feeling that somebody might have listened to me on the game, and I'm seeing it play out before my eyes. I'm sure I'm not the only person that has asked for these things, but if the thread managed to get even a dev response, a dev response that seems to be turning into promises kept in the form of Halo 4, then as naïve and as silly as it might seem, I feel like I've made a difference. :P I remember typing up that thread after flipping out that I thought COD4 felt more epic than Halo 3 lol, and why that shouldn't be the case.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
Trying to have a conversation over which is better seems silly, is what I was getting at.
I don't really see anything in the game that leads me to believe they're taking any risk with this game. Nothing that will ruin it.
Their taste is questionable and how much respect they choose to give it down the road remains to be seen.
What made Halo unique will disappear. It seems stupid but when you see trailers featuring dub-step for a Halo game, fans should worry about whose hands these games are in now.
There was infinite undiscovery, a game I literally hyped to hell and back, and was so excited about, and then the game came out, and I was beyond disgusted at how bad I thought the game was. I couldn't play very far into the game, I just refused to. The game was so unbearably bad that I came on saying how everything that I thought the game was going to be turned out wrong, and trust me I'm not afraid to do the same with Halo 4 if it disappoints me in anyway. Based on how strong Halo 4 looks in so many different categories, you are indeed correct to say that, with most reviewers and fans, this game has probably automatically gotten a great score based on its collective showing thus far, but I would argue that because it's 99% about SP for me, that I'll be judging it more heavily than I guess the large majority might, because the fiction/story really matters to me. I understand what you mean about cherry picking ideas from other games with regards to the MP side, but I honestly feel that everything that 343 has added to the SP side, like the scenes of the chief showing off his incredible athletic ability or physical strength, and the really cool looking scripted moments were much needed additions to Halo's Campaign experience to help with the immersion of the franchise. They couldn't keep doing things the same way that they were, and not have the Halo franchise get left in the dust by other, less accomplished franchises. Halo has always had the unbelievable gameplay, awesome characters, and a great universe. The game's presentation and tools for storytelling had to evolve ever so slightly, though to keep up with other games. If 343 didn't go in this direction with Halo's SP, they'd risk Halo getting left behind by shooters that can't come close to holding a candle to Halo's gameplay, solely because of the way they were presented. People will disagree, but I think COD4 and Modern Warfare 2 stole a major bit of mindshare away from Halo thanks in large part to their presentation and those really cool scripted sequences, those unbelievable controllable cutscenes, and Halo needed to hit back. Halo may or may not sell like COD, although I have a suspicion that this one could, but the only advantage that I ever felt COD had over Halo has now been completely wiped away by what has been shown from Halo 4's SP presentation so far. I never wanted Halo to change, I just wanted to see some things added to exploit what I believe were Halo's advantages over 99% of shooters out there.
So, yea, in conclusion, I feel like Halo is the best shooter out there, but in order to remain that way, it must evolve. It can't be left behind. This reminds me of how the NBA 2K series always was the best basketball franchise, and was considered incredible well before the new animation system was put into place but when the new animation system was put in place, a lot of people were pissed, saying that it ruined the speed and flow of NBA 2K. But here we are now, it has sunk in, and now many can't imagine NBA 2K without this awesome, new animation system. It was also a similar thing for Fifa. The new animation system changed Fifa forever, and for the better. And it's going to do a similar thing to Madden. With Halo, it wasn't necessarily about animation, not during gameplay anyway. It was about quality cutscenes, way better mo-cap, some scripted gameplay here and there, just a massive presentational overhaul to backup the already incredible gameplay at its core. The original Halo is called Combat Evolved. That's all 343 is doing. They are evolving on a tried and proven formula.
Halo Reach using 360 tesselation unit extensively.
Hironobu Sakaguchi is coming back to reclaim the throne :)
Seeing it in motion on your HDTV, will blow your mind!!
Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th
You can see why gamersyde is going to shit and losing members with mods like him, this is a gaming site so yeah when people are hyped for a game there going to fucking talk about it, shock horror!!
And to an extent, you're correct. I find the sort of blind excitement in this thread a little appalling. But I'm only even in here because I like Halo.
I tend not to bother sharing my opinion when it's not a product that I hold some kind of interest in. I'm not sorry if any of this offends you.
I wouldn't call much of what I've seen from Halo 4 fresh. Just new to Halo.
The crazy bit? The idea that Halo could ever pull COD numbers on a single platform.
I wouldn't call much of what I've seen from Halo 4 fresh. Just new to Halo.
I actually think it's pretty commendable, and while they ARE fortunate to be able to build on Bungie's work, they are definitely taking it where I've been wanting it to go for some time( from a canon/story stand-point). I also remember the nay-saying and moaning for the "not new but new to halo" additions to Halo 2( especially about dual wielding), and the deployables in H3, and of course the AAs in Reach.
343 could have dialed it in with a carbon copy, but they are adding new weapons( about time someone "stole" the flak cannon, btw), enemy types, and expanding the fiction in a very real way. It's no secret that I love Halo, but if I thought they were botching it I'd be the first to say so- especially since it's a new team.
I think the way you are framing your criticisms demonstrates that you are definitely grinding on something. Maybe even Devils Advocate to break people from the ring of jizzm.
I can appreciate that as it's something I do often, but from the footage and info shown, it am having a hard time coming up with anything I don't like...
Oooh, Profound, isn't it?
In response to the first bit: It depends what we're talking about. I'm not as bothered by the weapons as I am by most of the other additions to the game. If you go back to the first few pages of this thread, you'll see that I'm nearly ready to write this game off because it has a perk system. That was countered by a bunch of denial. Well it turns out, that's exactly what they are. Progression is thick in this game. And on top of that there are essentially killstreaks as well. And a slew of other new armor abilities that I think are just poor design choices. Those are the things that they're taking from other games that bother me. And why wouldn't they? I was avid Call of Duty fan. Those are the exact populist design choices that killed that franchise for me.
Oh, and I want to be able to drop the flag ;)
I could go without most of that stuff and I think the game would be better for it. The Eurogamer article on the perk system pissed me off a little too. Frankie is just being a spinmaster. I don't believe for a second that they're not chasing Call of Duty's tail. That would offend me less if Bungie did not seem to actively avoid jumping on that bandwagon.
It'll be impossible to tell until we get our hands on it, but I don't get a COD vibe at all, despite some inspired additions.
As far as Anti-aliasing- All the vids I've seen recently (the jungle was an old build) have what looks to be some fine AA, barring some shimmer that even BF3 can't avoid. I even went back and looked again and I'm not seeing much in the way of aliasing...
Oooh, Profound, isn't it?