sanex
Inscrit depuis 5441 Jours
Look at the amount of enemies and scale, loving it!

0.gif" border="0" alt=""/ style="margin-right: 1px;">

MOD EDIT: FTFY
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
I take back what I said about the smaller number of enemies thing :P Guess I spoke too soon. There's some large, low gravity battle in the first mission of the game, with supposedly enemies and ships floating off into space and such after being dealt with.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Frozpot
Frozpot
Inscrit depuis 7012 Jours
Here you go OP, Didact confirmed by Frankie!

http://www.youtube.com/watch?v=qBPwLtRM7C4&feature...
En réponse à

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
Yea, I saw that! :D

I've run out of good things to say about this game. I just can't wait to play the thing. :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
boom! Been waiting to read something like this :D

http://www.theverge.com/gaming/2012/9/21/3367004/t...
And hopefully it feels real to an audience who isn't familiar with the fiction. 99 percent of people who play Halo 4 will not read the books. That's a fact. So they have to understand who this bad guy is. They have to understand a little bit about that history, and the background, so they can understand what that character is supposed to do or be. So all of that has to stay in the game. We will never build a game's story that relies on understanding an external concept. We can take external concepts and rephrase them in the game, and reposition them, but we need to give people all of the information that they need to understand the game, and it's as simple as that.
Now there are things that absolutely MUST be in Halo 4, or else none of what was just said by 343i would make any sense at all. I can't wait! They sound also like they'll flat out lift straight from the books, and that's good. They need to take advantage of all the strong fiction there that they can draw upon.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Sath - Missed the<br>hay
Sath
Inscrit depuis 7120 Jours
Awesome graphical detail on that dude.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
First bit of bad news for Halo 4, potentially.
Better, I discover my first Halo 4 terminal, only to be greeted by the disappointing message, “Domain video unlocked on terminal.” It would seem that you might have to go to Halo Waypoint in order to watch these…
I guess something had to give with the game looking the way it does? No matter, I suppose. I'll just have to enjoy the cinematic terminals in waypoint, but I kinda hoped it would be right there in the game.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

ManThatYouFear
ManThatYouFear
Inscrit depuis 7197 Jours
damn that does kinda suck..
not buying this now, official game sucks.
En réponse à

PSN:ManThatYouFear
GT: ManThatYouFear
Steam: Psn_ManThatYouFear
Real Life: ThatTwat

fabreezwait
Inscrit depuis 5433 Jours
WOW how far we have come, hers a comparison from Halo 1 until now, thats a massive jump from Reach!






En réponse à
Frozpot
Frozpot
Inscrit depuis 7012 Jours
Posté par Optimusv2
I've run out of good things to say about this game.
:O
En réponse à

Oooh, Profound, isn't it?

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
Heh, Reach has its moments, for sure, but this seems a different beast altogether.

One of the things that I loved reading from one of the previews that I saw, was that this isn't a case of 343i picking out the best screens or video sections. This is what the actual game really looks like, no bullshit. :) But I'm far more exciting about the stuff I've heard regarding the story. It seems like, as suspected, the blue and orange lights covering the Prometheans has very special significance in the story.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7254 Jours
Posté par Frozpot
:O
He wasn't actually serious.
Posté par Optimusv2
This is what the actual game really looks like, no bullshit. :)
What? Almost all of the full resolution screens are bullshots.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
I wasn't talking about those massive resolution screenshots that are beyond 720p. I'm talking more specifically about the 720p screenshots, and to a larger degree about the look of the game itself overall. Even if they've had stuff done to the screenshots from this game, and they probably did, this is irrelevant to a degree because this is still exactly what the game looks like in video form, if not better by the simple fact that it all comes together so well in motion. We have way too much actual gameplay perspective footage of this game now to call its visual impressiveness into question.

One of the more exciting things for me about this game visually, is just how much better the proportions are for everything. Even in Halo Reach, a game in which Bungie made great visual strides, there were still times when things just looked 'off.' Maybe with this game's artistic design, the impression of truly being in these places that the Chief is in, is just all around more convincing than it has been with previous games. And it isn't just a case that the immediate impression, that significantly more polygons have been added to the surrounding environments, is necessarily real or true, but that 343i has done a pretty damn good job of giving us that impression with the way they've most likely faked it.

