Driftwood c'est surtout l'absence de démo pour tous qui est incompréhensible. Saros est moins niche que l'était Returnal, et Saros est une production plus ambitieuse que Hades et ne peut pas être vendu 25€. (il y a 27 minutes)
Driftwood @GTB: bien sûr que je préférerais que les jeux soient moins chers, mais j'ai largement dépassé le temps de jeu fait sur Requiem dans Saros et pour moi, il ne vaut pas moins. (il y a 29 minutes)
GTB ...un positionnement tarif un peu plus doux, plus incitatif à se laisser tenter. 80€, pas de démo, ceux qui doutent sauteront moins facilement le pas. (il y a 59 minutes)
GTB @Driftwood: Oui, plus que le genre, c'est surtout le 80€ qui restent une somme. Peu importe le genre. Pour rejoindre Black, je pense que Sony aurait pu faire comme Capcom avec Pragmata... (il y a 1 Heure)
Driftwood Je ne dis pas cependant qu'il faut tout acheter (même si c'est ce que j'ai fait pendant des années sur Dreamcast, PS2/3, Gamecube, Xbox, et 360). (il y a 3 Heures)
Driftwood Je n'aime pas lire "c'est un roguelite donc ça ne vaut pas 80€", c'est très réducteur. Le jeu coûte sans doute moins cher qu'un ND, mais il se joue plus longtemps aussi. (il y a 3 Heures)
Driftwood Je dis justement dans la news que le jeu a besoin d'une démo. Je ne dis pas qu'il faut acheter aveuglément non plus, mais pour moi, quelqu'un qui n'a pas aimé Returnal peut tout à fait kiffer Saros. (il y a 3 Heures)
Driftwood Il est de nouveau possible de télécharger les vidéos sur le site. Désolé pour le mois et demi de panne. (il y a > 3 Mois)
Driftwood Retrouvez notre review de Rift Apart dès 16h00 aujourd'hui, mais en attendant Guilty Gear -Strive- est en vedette en home ! (il y a > 3 Mois)
Driftwood Nouveau live sur Returnal à 14h30 aujourd'hui. (il y a > 3 Mois)
Driftwood Rendez-vous à 17h00 pour un direct de 40 minutes sur Returnal (il y a > 3 Mois)

Inscrit depuis 7420 Jourshttp://www.vg247.com/2009/07/29/mass-effect-2-shep...
Apparently, stats for the character have been reset to basic abilities so that an improved system could be implemented, but to compensate for the lack of prowess, his storyline will delve into the reasons why he is weaker than before.
“There’s something that’s happening with the story that explains what happens with your abilities,” said Hudson. “It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations…that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Inscrit depuis 7674 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7425 Jourshttp://www.vg247.com/2009/07/29/mass-effect-2-shep...
Apparently, stats for the character have been reset to basic abilities so that an improved system could be implemented, but to compensate for the lack of prowess, his storyline will delve into the reasons why he is weaker than before.
“There’s something that’s happening with the story that explains what happens with your abilities,” said Hudson. “It’s something we can’t go into detail about for obvious reasons, but it actually happens the other way around. Our goal with the story, in terms of getting the game started quickly and players into really compelling story situations…that dictated and allowed us to do certain things including changing the way that your abilities work and the way you develop your character.
So Shepard not only loses all of his/her biotic abilities, but he's/she's also forgotten how to SHOOT! And this is is going to somehow be explained with some story plot dynamic?! I understand the need to be inclusive for new gamers, but for fuck sake Bioware, was all of the character transitioning talk bullshit?!! :P
I don't understand why Bioware can't employ a two-tier approach to ME2. The rookies who've never picked up ME1..............let THEM start with no skills and no gear. Let us ME veterans start ME2 with a more difficult game setting, a respectable skill level with no required unlockables for previously mastered skills and at least our Spectre gear.
I suppose the next obvious question is what happens to your Paragon or Renegade status? Do those get erased as well? If so then I ask again, what was the point of transitioning your game saves? Bioware is seriously about to mess this whole game save thing up.
Inscrit depuis 7420 JoursHe does mention that in the interview, but it's not clear. Doesn't sound like it's zapped entirely though.
XBL/PSN: deftangel. Views are my own and not representative of my employers. Boulets aren't the end of the world, you will get over them! Reading and constructive discussion classes are available, enquire via PM
Inscrit depuis 7412 Jours** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Inscrit depuis 7412 Jours** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Inscrit depuis 7412 JoursDamn the Biotic condom its meant to be full proof!!
** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Inscrit depuis 7674 JoursMods, stop changing my SIG! I'm going to end up banning you!
Inscrit depuis 7412 Jours** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
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Inscrit depuis 6956 Joursi dont like it at all, it's just so...bland. it could have done with something that looked designed FOR the box art, rather then the "we just threw on some of our artwork we had in a draw" look.
in both cases (ME1 and ME2) i dont think they should show the face of shepard seeing as you can customise him. but that's just me.
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Inscrit depuis 6884 Jours
Inscrit depuis 6439 JoursPrepare To Drop!!
Inscrit depuis 6956 Joursthe best box arts for me are the ones that dont stand out like sore thumbs. the ones that look like some thought had been put into them.
burnout paradise stands out as nice box art to me, as does the sabataur box art.
bad ones are the cod series, and anything else with cheesy runing towards 'camera' yelling type illustrations.
@BHODST - i've just fisnished a degree in graphic design, i care about this sort of stuff, and i judge it in the same way i do any type of graphic design or promotional material, some of it is good, some of it blows. it doesnt have any bearing on whether i like or disslike a game. but i DO see it as something worth commenting on. especially if it falls into the "blows" catagory
Inscrit depuis 6439 JoursPrepare To Drop!!
Inscrit depuis 6956 Jours
Inscrit depuis 7412 Jours** Yes We CAN!! **
Kaz Hirai - Sony
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do" LOLOLOLOL!!
Inscrit depuis 6884 Jours
Inscrit depuis 7537 Jours"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan