reneyvane @CraCra: Je te remercie, c'est fait. (il y a 1 Jour)
CraCra Tu devrais la poster aussi sur le topic du jeu (il y a 1 Jour)
reneyvane Les versions boites PS5/XSX de "The Outer Worlds" sont actuelleement à 46.99e FDPIN, je vous laisse chercher. J'aurais préféré Steam mais rien à part le prix de Valve de 69.99. (il y a 5 Jours)
CraCra @mrwhite_69: Oh oui, je venais justement de te répondre sur le topic (il y a 1 Semaine)
mrwhite_69 Hello vous, ca fait un bail :) (il y a 2 Semaines)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7303 Joursout of the 3 games i mentioned only 1 has character development, and thats ME, and only one has decent stats, BorderLands.
I am i still dribbling, putting up xmas deco, with kids and misses still moaning at me cause i want 10 minutes to enjoy my drink.
I think i have stood in poo
Inscrit depuis 6026 Jours
Inscrit depuis 7331 JoursThanks.
Pwn'd by Phaethon360.
Inscrit depuis 7360 JoursBut yeah... if you don't think that progression effects Fallout 3 than I just don't know what to say. The game is definitely an RPG first and foremost.. shooters put far more emphasis on combat and balance.. or at least they used to before they all started to bleed into RPG territory with stupid, unbalancing bullshit like perks and unlocks. It actually boggles my mind that this stuff is even popular. It's a little (lot) like "extra" mode becoming popular in Soul Calibur. No one plays that shit for a reason! But I guess shooters skew more casual than fighters do, huh?
Inscrit depuis 6862 JoursPeople are already expecting too much change, though. Some things I've read here and on GAF almost made me throw up. No, there won't be classes. There won't be perks. You won't be able to choose a start weapon. It won't have complex map geometry. Hopefully that crap stays out of every Bungie shooter. Whatever these "perks" are, they'll most likely replace the equipment in Halo 3 (which was a horrible design choice in first place).
Inscrit depuis 7360 Jours
Inscrit depuis 7331 JoursPwn'd by Phaethon360.
Inscrit depuis 7303 JoursBut yeah... if you don't think that progression effects Fallout 3 than I just don't know what to say. The game is definitely an RPG first and foremost.. shooters put far more emphasis on combat and balance.. or at least they used to before they all started to bleed into RPG territory with stupid, unbalancing bullshit like perks and unlocks. It actually boggles my mind that this stuff is even popular. It's a little (lot) like "extra" mode becoming popular in Soul Calibur. No one plays that shit for a reason! But I guess shooters skew more casual than fighters do, huh?
hence to "me" it felt like a shooter first.
I think i have stood in poo
Inscrit depuis 7220 JoursThanks.
** Yes We CAN!! **
Inscrit depuis 6246 JoursAnyway back to Reach, look what was said about the New Reach trailer, DC you might be wrong about not expecting a big leap graphically :)
Prepare To Drop!!
Inscrit depuis 7383 JoursOkay, so, Project Gotham Racing used to be my favourite racing game series with a pretty vast margin. PGR2 (together with Amped 2, incidentally) very much embodied what Xbox Live was about for me back on the original Xbox, and the same was true for PGR3 as a stunning launch title for the 360. As such it cemented itself as a constant presence on the platform, and being a creature of habit that too played into my enjoyment of it as a franchise. Kind of this promise of it being around and improving.
Now, when Bizarre was sold off to Activision, my number one concern was whether another developer could possibly pick up the gauntlet and make a meaningful new entry in PGR that retained its unique sense of style and its - to me - perfect blend of arcade and sim. Since then, Forza 3 has pretty much filled the void for me by covering all bases, but I still feel that the most important thing to come out of a new PGR project is the affirmation that the series is in good hands.
Now I'm sure this seems like a post about something that isn't Reach, but it really isn't. To me, the question right now, following the departure of Bungie, is whether Halo can exist without them. I mean sure, there'll be non-Bungie Halo games that's a given, but what will they be like? ODST seemed to me like a way for MS to say "heeeyyy, look over here, Bungie Halo people!" while they tinkered with a proper new Halo of their own, but at this point it's obvious that Reach is the next major Halo game.
Reach, by nature, could be percieved as a new start. It very much seems like the logical way to tell more stories in the Halo universe without coming up with some new foe for the Chief to float into, Fade to Black style (get that reference and you earn some cred :D) but the weird thing is that it's certainly no indication of what post-Bungie Halo will be like.
Do you think a "Halo 4" is being prepped for a 360 hardware successor? Do you think Reach will establish the template for another developer to follow? I'd really like to see what everyone thinks about the future and how you feel about the developers involved.
I can say this much; if Halo Reach was made by a different developer and that turned out to be great I would feel safer. With Bungie being their own entity now, there's no telling when they'll just want to pull out of the Halo stuff and leave MS with no established main series ground to stand on.
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 6246 JoursPrepare To Drop!!
Inscrit depuis 7220 Jours** Yes We CAN!! **
Inscrit depuis 6246 JoursPrepare To Drop!!
Inscrit depuis 6691 Jours
Inscrit depuis 6862 JoursThat said, I don't think Reach will have any impact on what ever follows (just as much as any other Halo game would). The story revolving around the conflict between Humans and the Alliance is set in stone and there is nothing to be told. Unless you're perverted you'd never want to have another game dealing with it, it would be like WW2 games all over again.
The only logical follow up would be a proper sequel after the events of Halo 3. New story, new enemies, evolving game mechanics. When Reach is used as a template for future games I'd have to turn my back on the series.
Inscrit depuis 7220 Jours** Yes We CAN!! **
Inscrit depuis 7303 JoursI think i have stood in poo
Inscrit depuis 7220 Jours** Yes We CAN!! **
Inscrit depuis 7383 JoursI think you'd have a hard case arguing that The Saboteur's successes and/or failures has to do with being set during WW2.
Likewise, the covenant war is simply a backdrop, just like Star Wars is at its core about the Sith/Jedi conflict but manages to fill that container with tons of stories that don't necessarily even have to do with The Force. If there is one thing I have absolutely zero interest in, it's the isloated Master Chief himself as a character. The last thing I want is for Halo 4 to be "The Continued Zany Adventures of Master Chief".
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 7220 Jours** Yes We CAN!! **
Inscrit depuis 7104 Jours
Inscrit depuis 7383 JoursYeah, pretty much just don't understand them. :)
http://modeseven.blogspot.com | Dominic and Simon - dyanamic games blog duo!
Inscrit depuis 7220 Jours** Yes We CAN!! **
Inscrit depuis 7118 JoursBehold! I did not lie to you!!