What I mean is we know that this is a heavily damaged section of a pretty large UNSC ship. This thing, in it's original, undamaged condition is meant to have a crew and house individuals much greater in number than what we are likely to see in the opening level, and the ship actually looks that way. It genuinely looks in terms of size and functional appearance to be precisely what the fiction says it's suppose to be, and I haven't always felt as if Bungie got that message across to players as well as they would have liked a lot of the time. Bungie were always better with the non-human environments, like Covenant ships, forerunner structures, you name it. With major parts of Halo 3, and to a lesser, but still significant enough degree with Halo Reach, you felt as if some play spaces were precisely that, play spaces, excuses to give the player space to run around and shoot at enemies, which in effect is precisely what they are, but it always came off way too obvious for its own good. I would always think quietly "This place doesn't even look like anything that would remotely serve it's assumed purpose. It feels very off in some way." Halo while always being one of the best shooters out there, seemed to constantly get the size and proportions of its surrounding environments wrong. Even COD, a game not nearly as awesome from a gameplay perspective as Halo is, did a superior job of making the player feel as if they were truly in the locations where they were suppose to be. Modern Warfare 1 and 2 were pretty damn good at faking it. I can't speak for the later games, because I, quite frankly, have not played them.

The wide open environments were always very nice and amazingly well done in Halo, but once you arrived at some man made structure of some sort, a major part of the illusion would be lost and you would start hoping for another wide open environment or a distinctly covenant/forerunner environment. The early ship sections that we have seen from the Forward Unto Dawn in Halo 4 are easily some of the most convincing looking man made environments that we've ever seen in a Halo title. Often times a game's screenshots can be a bad representation of what the game actually looks like; with Halo 4, this is not the case. Way too many times in a Halo game, it can feel like the player too many times dwarfs a mostly insignificant surrounding environment. With Halo 4, it looks like the complete opposite.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Tinks
Tinks
Inscrit depuis 7183 Jours
"I've run out of good things to say"

Then a novel happens haha
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
Yep, yep, and I don't care. I'm excited, and for good reason. This is my most anticipated game; a game I really thought would never see the light of day even with more Halo games, because Bungie simply didn't take advantage of the potential for Halo quite as aggressively as I always felt they could have, and I was concerned that 343 would adopt a similar play it safe strategy as Bungie did. This isn't to say Bungie hasn't been ambitious, they have, but just not in all the ways they could have been to give the core campaign experience more of that 'wow' factor. They haven't taken the kind of aggressive 'all of the above' route which 343 seems to be adopting for Halo 4. They don't seem content to just continue Bungie's Halo games. They are truly making their own.

Said it before and will say it again, the more you see of Halo 4, the more you realize how much the original creator, Bungie, were actually holding it back. Appreciate all they did with the previous games, and love them all, but there is zero excuse for Bungie to not have pulled something like this game off on the 360 in the 3 cracks at the system they've had, and to still come away saying they heavily underutilized the CPU on the system. I fully expect it to be revealed that they've put far more into their next project with Activision than they ever did with Halo on the 360, and I'm pretty excited to see what they've got planned. No way 343 should be able to do all this on their first attempt with so little experience with Bungie's engine, even with all that talent. But then, what 343 is doing with Halo 4 Is about much more than the visual. They seem to be taking the story and characters in a direction that was merely teased by Bungie.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7254 Jours
Posté par Tinks
"I've run out of good things to say"

Then a novel happens haha
Yea.. no one saw that coming :D

And no, Optimus, most of all of the 720p screens are clearly bullshots and you can tell as much just by watching 720p video of the game. Or simply by observing the insane amount of anti-aliasing.

I also flatly reject the idea that Bungie held the franchise back.. just like I reject the circle jerking Halo hype over a game that none of us have actually played. You guys swallow hype whole. Chew your food.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
The game looks every bit as good in videos and you know it. The SP videos of this game look every bit as good as the screenshots. What are you comparing the screenshots to, the multiplayer? Because the MP doesn't look nearly as awesome as the SP does. And the SP video footage looks amazingly clean with the FXAA implementation they are using. Is it perfect? Nope, but it's about as close to perfect as you'll see on a console game that looks this good. The screenshots of this game are an accurate representation of what the game actually looks like, textures and all. If you don't believe me, just go watch the direct feed SP footage that's available all over the place on all the various sites. This game is smoking visually.

You may disagree that Bungie have held it back, but the proof is in the pudding, and that's something you can swallow whole without chewing :P Bungie teased story development with the chief and cortana that simply never happened at all in Halo 3. The Master Chief in the books has always come off as more of a natural leader and more in depth character than the one we saw in the games. He won't make a bunch of cheesy speeches, but he talks far more than he is shown doing in the games. His character is far more interesting in the books than he has been shown being in the games. People get excited and hyped about games they haven't played all the time. Even you are guilty of this. Let's just all admit that this guy deserves every bit of praise it is getting so far. In just a few videos, this game has already showcased more potentially interesting Master Chief and Cortana character development than Bungie has done since Halo 2.

Bungie was/is a fantastic developer, and I'd have no complaints if they continued with Halo, but the fact that the massively untapped potential of the Halo fiction has failed to properly make the move on over to the games is a direct sign that Bungie has, in a funny way, actually been a roadblock to the further evolution of the franchise. I noticed some clear improvements in Reach, but then, that was held back by the simple fact that it didn't involve the Chief and Cortana. However, I loved that whole latchkey discovery thing and the fragment of Cortana, the Pillar of Autumn's last minute rendezvous on Reach, Noble Six risking his life to allow the Autumn to escape, and the connection that it ended up having with the discovery of the first Halo. It was all a very clever thing for them to do, albeit with a retcon or two, and there are a few other great things that they did as well. Halo needs more things like that, and while it was just a taste, 343 is going all in with Halo 4, and perhaps Bungie would have been forced to do the same, but I'm not so sure.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

fabreezwait
Inscrit depuis 5433 Jours
So the new book Thursday Wars is out Oct 2con, and will set up the events leading up to Halo 4, i agree with on the point of 343 keeping the canon of the books tied to the games going forward, as i really have enjoyed the Halo fiction overs the years, but then felt disappointed that it was not more tied to the games, i'm glad to see that this will become much more cohesive going forward.
En réponse à
Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
Yep, it will setup things pretty well, and Frankie had something else to add to that on GAF.

http://www.neogaf.com/forum/showpost.php?p=4242215...
I am not going to convince you to like that book, but after Thursday War and after the first five minutes of the game, many of the things you're mad about will come into clear focus. And by the time you finish Spartan Ops, you will have a very different perspective on things you're taking at face value for the moment.
It definitely seems as if they spend some time getting the gamer up to speed and filling in a few blanks before the opening of the game, which is great news.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7254 Jours
You can clearly see much more aliasing in 720 video versus their official "screen shots." No it does not look "every bit as good." It looks great, but if you think those are direct feed shots from the framebuffer you are kidding yourself.

It's also pretty apparent that bungie "played it safe" with Halo 3 so that Microsoft could continue to milk the franchise. Still can't wait to see how much better Bungie's next projects will be.
En réponse à
BLackHawkodst
BLackHawkodst
Inscrit depuis 6140 Jours
Come on now Grift, you don't have to have played a game to have hype about it, like you yourself have hyped many games you had not played yet. I do agree that Bungie did not hold the Halo Franchise back, they just did things there own way and were very successful with it. 343 are clearly putting there stamp on Halo and want cinematics and story to be a part of that.

I love what there doing as i'm a big fan of the fiction and story, and love that they are putting more into that part of it.
En réponse à

Prepare To Drop!!

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
Yea, Bungie's next project probably is going to kick some ass. I've been reading up on all the things they've been doing with their new engine, and it sounds like they're really going to impress. They've been working on this thing since before the release of Halo 3: ODST, so they've been at this for quite some time. Even as they were making Reach, they already had a team on the side working on it and prototyping.

I don't know about them playing it safe because Microsoft wanted to milk it. Anything Bungie wanted to do from a story and development standpoint with Halo 3, I'm sure they could have done, or probably did do. I really don't see Microsoft interfering on any major level with something as vital as the story for a game as big as Halo 3. If anything, Microsoft probably had them rush it out sooner than they would have liked, but that's about it probably. Only thing I can see Microsoft saying to them Is, "Don't kill off the Chief or Cortana," and I have serious doubts Microsoft would tell Bungie even that. Johnson and Miranda, for example, were both killed off. The revelation that the ark was rebuilding a replacement for Guilty Spark's original Halo installation was a pretty big revelation, and I always got the impression that Guilty Spark was about to say something regarding the Librarian until the Chief interrupted him, when 343 was wondering why precisely was there so much security and protection for that area on the Ark. The terminals for Halo 3 also apparently had info regarding the Didact, Librarian, the Primordial, Mendicant Bias, as well as Offensive Bias. And Guilty Spark DID mention a shield installation in Halo 3 as well. Halo 3 had its moments and I still love it, but I kinda expected more. I wonder if Bungie DID have an intent to make a Halo 4 in the future, but they maybe wanted to make their other game first, and Microsoft instead wanted them to make another Halo immediately instead? I guess I could see that situation.

Either way, it seems to have worked out for both parties. Halo seems to be in good hands, and Bungie has a killer deal with Activision, where they call the shots mostly, and they get to work on the game they've been wanting to make, I guess more than even Halo. So, that's always a good thing, I suppose. You don't want a team making a game they don't have a desire to make, after all.

And, yea, those shots aren't direct feed framebuffer, but that's what the game looks like in the videos that we have. Halo 4, from a visual standpoint, is hardly lacking compared to the screens. In fact, there are parts of Halo 4 that we've seen that look better than the exact same section in screenshot form. Take, for example, the forest in Halo 4. That section of the game looked even better than the screens, if only because it looks so damn good when it all comes together in motion.
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

Optimusv2
Optimusv2
Inscrit depuis 7146 Jours
http://www.theverge.com/gaming/2012/9/21/3367004/t...
We've bought ourselves a little bit of latitude with the terminals in previous Halo games. We knew that the fiction was going to evolve when we were writing the terminals for Halo 3. So there are some caveats built into our fiction, that these records are not complete. We do something a little bit weird this time. We're dealing with why the records are incomplete, so we're hopefully satisfying the most granular, anal Halo fans as well as the general audience.
Good :)
En réponse à

Halo Reach using 360 tesselation unit extensively.

Hironobu Sakaguchi is coming back to reclaim the throne :)

Seeing it in motion on your HDTV, will blow your mind!!

Don't ask any questions just shut up and buy Halo : Ghosts of the Onyx one of th

GriftGFX - He can also<br>ban your ass!
GriftGFX
Inscrit depuis 7254 Jours
Posté par Optimusv2
That section of the game looked even better than the screens, if only because it looks so damn good when it all comes together in motion.
That's funny, because it's exactly the portion of the game I was thinking of when I said that. I even re-watched one of the E3 videos this morning. You can clearly see a lot more aliasing in the videos than in the "screen shots." The image quality of those shots is the only thing that makes them so remarkable that someone might question how they're able to pull it off on the Xbox 360. FXAA is a perfect solution for poor image quality, when you're dealing with an audience that doesn't care much about image quality ;) I mean that, too. It's extremely low cost, and fairly effective. It still has a lot of ground to cover when you're talking about 720p though. That's just not a lot of pixels.

I think it will look pretty awesome when you consider things like viewing distance, etc.. but a lot of the promotional material is enhanced.
En réponse à
Il faut etre identifie pour participer au forum !
Patreon

135 $ de 400 $ par mois

Quoi de neuf ?
  • reneyvane

    reneyvane Toujours chez Presse-Citron et le jeu "Ghost of Yotei : absence de posture, arme à feu… Sucker Punch nous explique tout sur le système de combat" [url] (il y a 3 Jours)

  • reneyvane

    reneyvane Le site Pression-Citron propose un article intéressant sur la technique de " Ghost of Yotei ". [url] (il y a 3 Jours)

  • Driftwood

    Driftwood @CraCra: je l'ai viré dès que j'ai vu, merci. (il y a 4 Jours)

  • CraCra

    CraCra @Driftwood: encore un bot section GTA (il y a 4 Jours)

  • Driftwood

    Driftwood @CraCra: en effet, et tant qu'elle est présente, on le sera aussi. (il y a 4 Jours)

  • CraCra

    CraCra @Driftwood: Tout facon tu as un travail à coté, t'es pas ici pour vivre mais plus par passion. (il y a 4 Jours)

  • Driftwood

    Driftwood @reneyvane: on ira jusqu'au bout de gsy et puis ensuite ce sera l'heure de la retraite pour nous à priori. On ne manquera pas à grand monde. (il y a 5 Jours)

  • Driftwood

    Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)

  • Driftwood

    Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)

  • Driftwood

    Driftwood Le live commence d'ici 30 minutes, voici le lien GSY [url] et celui de Twitch [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream via Twitch, ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Le stream maison ce sera ici : [url] (il y a > 3 Mois)

  • Driftwood

    Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Aussi sur Gamersyde

GSY Review : Donkey Kong Bananza

  • Dimanche 20 juillet 2025
  • davton

GSY Review : The Drifter

  • Jeudi 17 juillet 2025
  • Driftwood

RoboCop: Rogue City - Unfinished Business en vidéo

  • Jeudi 17 juillet 2025
  • Driftwood